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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gm.h" | 8 #include "gm.h" |
9 #include "SkAnimTimer.h" | 9 #include "SkAnimTimer.h" |
10 #include "SkBlurMask.h" | 10 #include "SkBlurMask.h" |
11 #include "SkBlurMaskFilter.h" | 11 #include "SkBlurMaskFilter.h" |
12 #include "SkCanvas.h" | 12 #include "SkCanvas.h" |
13 #include "SkPaint.h" | 13 #include "SkPaint.h" |
14 #include "SkPath.h" | 14 #include "SkPath.h" |
15 #include "SkString.h" | 15 #include "SkString.h" |
16 | 16 |
17 /** | 17 /** |
18 * In GM mode this draws an array of circles with different radii and different
blur radii. Below | 18 * In GM mode this draws an array of circles with different radii and different
blur radii. Below |
19 * each circle an almost-circle path is drawn with the same blur filter for comp
arison. | 19 * each circle an almost-circle path is drawn with the same blur filter for comp
arison. |
20 * | 20 * |
21 * In Sample mode this draws a single circle and almost-circle with animating ra
dius and blur | 21 * In Sample mode this draws a single circle and almost-circle with animating ra
dius and blur |
22 * radius. | 22 * radius. |
| 23 * |
| 24 * Bench mode draws the same as GM mode but without the comparison almost-circle
paths. It also |
| 25 * slightly perturbs the blur and circle radii to stress caching of blurred prof
iles in GPU mode. |
23 */ | 26 */ |
24 class BlurCircles2GM : public skiagm::GM { | 27 class BlurCircles2GM : public skiagm::GM { |
25 public: | 28 public: |
26 BlurCircles2GM() { | 29 BlurCircles2GM() { |
27 fAnimRadius = SkAnimTimer::PingPong(0, kRadiusPingPoingPeriod, kRadiusPi
ngPoingShift, | 30 fAnimRadius = SkAnimTimer::PingPong(0, kRadiusPingPoingPeriod, kRadiusPi
ngPoingShift, |
28 kMinRadius, kMaxRadius); | 31 kMinRadius, kMaxRadius); |
29 fAnimBlurRadius = SkAnimTimer::PingPong(0, kBlurRadiusPingPoingPeriod, | 32 fAnimBlurRadius = SkAnimTimer::PingPong(0, kBlurRadiusPingPoingPeriod, |
30 kBlurRadiusPingPoingShift, kMinB
lurRadius, | 33 kBlurRadiusPingPoingShift, kMinB
lurRadius, |
31 kMaxBlurRadius); | 34 kMaxBlurRadius); |
32 } | 35 } |
33 | 36 |
34 protected: | 37 protected: |
| 38 bool runAsBench() const override { return true; } |
| 39 |
35 SkString onShortName() override { return SkString("blurcircles2"); } | 40 SkString onShortName() override { return SkString("blurcircles2"); } |
36 | 41 |
37 SkISize onISize() override { | 42 SkISize onISize() override { |
38 return SkISize::Make(730, 1350); | 43 return SkISize::Make(730, 1350); |
39 } | 44 } |
40 | 45 |
41 void onDraw(SkCanvas* canvas) override { | 46 void onDraw(SkCanvas* canvas) override { |
42 static constexpr SkScalar kMaxR = kMaxRadius + kMaxBlurRadius; | 47 static constexpr SkScalar kMaxR = kMaxRadius + kMaxBlurRadius; |
43 | 48 |
44 auto almostCircleMaker = [] (SkScalar radius, SkPath* dst) { | 49 auto almostCircleMaker = [] (SkScalar radius, SkPath* dst) { |
(...skipping 17 matching lines...) Expand all Loading... |
62 SkISize size = canvas->getBaseLayerSize(); | 67 SkISize size = canvas->getBaseLayerSize(); |
63 SkPath almostCircle; | 68 SkPath almostCircle; |
64 almostCircleMaker(fAnimRadius, &almostCircle); | 69 almostCircleMaker(fAnimRadius, &almostCircle); |
