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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef WebGLVertexArrayObjectBase_h | 5 #ifndef WebGLVertexArrayObjectBase_h |
| 6 #define WebGLVertexArrayObjectBase_h | 6 #define WebGLVertexArrayObjectBase_h |
| 7 | 7 |
| 8 #include "bindings/core/v8/ScopedPersistent.h" |
| 8 #include "modules/webgl/WebGLBuffer.h" | 9 #include "modules/webgl/WebGLBuffer.h" |
| 9 #include "modules/webgl/WebGLContextObject.h" | 10 #include "modules/webgl/WebGLContextObject.h" |
| 10 #include "platform/heap/Handle.h" | 11 #include "platform/heap/Handle.h" |
| 11 | 12 |
| 12 namespace blink { | 13 namespace blink { |
| 13 | 14 |
| 14 class WebGLVertexArrayObjectBase : public WebGLContextObject { | 15 class WebGLVertexArrayObjectBase : public WebGLContextObject { |
| 15 public: | 16 public: |
| 16 enum VaoType { | 17 enum VaoType { |
| 17 VaoTypeDefault, | 18 VaoTypeDefault, |
| 18 VaoTypeUser, | 19 VaoTypeUser, |
| 19 }; | 20 }; |
| 20 | 21 |
| 21 ~WebGLVertexArrayObjectBase() override; | 22 ~WebGLVertexArrayObjectBase() override; |
| 22 | 23 |
| 23 GLuint object() const { return m_object; } | 24 GLuint object() const { return m_object; } |
| 24 | 25 |
| 25 bool isDefaultObject() const { return m_type == VaoTypeDefault; } | 26 bool isDefaultObject() const { return m_type == VaoTypeDefault; } |
| 26 | 27 |
| 27 bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; } | 28 bool hasEverBeenBound() const { return object() && m_hasEverBeenBound; } |
| 28 void setHasEverBeenBound() { m_hasEverBeenBound = true; } | 29 void setHasEverBeenBound() { m_hasEverBeenBound = true; } |
| 29 | 30 |
| 30 WebGLBuffer* boundElementArrayBuffer() const { return m_boundElementArrayBuf
fer; } | 31 WebGLBuffer* boundElementArrayBuffer() const { return m_boundElementArrayBuf
fer; } |
| 31 void setElementArrayBuffer(WebGLBuffer*); | 32 void setElementArrayBuffer(WebGLBuffer*); |
| 32 | 33 |
| 33 WebGLBuffer* getArrayBufferForAttrib(size_t); | 34 WebGLBuffer* getArrayBufferForAttrib(size_t); |
| 34 void setArrayBufferForAttrib(GLuint, WebGLBuffer*); | 35 void setArrayBufferForAttrib(GLuint, WebGLBuffer*); |
| 35 void unbindBuffer(WebGLBuffer*); | 36 void unbindBuffer(WebGLBuffer*); |
| 36 | 37 |
| 37 V8CopyablePersistent<v8::Array>* getPersistentCache(); | 38 ScopedPersistent<v8::Array>* getPersistentCache(); |
| 38 | 39 |
| 39 DECLARE_VIRTUAL_TRACE(); | 40 DECLARE_VIRTUAL_TRACE(); |
| 40 | 41 |
| 41 protected: | 42 protected: |
| 42 WebGLVertexArrayObjectBase(WebGLRenderingContextBase*, VaoType); | 43 WebGLVertexArrayObjectBase(WebGLRenderingContextBase*, VaoType); |
| 43 | 44 |
| 44 private: | 45 private: |
| 45 void dispatchDetached(gpu::gles2::GLES2Interface*); | 46 void dispatchDetached(gpu::gles2::GLES2Interface*); |
| 46 bool hasObject() const override { return m_object != 0; } | 47 bool hasObject() const override { return m_object != 0; } |
| 47 void deleteObjectImpl(gpu::gles2::GLES2Interface*) override; | 48 void deleteObjectImpl(gpu::gles2::GLES2Interface*) override; |
| 48 | 49 |
| 49 GLuint m_object; | 50 GLuint m_object; |
| 50 | 51 |
| 51 VaoType m_type; | 52 VaoType m_type; |
| 52 bool m_hasEverBeenBound; | 53 bool m_hasEverBeenBound; |
| 53 bool m_destructionInProgress; | 54 bool m_destructionInProgress; |
| 54 Member<WebGLBuffer> m_boundElementArrayBuffer; | 55 Member<WebGLBuffer> m_boundElementArrayBuffer; |
| 55 HeapVector<Member<WebGLBuffer>> m_arrayBufferList; | 56 HeapVector<Member<WebGLBuffer>> m_arrayBufferList; |
| 56 | 57 |
| 57 // For preserving the wrappers of WebGLBuffer objects latched in | 58 // For preserving the wrappers of WebGLBuffer objects latched in |
| 58 // via vertexAttribPointer calls. | 59 // via vertexAttribPointer calls. |
| 59 V8CopyablePersistent<v8::Array> m_arrayBufferWrappers; | 60 ScopedPersistent<v8::Array> m_arrayBufferWrappers; |
| 60 }; | 61 }; |
| 61 | 62 |
| 62 } // namespace blink | 63 } // namespace blink |
| 63 | 64 |
| 64 #endif // WebGLVertexArrayObjectBase_h | 65 #endif // WebGLVertexArrayObjectBase_h |
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