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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrVkGpu_DEFINED | 8 #ifndef GrVkGpu_DEFINED |
9 #define GrVkGpu_DEFINED | 9 #define GrVkGpu_DEFINED |
10 | 10 |
| 11 #define USE_SKSL 1 |
| 12 |
11 #include "GrGpu.h" | 13 #include "GrGpu.h" |
12 #include "GrGpuFactory.h" | 14 #include "GrGpuFactory.h" |
13 #include "vk/GrVkBackendContext.h" | 15 #include "vk/GrVkBackendContext.h" |
14 #include "GrVkCaps.h" | 16 #include "GrVkCaps.h" |
15 #include "GrVkIndexBuffer.h" | 17 #include "GrVkIndexBuffer.h" |
16 #include "GrVkMemory.h" | 18 #include "GrVkMemory.h" |
17 #include "GrVkResourceProvider.h" | 19 #include "GrVkResourceProvider.h" |
18 #include "GrVkVertexBuffer.h" | 20 #include "GrVkVertexBuffer.h" |
19 #include "GrVkUtil.h" | 21 #include "GrVkUtil.h" |
20 | 22 |
| 23 #if USE_SKSL |
| 24 namespace SkSL { |
| 25 class Compiler; |
| 26 } |
| 27 #else |
21 #include "shaderc/shaderc.h" | 28 #include "shaderc/shaderc.h" |
| 29 #endif |
| 30 |
22 #include "vk/GrVkDefines.h" | 31 #include "vk/GrVkDefines.h" |
23 | 32 |
24 class GrPipeline; | 33 class GrPipeline; |
25 class GrNonInstancedMesh; | 34 class GrNonInstancedMesh; |
26 | 35 |
27 class GrVkBufferImpl; | 36 class GrVkBufferImpl; |
28 class GrVkPipeline; | 37 class GrVkPipeline; |
29 class GrVkPipelineState; | 38 class GrVkPipelineState; |
30 class GrVkPrimaryCommandBuffer; | 39 class GrVkPrimaryCommandBuffer; |
31 class GrVkRenderPass; | 40 class GrVkRenderPass; |
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106 VkMemoryBarrier* barrier) const; | 115 VkMemoryBarrier* barrier) const; |
107 void addBufferMemoryBarrier(VkPipelineStageFlags srcStageMask, | 116 void addBufferMemoryBarrier(VkPipelineStageFlags srcStageMask, |
108 VkPipelineStageFlags dstStageMask, | 117 VkPipelineStageFlags dstStageMask, |
109 bool byRegion, | 118 bool byRegion, |
110 VkBufferMemoryBarrier* barrier) const; | 119 VkBufferMemoryBarrier* barrier) const; |
111 void addImageMemoryBarrier(VkPipelineStageFlags srcStageMask, | 120 void addImageMemoryBarrier(VkPipelineStageFlags srcStageMask, |
112 VkPipelineStageFlags dstStageMask, | 121 VkPipelineStageFlags dstStageMask, |
113 bool byRegion, | 122 bool byRegion, |
114 VkImageMemoryBarrier* barrier) const; | 123 VkImageMemoryBarrier* barrier) const; |
115 | 124 |
| 125 #if USE_SKSL |
| 126 SkSL::Compiler* shaderCompiler() const { |
| 127 return fCompiler; |
| 128 } |
| 129 #else |
116 shaderc_compiler_t shadercCompiler() const { | 130 shaderc_compiler_t shadercCompiler() const { |
117 return fCompiler; | 131 return fCompiler; |
118 } | 132 } |
| 133 #endif |
119 | 134 |
120 void submitSecondaryCommandBuffer(const GrVkSecondaryCommandBuffer*); | 135 void submitSecondaryCommandBuffer(const GrVkSecondaryCommandBuffer*); |
121 | 136 |
122 void finishDrawTarget() override; | 137 void finishDrawTarget() override; |
123 | 138 |
124 void generateMipmap(GrVkTexture* tex) const; | 139 void generateMipmap(GrVkTexture* tex) const; |
125 | 140 |
126 // Heaps | 141 // Heaps |
127 enum Heap { | 142 enum Heap { |
128 kLinearImage_Heap = 0, | 143 kLinearImage_Heap = 0, |
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248 GrVkPrimaryCommandBuffer* fCurrentCmdBuffer; | 263 GrVkPrimaryCommandBuffer* fCurrentCmdBuffer; |
249 VkPhysicalDeviceMemoryProperties fPhysDevMemProps; | 264 VkPhysicalDeviceMemoryProperties fPhysDevMemProps; |
250 | 265 |
251 SkAutoTDelete<GrVkHeap> fHeaps[kHeapCount]; | 266 SkAutoTDelete<GrVkHeap> fHeaps[kHeapCount]; |
252 | 267 |
253 #ifdef ENABLE_VK_LAYERS | 268 #ifdef ENABLE_VK_LAYERS |
254 // For reporting validation layer errors | 269 // For reporting validation layer errors |
255 VkDebugReportCallbackEXT fCallback; | 270 VkDebugReportCallbackEXT fCallback; |
256 #endif | 271 #endif |
257 | 272 |
| 273 #if USE_SKSL |
| 274 SkSL::Compiler* fCompiler; |
| 275 #else |
258 // Shaderc compiler used for compiling glsl in spirv. We only want to create
the compiler once | 276 // Shaderc compiler used for compiling glsl in spirv. We only want to create
the compiler once |
259 // since there is significant overhead to the first compile of any compiler. | 277 // since there is significant overhead to the first compile of any compiler. |
260 shaderc_compiler_t fCompiler; | 278 shaderc_compiler_t fCompiler; |
261 | 279 #endif |
262 | 280 |
263 typedef GrGpu INHERITED; | 281 typedef GrGpu INHERITED; |
264 }; | 282 }; |
265 | 283 |
266 #endif | 284 #endif |
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