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| 1 /* |
| 2 * Copyright 2016 Google Inc. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. |
| 6 */ |
| 7 |
| 8 #ifndef SKSL_FIELD |
| 9 #define SKSL_FIELD |
| 10 |
| 11 #include "SkSLModifiers.h" |
| 12 #include "SkSLPosition.h" |
| 13 #include "SkSLSymbol.h" |
| 14 #include "SkSLType.h" |
| 15 |
| 16 namespace SkSL { |
| 17 |
| 18 /** |
| 19 * A symbol which should be interpreted as a field access. Fields are added to t
he symboltable |
| 20 * whenever a bare reference to an identifier should refer to a struct field; in
GLSL, this is the |
| 21 * result of declaring anonymous interface blocks. |
| 22 */ |
| 23 struct Field : public Symbol { |
| 24 Field(Position position, std::shared_ptr<Variable> owner, int fieldIndex) |
| 25 : INHERITED(position, kField_Kind, owner->fType->fields()[fieldIndex].fName) |
| 26 , fOwner(owner) |
| 27 , fFieldIndex(fieldIndex) {} |
| 28 |
| 29 virtual std::string description() const override { |
| 30 return fOwner->description() + "." + fOwner->fType->fields()[fFieldIndex
].fName; |
| 31 } |
| 32 |
| 33 const std::shared_ptr<Variable> fOwner; |
| 34 const int fFieldIndex; |
| 35 |
| 36 typedef Symbol INHERITED; |
| 37 }; |
| 38 |
| 39 } // namespace SkSL |
| 40 |
| 41 #endif |
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