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Issue 1984873002: Add logic to ResourceProvider to correctly lock GpuMemoryBuffer Resources. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 7 months ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/gl_renderer.h" 5 #include "cc/output/gl_renderer.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <algorithm> 10 #include <algorithm>
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387 } 387 }
388 388
389 GLRenderer::~GLRenderer() { 389 GLRenderer::~GLRenderer() {
390 while (!pending_async_read_pixels_.empty()) { 390 while (!pending_async_read_pixels_.empty()) {
391 PendingAsyncReadPixels* pending_read = 391 PendingAsyncReadPixels* pending_read =
392 pending_async_read_pixels_.back().get(); 392 pending_async_read_pixels_.back().get();
393 pending_read->finished_read_pixels_callback.Cancel(); 393 pending_read->finished_read_pixels_callback.Cancel();
394 pending_async_read_pixels_.pop_back(); 394 pending_async_read_pixels_.pop_back();
395 } 395 }
396 396
397 swapped_overlay_resources_.clear();
398 CleanupSharedObjects(); 397 CleanupSharedObjects();
399 } 398 }
400 399
401 const RendererCapabilitiesImpl& GLRenderer::Capabilities() const { 400 const RendererCapabilitiesImpl& GLRenderer::Capabilities() const {
402 return capabilities_; 401 return capabilities_;
403 } 402 }
404 403
405 void GLRenderer::DidChangeVisibility() { 404 void GLRenderer::DidChangeVisibility() {
406 EnforceMemoryPolicy(); 405 EnforceMemoryPolicy();
407 406
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2710 : swap_buffer_rect_.y(), 2709 : swap_buffer_rect_.y(),
2711 swap_buffer_rect_.width(), swap_buffer_rect_.height()); 2710 swap_buffer_rect_.width(), swap_buffer_rect_.height());
2712 } else { 2711 } else {
2713 // Expand the swap rect to the full surface unless it's empty, and empty 2712 // Expand the swap rect to the full surface unless it's empty, and empty
2714 // swap is allowed. 2713 // swap is allowed.
2715 if (!swap_buffer_rect_.IsEmpty() || !capabilities_.allow_empty_swap) { 2714 if (!swap_buffer_rect_.IsEmpty() || !capabilities_.allow_empty_swap) {
2716 swap_buffer_rect_ = gfx::Rect(surface_size); 2715 swap_buffer_rect_ = gfx::Rect(surface_size);
2717 } 2716 }
2718 compositor_frame.gl_frame_data->sub_buffer_rect = swap_buffer_rect_; 2717 compositor_frame.gl_frame_data->sub_buffer_rect = swap_buffer_rect_;
2719 } 2718 }
2719
2720 swapping_overlay_resources_.push_back(std::move(pending_overlay_resources_));
2721 pending_overlay_resources_.clear();
2722
2720 output_surface_->SwapBuffers(&compositor_frame); 2723 output_surface_->SwapBuffers(&compositor_frame);
2721 2724
2722 // We always hold onto resources until an extra frame has swapped, to make
2723 // sure we don't update the buffer while it's being scanned out.
2724 swapped_overlay_resources_.push_back(std::move(pending_overlay_resources_));
2725 pending_overlay_resources_.clear();
2726 if (!settings_->release_overlay_resources_on_swap_complete &&
ccameron 2016/05/17 22:40:25 This "!settings_->release_overlay_resources_on_swa
erikchen 2016/05/17 23:22:33 I get it. You wanted me to reuse the *overlay_reso
2727 swapped_overlay_resources_.size() > 2) {
2728 swapped_overlay_resources_.pop_front();
2729 }
2730 swap_buffer_rect_ = gfx::Rect(); 2725 swap_buffer_rect_ = gfx::Rect();
2731 } 2726 }
2732 2727
2733 void GLRenderer::SwapBuffersComplete() { 2728 void GLRenderer::SwapBuffersComplete() {
2734 if (settings_->release_overlay_resources_on_swap_complete && 2729 if (swapping_overlay_resources_.empty()) {
2735 !swapped_overlay_resources_.empty()) { 2730 ReleaseOverlayResources();
ccameron 2016/05/17 22:40:25 This is easier to read without the early-out.
erikchen 2016/05/17 23:22:33 Done.
2736 swapped_overlay_resources_.pop_front(); 2731 return;
2737 } 2732 }
2733
2734 OverlayResourceLockList& list = swapping_overlay_resources_[0];
2735 for (OverlayResourceLock& lock : list) {
2736 ResourceId resource_id = lock->GetResourceId();
2737
2738 // Theoretically, there should be a DCHECK here that asserts that the
2739 // resource is not already in swapped_and_acked_overlay_resources_. However,
2740 // there are compositor consumers that reuse resources without waiting for
2741 // them to be returned.
ccameron 2016/05/17 22:40:25 This comment isn't right -- the renderer is not al
erikchen 2016/05/17 23:22:33 got it.
2742 swapped_and_acked_overlay_resources_[resource_id] = std::move(lock);
2743 }
2744 list.clear();
2745 swapping_overlay_resources_.erase(swapping_overlay_resources_.begin());
2746 ReleaseOverlayResources();
ccameron 2016/05/17 22:40:25 I'd just move the ReleaseOverlayResources code her
erikchen 2016/05/17 23:22:33 Done.