65 canvas->save(); | 70 canvas->save(); |
66 canvas->translate(size.fWidth / 2.f, size.fHeight / 4.f); | 71 canvas->translate(size.fWidth / 2.f, size.fHeight / 4.f); |
67 canvas->drawCircle(0, 0, fAnimRadius, paint); | 72 canvas->drawCircle(0, 0, fAnimRadius, paint); |
68 canvas->translate(0, 2 * kMaxR); | 73 canvas->translate(0, 2 * kMaxR); |
69 canvas->drawPath(almostCircle, paint); | 74 canvas->drawPath(almostCircle, paint); |
70 canvas->restore(); | 75 canvas->restore(); |
71 } else { | 76 } else { |
| 77 bool benchMode = this->getMode() == kBench_Mode; |
72 canvas->save(); | 78 canvas->save(); |
73 static constexpr SkScalar kPad = 5; | 79 static constexpr SkScalar kPad = 5; |
74 static constexpr SkScalar kRadiusSteps = 5; | 80 static constexpr SkScalar kRadiusSteps = 5; |
75 static constexpr SkScalar kBlurRadiusSteps = 5; | 81 static constexpr SkScalar kBlurRadiusSteps = 5; |
76 canvas->translate(kPad + kMinRadius + kMaxBlurRadius, | 82 canvas->translate(kPad + kMinRadius + kMaxBlurRadius, |
77 kPad + kMinRadius + kMaxBlurRadius); | 83 kPad + kMinRadius + kMaxBlurRadius); |
| 84 static constexpr SkScalar kDeltaRadius = (kMaxRadius - kMinRadius) /
kRadiusSteps; |
| 85 static constexpr SkScalar kDeltaBlurRadius = (kMaxBlurRadius - kMinB
lurRadius) / |
| 86 kBlurRadiusSteps; |
78 SkScalar lineWidth = 0; | 87 SkScalar lineWidth = 0; |
79 for (int r = 0; r < kRadiusSteps - 1; ++r) { | 88 if (!benchMode) { |
80 const SkScalar radius = r * (kMaxRadius - kMinRadius) / kBlurRad
iusSteps + | 89 for (int r = 0; r < kRadiusSteps - 1; ++r) { |
81 kMinRadius; | 90 const SkScalar radius = r * kDeltaRadius + kMinRadius; |
82 lineWidth += 2 * (radius + kMaxBlurRadius) + kPad; | 91 lineWidth += 2 * (radius + kMaxBlurRadius) + kPad; |
| 92 } |
83 } | 93 } |
84 for (int br = 0; br < kBlurRadiusSteps; ++br) { | 94 for (int br = 0; br < kBlurRadiusSteps; ++br) { |
85 const SkScalar blurRadius = br * (kMaxBlurRadius - kMinBlurRadiu
s) / | 95 SkScalar blurRadius = br * kDeltaBlurRadius + kMinBlurRadius; |
86 kBlurRadiusSteps + kMinBlurRadius; | 96 if (benchMode) { |
| 97 blurRadius += fRandom.nextSScalar1() * kDeltaBlurRadius; |
| 98 } |
87 const SkScalar maxRowR = blurRadius + kMaxRadius; | 99 const SkScalar maxRowR = blurRadius + kMaxRadius; |
88 paint.setMaskFilter(blurMaker(blurRadius)); | 100 paint.setMaskFilter(blurMaker(blurRadius)); |
89 canvas->save(); | 101 canvas->save(); |
90 for (int r = 0; r < kRadiusSteps; ++r) { | 102 for (int r = 0; r < kRadiusSteps; ++r) { |
91 const SkScalar radius = r * (kMaxRadius - kMinRadius) / kBlu
rRadiusSteps + | 103 SkScalar radius = r * kDeltaRadius + kMinRadius; |
92 kMinRadius; | 104 if (benchMode) { |
| 105 radius += fRandom.nextSScalar1() * kDeltaRadius; |
| 106 } |
93 SkPath almostCircle; | 107 SkPath almostCircle; |
94 almostCircleMaker(radius, &almostCircle); | 108 if (!benchMode) { |
| 109 almostCircleMaker(radius, &almostCircle); |
| 110 } |
95 canvas->save(); | 111 canvas->save(); |
96 canvas->drawCircle(0, 0, radius, paint); | 112 canvas->drawCircle(0, 0, radius, paint); |
97 canvas->translate(0, 2 * maxRowR + kPad); | 113 canvas->translate(0, 2 * maxRowR + kPad); |
