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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gm.h" | 8 #include "gm.h" |
9 #include "SkCanvas.h" | 9 #include "SkCanvas.h" |
10 #include "SkColorPriv.h" | 10 #include "SkColorPriv.h" |
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88 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 88 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
89 #include "SkColorSpace.h" | 89 #include "SkColorSpace.h" |
90 | 90 |
91 DEF_SIMPLE_GM(color4shader, canvas, 1024, 260) { | 91 DEF_SIMPLE_GM(color4shader, canvas, 1024, 260) { |
92 canvas->translate(10, 10); | 92 canvas->translate(10, 10); |
93 | 93 |
94 SkMatrix44 mat(SkMatrix44::kUninitialized_Constructor); | 94 SkMatrix44 mat(SkMatrix44::kUninitialized_Constructor); |
95 // red -> blue, green -> red, blue -> green | 95 // red -> blue, green -> red, blue -> green |
96 mat.set3x3(0, 1, 0, 0, 0, 1, 1, 0, 0); | 96 mat.set3x3(0, 1, 0, 0, 0, 1, 1, 0, 0); |
97 | 97 |
| 98 float linearGamma[3] = { 1.0f, 1.0f, 1.0f }; |
| 99 |
98 const SkColor4f colors[] { | 100 const SkColor4f colors[] { |
99 { 1, 1, 0, 0 }, | 101 { 1, 1, 0, 0 }, |
100 { 1, 0, 1, 0 }, | 102 { 1, 0, 1, 0 }, |
101 { 1, 0, 0, 1 }, | 103 { 1, 0, 0, 1 }, |
102 { 1, 0.5, 0.5, 0.5 }, | 104 { 1, 0.5, 0.5, 0.5 }, |
103 }; | 105 }; |
104 | 106 |
105 SkPaint paint; | 107 SkPaint paint; |
106 SkRect r = SkRect::MakeWH(100, 100); | 108 SkRect r = SkRect::MakeWH(100, 100); |
107 | 109 |
108 for (const auto& c4 : colors) { | 110 for (const auto& c4 : colors) { |
109 sk_sp<SkShader> shaders[] { | 111 sk_sp<SkShader> shaders[] { |
110 SkShader::MakeColorShader(c4, nullptr), | 112 SkShader::MakeColorShader(c4, nullptr), |
111 SkShader::MakeColorShader(c4, SkColorSpace::NewNamed(SkColorSpace::k
SRGB_Named)), | 113 SkShader::MakeColorShader(c4, SkColorSpace::NewNamed(SkColorSpace::k
SRGB_Named)), |
112 SkShader::MakeColorShader(c4, SkColorSpace::NewRGB(SkColorSpace::SkG
ammas(1, 1, 1), | 114 SkShader::MakeColorShader(c4, SkColorSpace::NewRGB(linearGamma, mat)
), |
113 mat)), | |
114 }; | 115 }; |
115 | 116 |
116 canvas->save(); | 117 canvas->save(); |
117 for (const auto& s : shaders) { | 118 for (const auto& s : shaders) { |
118 paint.setShader(s); | 119 paint.setShader(s); |
119 canvas->drawRect(r, paint); | 120 canvas->drawRect(r, paint); |
120 canvas->translate(r.width() * 6 / 5, 0); | 121 canvas->translate(r.width() * 6 / 5, 0); |
121 } | 122 } |
122 canvas->restore(); | 123 canvas->restore(); |
123 canvas->translate(0, r.height() * 6 / 5); | 124 canvas->translate(0, r.height() * 6 / 5); |
124 } | 125 } |
125 } | 126 } |
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