| Index: src/gpu/vk/GrVkGpu.h
|
| diff --git a/src/gpu/vk/GrVkGpu.h b/src/gpu/vk/GrVkGpu.h
|
| index b076de29ffc8aee053d884c097ab37bd99c8bd1a..5977291723fde016d578438167f60f4605450592 100644
|
| --- a/src/gpu/vk/GrVkGpu.h
|
| +++ b/src/gpu/vk/GrVkGpu.h
|
| @@ -8,6 +8,8 @@
|
| #ifndef GrVkGpu_DEFINED
|
| #define GrVkGpu_DEFINED
|
|
|
| +#define USE_SKSL 1
|
| +
|
| #include "GrGpu.h"
|
| #include "GrGpuFactory.h"
|
| #include "vk/GrVkBackendContext.h"
|
| @@ -18,7 +20,14 @@
|
| #include "GrVkVertexBuffer.h"
|
| #include "GrVkUtil.h"
|
|
|
| +#if USE_SKSL
|
| +namespace SkSL {
|
| + class Compiler;
|
| +}
|
| +#else
|
| #include "shaderc/shaderc.h"
|
| +#endif
|
| +
|
| #include "vk/GrVkDefines.h"
|
|
|
| class GrPipeline;
|
| @@ -113,9 +122,15 @@ public:
|
| bool byRegion,
|
| VkImageMemoryBarrier* barrier) const;
|
|
|
| +#if USE_SKSL
|
| + SkSL::Compiler* shaderCompiler() const {
|
| + return fCompiler;
|
| + }
|
| +#else
|
| shaderc_compiler_t shadercCompiler() const {
|
| return fCompiler;
|
| }
|
| +#endif
|
|
|
| void submitSecondaryCommandBuffer(const GrVkSecondaryCommandBuffer*);
|
|
|
| @@ -255,10 +270,13 @@ private:
|
| VkDebugReportCallbackEXT fCallback;
|
| #endif
|
|
|
| +#if USE_SKSL
|
| + SkSL::Compiler* fCompiler;
|
| +#else
|
| // Shaderc compiler used for compiling glsl in spirv. We only want to create the compiler once
|
| // since there is significant overhead to the first compile of any compiler.
|
| shaderc_compiler_t fCompiler;
|
| -
|
| +#endif
|
|
|
| typedef GrGpu INHERITED;
|
| };
|
|
|