2738 } 2747 }
2739 2748
2740 void GLRenderer::EnforceMemoryPolicy() { 2749 void GLRenderer::EnforceMemoryPolicy() {
2741 if (!visible()) { 2750 if (!visible()) {
2742 TRACE_EVENT0("cc", "GLRenderer::EnforceMemoryPolicy dropping resources"); 2751 TRACE_EVENT0("cc", "GLRenderer::EnforceMemoryPolicy dropping resources");
2743 ReleaseRenderPassTextures(); 2752 ReleaseRenderPassTextures();
2744 DiscardBackbuffer(); 2753 DiscardBackbuffer();
2745 output_surface_->context_provider()->DeleteCachedResources(); 2754 output_surface_->context_provider()->DeleteCachedResources();
2746 gl_->Flush(); 2755 gl_->Flush();
2747 } 2756 }
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3597 3606
3598 bool GLRenderer::IsContextLost() { 3607 bool GLRenderer::IsContextLost() {
3599 return gl_->GetGraphicsResetStatusKHR() != GL_NO_ERROR; 3608 return gl_->GetGraphicsResetStatusKHR() != GL_NO_ERROR;
3600 } 3609 }
3601 3610
3602 void GLRenderer::ScheduleCALayers(DrawingFrame* frame) { 3611 void GLRenderer::ScheduleCALayers(DrawingFrame* frame) {
3603 for (const CALayerOverlay& ca_layer_overlay : frame->ca_layer_overlay_list) { 3612 for (const CALayerOverlay& ca_layer_overlay : frame->ca_layer_overlay_list) {
3604 unsigned texture_id = 0; 3613 unsigned texture_id = 0;
3605 if (ca_layer_overlay.contents_resource_id) { 3614 if (ca_layer_overlay.contents_resource_id) {
3606 pending_overlay_resources_.push_back( 3615 pending_overlay_resources_.push_back(
3607 base::WrapUnique(new ResourceProvider::ScopedReadLockGL( 3616 base::WrapUnique(new ResourceProvider::ScopedReadLockGpuMemoryBuffer(
3608 resource_provider_, ca_layer_overlay.contents_resource_id))); 3617 resource_provider_, ca_layer_overlay.contents_resource_id)));
3609 texture_id = pending_overlay_resources_.back()->texture_id(); 3618 texture_id = pending_overlay_resources_.back()->GetTextureId();
3610 } 3619 }
3611 GLfloat contents_rect[4] = { 3620 GLfloat contents_rect[4] = {
3612 ca_layer_overlay.contents_rect.x(), ca_layer_overlay.contents_rect.y(), 3621 ca_layer_overlay.contents_rect.x(), ca_layer_overlay.contents_rect.y(),
3613 ca_layer_overlay.contents_rect.width(), 3622 ca_layer_overlay.contents_rect.width(),
3614 ca_layer_overlay.contents_rect.height(), 3623 ca_layer_overlay.contents_rect.height(),
3615 }; 3624 };
3616 GLfloat bounds_rect[4] = { 3625 GLfloat bounds_rect[4] = {
3617 ca_layer_overlay.bounds_rect.x(), ca_layer_overlay.bounds_rect.y(), 3626 ca_layer_overlay.bounds_rect.x(), ca_layer_overlay.bounds_rect.y(),
3618 ca_layer_overlay.bounds_rect.width(), 3627 ca_layer_overlay.bounds_rect.width(),
3619 ca_layer_overlay.bounds_rect.height(), 3628 ca_layer_overlay.bounds_rect.height(),
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3640 return; 3649 return;
3641 3650
3642 OverlayCandidateList& overlays = frame->overlay_list; 3651 OverlayCandidateList& overlays = frame->overlay_list;
3643 for (const OverlayCandidate& overlay : overlays) { 3652 for (const OverlayCandidate& overlay : overlays) {
3644 unsigned texture_id = 0; 3653 unsigned texture_id = 0;
3645 if (overlay.use_output_surface_for_resource) { 3654 if (overlay.use_output_surface_for_resource) {
3646 texture_id = output_surface_->GetOverlayTextureId(); 3655 texture_id = output_surface_->GetOverlayTextureId();
3647 DCHECK(texture_id || IsContextLost()); 3656 DCHECK(texture_id || IsContextLost());
3648 } else { 3657 } else {
3649 pending_overlay_resources_.push_back( 3658 pending_overlay_resources_.push_back(
3650 base::WrapUnique(new ResourceProvider::ScopedReadLockGL( 3659 base::WrapUnique(new ResourceProvider::ScopedReadLockGpuMemoryBuffer(
3651 resource_provider_, overlay.resource_id))); 3660 resource_provider_, overlay.resource_id)));
3652 texture_id = pending_overlay_resources_.back()->texture_id(); 3661 texture_id = pending_overlay_resources_.back()->GetTextureId();
3653 } 3662 }
3654 3663
3655 context_support_->ScheduleOverlayPlane( 3664 context_support_->ScheduleOverlayPlane(
3656 overlay.plane_z_order, overlay.transform, texture_id, 3665 overlay.plane_z_order, overlay.transform, texture_id,
3657 ToNearestRect(overlay.display_rect), overlay.uv_rect); 3666 ToNearestRect(overlay.display_rect), overlay.uv_rect);
3658 } 3667 }
3659 } 3668 }
3660 3669
3670 void GLRenderer::ReleaseOverlayResources() {
3671 auto it = swapped_and_acked_overlay_resources_.begin();
3672 while (it != swapped_and_acked_overlay_resources_.end()) {
3673 if (it->second->GetGpuMemoryBuffer() &&
3674 it->second->GetGpuMemoryBuffer()->IsInUseByMacOSWindowServer()) {
3675 ++it;
3676 continue;
3677 }
3678
3679 it = swapped_and_acked_overlay_resources_.erase(it);
3680 }
3681 }
3682
3661 } // namespace cc 3683 } // namespace cc
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