| 114 if (!benchMode) { |
98 canvas->drawPath(almostCircle, paint); | 115 canvas->drawPath(almostCircle, paint); |
| 116 } |
99 canvas->restore(); | 117 canvas->restore(); |
100 const SkScalar maxColR = radius + kMaxBlurRadius; | 118 const SkScalar maxColR = radius + kMaxBlurRadius; |
101 canvas->translate(maxColR * 2 + kPad, 0); | 119 canvas->translate(maxColR * 2 + kPad, 0); |
102 } | 120 } |
103 canvas->restore(); | 121 canvas->restore(); |
104 SkPaint blackPaint; | 122 if (!benchMode) { |
105 blackPaint.setColor(SK_ColorBLACK); | 123 SkPaint blackPaint; |
106 const SkScalar lineY = 3 * maxRowR + 1.5f * kPad; | 124 blackPaint.setColor(SK_ColorBLACK); |
107 if (br != kBlurRadiusSteps - 1) { | 125 const SkScalar lineY = 3 * maxRowR + 1.5f * kPad; |
108 canvas->drawLine(0, lineY, lineWidth, lineY, blackPaint); | 126 if (br != kBlurRadiusSteps - 1) { |
| 127 canvas->drawLine(0, lineY, lineWidth, lineY, blackPaint)
; |
| 128 } |
109 } | 129 } |
110 canvas->translate(0, maxRowR * 4 + 2 * kPad); | 130 canvas->translate(0, maxRowR * 4 + 2 * kPad); |
111 } | 131 } |
112 canvas->restore(); | 132 canvas->restore(); |
113 } | 133 } |
114 } | 134 } |
115 | 135 |
116 bool onAnimate(const SkAnimTimer& timer) override { | 136 bool onAnimate(const SkAnimTimer& timer) override { |
117 fAnimRadius = timer.pingPong(kRadiusPingPoingPeriod, kRadiusPingPoingShi
ft, kMinRadius, | 137 fAnimRadius = timer.pingPong(kRadiusPingPoingPeriod, kRadiusPingPoingShi
ft, kMinRadius, |
118 kMaxRadius); | 138 kMaxRadius); |
119 fAnimBlurRadius = timer.pingPong(kBlurRadiusPingPoingPeriod, kBlurRadius
PingPoingShift, | 139 fAnimBlurRadius = timer.pingPong(kBlurRadiusPingPoingPeriod, kBlurRadius
PingPoingShift, |
120 kMinBlurRadius, kMaxBlurRadius); | 140 kMinBlurRadius, kMaxBlurRadius); |
121 return true; | 141 return true; |
122 } | 142 } |
123 | 143 |
124 private: | 144 private: |
125 static constexpr SkScalar kMinRadius = 15; | 145 static constexpr SkScalar kMinRadius = 15; |
126 static constexpr SkScalar kMaxRadius = 45; | 146 static constexpr SkScalar kMaxRadius = 45; |
127 static constexpr SkScalar kRadiusPingPoingPeriod = 8; | 147 static constexpr SkScalar kRadiusPingPoingPeriod = 8; |
128 static constexpr SkScalar kRadiusPingPoingShift = 3; | 148 static constexpr SkScalar kRadiusPingPoingShift = 3; |
129 | 149 |
130 static constexpr SkScalar kMinBlurRadius = 5; | 150 static constexpr SkScalar kMinBlurRadius = 5; |
131 static constexpr SkScalar kMaxBlurRadius = 45; | 151 static constexpr SkScalar kMaxBlurRadius = 45; |
132 static constexpr SkScalar kBlurRadiusPingPoingPeriod = 3; | 152 static constexpr SkScalar kBlurRadiusPingPoingPeriod = 3; |
133 static constexpr SkScalar kBlurRadiusPingPoingShift = 1.5; | 153 static constexpr SkScalar kBlurRadiusPingPoingShift = 1.5; |
134 | 154 |
135 SkScalar fAnimRadius; | 155 SkScalar fAnimRadius; |
136 SkScalar fAnimBlurRadius; | 156 SkScalar fAnimBlurRadius; |
137 | 157 |
| 158 SkRandom fRandom; |
| 159 |
138 typedef skiagm::GM INHERITED; | 160 typedef skiagm::GM INHERITED; |
139 }; | 161 }; |
140 | 162 |
141 DEF_GM(return new BlurCircles2GM();) | 163 DEF_GM(return new BlurCircles2GM();) |
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