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Issue 1985973002: Defer compositor context creation to the thread. Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: contextfactory: . Created 4 years, 7 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/surfaces/surface_display_output_surface.h" 5 #include "cc/surfaces/surface_display_output_surface.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "cc/output/compositor_frame.h" 8 #include "cc/output/compositor_frame.h"
9 #include "cc/output/compositor_frame_ack.h" 9 #include "cc/output/compositor_frame_ack.h"
10 #include "cc/surfaces/display.h" 10 #include "cc/surfaces/display.h"
11 #include "cc/surfaces/onscreen_display_client.h" 11 #include "cc/surfaces/onscreen_display_client.h"
12 #include "cc/surfaces/surface.h" 12 #include "cc/surfaces/surface.h"
13 #include "cc/surfaces/surface_manager.h" 13 #include "cc/surfaces/surface_manager.h"
14 14
15 namespace cc { 15 namespace cc {
16 16
17 SurfaceDisplayOutputSurface::SurfaceDisplayOutputSurface( 17 SurfaceDisplayOutputSurface::SurfaceDisplayOutputSurface(
18 SurfaceManager* surface_manager, 18 SurfaceManager* surface_manager,
19 SurfaceIdAllocator* allocator, 19 SurfaceIdAllocator* allocator,
20 scoped_refptr<ContextProvider> context_provider, 20 std::unique_ptr<ContextProvider::Factory> compositor_context_factory,
21 scoped_refptr<ContextProvider> worker_context_provider) 21 scoped_refptr<ContextProvider> worker_context_provider)
22 : OutputSurface(std::move(context_provider), 22 : OutputSurface(std::move(compositor_context_factory),
23 std::move(worker_context_provider)), 23 std::move(worker_context_provider)),
24 display_client_(nullptr), 24 display_client_(nullptr),
25 factory_(surface_manager, this), 25 factory_(surface_manager, this),
26 allocator_(allocator) { 26 allocator_(allocator) {
27 factory_.set_needs_sync_points(false); 27 factory_.set_needs_sync_points(false);
28 capabilities_.delegated_rendering = true; 28 capabilities_.delegated_rendering = true;
29 capabilities_.adjust_deadline_for_parent = true; 29 capabilities_.adjust_deadline_for_parent = true;
30 capabilities_.can_force_reclaim_resources = true; 30 capabilities_.can_force_reclaim_resources = true;
31 // Display and SurfaceDisplayOutputSurface share a GL context, so sync 31 // Display and SurfaceDisplayOutputSurface share a GL context, so sync
32 // points aren't needed when passing resources between them. 32 // points aren't needed when passing resources between them.
(...skipping 89 matching lines...) Expand 10 before | Expand all | Expand 10 after
122 DCHECK(client_); 122 DCHECK(client_);
123 client_->SetBeginFrameSource(begin_frame_source); 123 client_->SetBeginFrameSource(begin_frame_source);
124 } 124 }
125 125
126 void SurfaceDisplayOutputSurface::SwapBuffersComplete(SurfaceDrawStatus drawn) { 126 void SurfaceDisplayOutputSurface::SwapBuffersComplete(SurfaceDrawStatus drawn) {
127 if (client_ && !display_client_->output_surface_lost()) 127 if (client_ && !display_client_->output_surface_lost())
128 client_->DidSwapBuffersComplete(); 128 client_->DidSwapBuffersComplete();
129 } 129 }
130 130
131 } // namespace cc 131 } // namespace cc
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