Index: src/gpu/vk/GrVkGpu.h |
diff --git a/src/gpu/vk/GrVkGpu.h b/src/gpu/vk/GrVkGpu.h |
index 506b2379f6fecf5c2fe271c61d8ebbc4f4dbb89a..fbe05fb3aa4de1cd95556accdc19939699d8261e 100644 |
--- a/src/gpu/vk/GrVkGpu.h |
+++ b/src/gpu/vk/GrVkGpu.h |
@@ -8,6 +8,8 @@ |
#ifndef GrVkGpu_DEFINED |
#define GrVkGpu_DEFINED |
+#define USE_SKSL 0 |
djsollen
2016/06/10 14:07:25
shouldn't this be 1?
|
+ |
#include "GrGpu.h" |
#include "GrGpuFactory.h" |
#include "vk/GrVkBackendContext.h" |
@@ -17,7 +19,14 @@ |
#include "GrVkVertexBuffer.h" |
#include "GrVkUtil.h" |
+#if USE_SKSL |
+namespace SkSL { |
+ class Compiler; |
+} |
+#else |
#include "shaderc/shaderc.h" |
+#endif |
+ |
#include "vk/GrVkDefines.h" |
class GrPipeline; |
@@ -105,9 +114,15 @@ public: |
bool byRegion, |
VkImageMemoryBarrier* barrier) const; |
+#if USE_SKSL |
+ SkSL::Compiler* shaderCompiler() const { |
+ return fCompiler; |
+ } |
+#else |
shaderc_compiler_t shadercCompiler() const { |
return fCompiler; |
} |
+#endif |
void finishDrawTarget() override; |
@@ -222,10 +237,13 @@ private: |
VkDebugReportCallbackEXT fCallback; |
#endif |
+#if USE_SKSL |
+ SkSL::Compiler* fCompiler; |
+#else |
// Shaderc compiler used for compiling glsl in spirv. We only want to create the compiler once |
// since there is significant overhead to the first compile of any compiler. |
shaderc_compiler_t fCompiler; |
- |
+#endif |
typedef GrGpu INHERITED; |
}; |