| OLD | NEW |
| 1 // Asynchronous tests should manually call finishRepaintTest at the appropriate | 1 // Asynchronous tests should manually call finishRepaintTest at the appropriate |
| 2 // time. | 2 // time. |
| 3 window.testIsAsync = false; | 3 window.testIsAsync = false; |
| 4 window.outputRepaintRects = true; | 4 window.outputRepaintRects = true; |
| 5 window.generateMinimumRepaint = false; // See comments about 'Minimum repaint' b
elow. | 5 window.generateMinimumRepaint = false; // See comments about 'Minimum repaint' b
elow. |
| 6 | 6 |
| 7 // All repaint tests are asynchronous. | 7 // All repaint tests are asynchronous. |
| 8 if (window.testRunner) | 8 if (window.testRunner) |
| 9 testRunner.waitUntilDone(); | 9 testRunner.waitUntilDone(); |
| 10 | 10 |
| 11 function runRepaintTest() | 11 function runRepaintTest() |
| 12 { | 12 { |
| 13 if (!window.testRunner || !window.internals) { | 13 if (!window.testRunner || !window.internals) { |
| 14 setTimeout(repaintTest, 500); | 14 setTimeout(repaintTest, 500); |
| 15 return; | 15 return; |
| 16 } | 16 } |
| 17 | 17 |
| 18 // TODO(enne): this is a workaround for multiple svg onload events. | |
| 19 // See: http://crbug.com/372946 | |
| 20 if (window.hasRunRepaintTest) | |
| 21 return; | |
| 22 window.hasRunRepaintTest = true; | |
| 23 | |
| 24 if (window.enablePixelTesting) | 18 if (window.enablePixelTesting) |
| 25 testRunner.dumpAsTextWithPixelResults(); | 19 testRunner.dumpAsTextWithPixelResults(); |
| 26 else | 20 else |
| 27 testRunner.dumpAsText(); | 21 testRunner.dumpAsText(); |
| 28 | 22 |
| 29 function continueRepaintTest() | 23 function continueRepaintTest() |
| 30 { | 24 { |
| 31 window.internals.startTrackingRepaints(document); | 25 window.internals.startTrackingRepaints(document); |
| 32 repaintTest(); | 26 repaintTest(); |
| 33 if (!window.testIsAsync) | 27 if (!window.testIsAsync) |
| (...skipping 153 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 187 } else { | 181 } else { |
| 188 var newRect = [xBegin, y, xWidth, 1]; | 182 var newRect = [xBegin, y, xWidth, 1]; |
| 189 nextRectsMayContinue.push(newRect); | 183 nextRectsMayContinue.push(newRect); |
| 190 result.push(newRect); | 184 result.push(newRect); |
| 191 } | 185 } |
| 192 } | 186 } |
| 193 rectsMayContinue = nextRectsMayContinue; | 187 rectsMayContinue = nextRectsMayContinue; |
| 194 } | 188 } |
| 195 return result; | 189 return result; |
| 196 } | 190 } |
| OLD | NEW |