Index: src/sksl/ir/SkSLLayout.h |
diff --git a/src/sksl/ir/SkSLLayout.h b/src/sksl/ir/SkSLLayout.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..359e5a046b20c98a00b082f9186238b29e093d83 |
--- /dev/null |
+++ b/src/sksl/ir/SkSLLayout.h |
@@ -0,0 +1,71 @@ |
+/* |
+ * Copyright 2016 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#ifndef SKSL_LAYOUT |
+#define SKSL_LAYOUT |
+ |
+namespace SkSL { |
+ |
+/** |
+ * Represents a layout block appearing before a variable declaration, as in: |
+ * |
+ * layout (location = 0) int x; |
+ */ |
+struct Layout { |
+ Layout(const ASTLayout& layout) |
+ : fLocation(layout.fLocation) |
+ , fBinding(layout.fBinding) |
+ , fIndex(layout.fIndex) |
+ , fSet(layout.fSet) |
+ , fBuiltin(layout.fBuiltin) {} |
+ |
+ Layout(int location, int binding, int index, int set, int builtin) |
+ : fLocation(location) |
+ , fBinding(binding) |
+ , fIndex(index) |
+ , fSet(set) |
+ , fBuiltin(builtin) {} |
+ |
+ std::string description() const { |
+ std::string result; |
+ std::string separator; |
+ if (fLocation >= 0) { |
+ result += separator + "location = " + to_string(fLocation); |
+ separator = ", "; |
+ } |
+ if (fBinding >= 0) { |
+ result += separator + "binding = " + to_string(fBinding); |
+ separator = ", "; |
+ } |
+ if (fIndex >= 0) { |
+ result += separator + "index = " + to_string(fIndex); |
+ separator = ", "; |
+ } |
+ if (fSet >= 0) { |
+ result += separator + "set = " + to_string(fSet); |
+ separator = ", "; |
+ } |
+ if (fBuiltin >= 0) { |
+ result += separator + "builtin = " + to_string(fBuiltin); |
+ separator = ", "; |
+ } |
+ if (result.length() > 0) { |
+ result = "layout (" + result + ")"; |
dogben
2016/06/22 17:43:57
nit: just return?
ethannicholas
2016/06/24 21:23:10
It's a stylistic point for me -- I'm certainly wil
|
+ } |
+ return result; |
+ } |
+ |
+ const int fLocation; |
+ const int fBinding; |
+ const int fIndex; |
+ const int fSet; |
+ const int fBuiltin; |
+}; |
+ |
+} // namespace |
+ |
+#endif |