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1 /* | 1 /* |
2 * Copyright (c) 2011 Google Inc. All rights reserved. | 2 * Copyright (c) 2011 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #include "core/inspector/MainThreadDebugger.h" | 31 #include "core/inspector/MainThreadDebugger.h" |
32 | 32 |
33 #include "bindings/core/v8/BindingSecurity.h" | 33 #include "bindings/core/v8/BindingSecurity.h" |
34 #include "bindings/core/v8/DOMWrapperWorld.h" | 34 #include "bindings/core/v8/DOMWrapperWorld.h" |
35 #include "bindings/core/v8/ScriptController.h" | 35 #include "bindings/core/v8/ScriptController.h" |
36 #include "bindings/core/v8/V8Node.h" | |
36 #include "bindings/core/v8/V8Window.h" | 37 #include "bindings/core/v8/V8Window.h" |
38 #include "core/dom/ContainerNode.h" | |
39 #include "core/dom/Document.h" | |
40 #include "core/dom/Element.h" | |
37 #include "core/dom/ExecutionContext.h" | 41 #include "core/dom/ExecutionContext.h" |
42 #include "core/dom/StaticNodeList.h" | |
38 #include "core/frame/FrameConsole.h" | 43 #include "core/frame/FrameConsole.h" |
39 #include "core/frame/LocalDOMWindow.h" | 44 #include "core/frame/LocalDOMWindow.h" |
40 #include "core/frame/LocalFrame.h" | 45 #include "core/frame/LocalFrame.h" |
41 #include "core/frame/UseCounter.h" | 46 #include "core/frame/UseCounter.h" |
42 #include "core/inspector/IdentifiersFactory.h" | 47 #include "core/inspector/IdentifiersFactory.h" |
43 #include "core/inspector/InspectedFrames.h" | 48 #include "core/inspector/InspectedFrames.h" |
44 #include "core/inspector/InspectorTaskRunner.h" | 49 #include "core/inspector/InspectorTaskRunner.h" |
45 #include "core/timing/MemoryInfo.h" | 50 #include "core/timing/MemoryInfo.h" |
46 #include "core/workers/MainThreadWorkletGlobalScope.h" | 51 #include "core/workers/MainThreadWorkletGlobalScope.h" |
47 #include "platform/UserGestureIndicator.h" | 52 #include "platform/UserGestureIndicator.h" |
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227 } | 232 } |
228 | 233 |
229 v8::MaybeLocal<v8::Value> MainThreadDebugger::memoryInfo(v8::Isolate* isolate, v 8::Local<v8::Context> context, v8::Local<v8::Object> creationContext) | 234 v8::MaybeLocal<v8::Value> MainThreadDebugger::memoryInfo(v8::Isolate* isolate, v 8::Local<v8::Context> context, v8::Local<v8::Object> creationContext) |
230 { | 235 { |
231 ExecutionContext* executionContext = toExecutionContext(context); | 236 ExecutionContext* executionContext = toExecutionContext(context); |
232 ASSERT_UNUSED(executionContext, executionContext); | 237 ASSERT_UNUSED(executionContext, executionContext); |
233 ASSERT(executionContext->isDocument()); | 238 ASSERT(executionContext->isDocument()); |
234 return toV8(MemoryInfo::create(), creationContext, isolate); | 239 return toV8(MemoryInfo::create(), creationContext, isolate); |
235 } | 240 } |
236 | 241 |
242 static void createFunctionProperty(v8::Local<v8::Context> context, v8::Local<v8: :Object> object, const char* name, v8::FunctionCallback callback) | |
243 { | |
244 v8::Local<v8::String> funcName = v8String(context->GetIsolate(), name); | |
245 v8::Local<v8::Function> func; | |
246 if (!v8::Function::New(context, callback).ToLocal(&func)) | |
247 return; | |
248 func->SetName(funcName); | |
249 if (!object->Set(context, funcName, func).FromMaybe(false)) | |
250 return; | |
251 } | |
252 | |
253 void MainThreadDebugger::willInstallCommandLineAPI(v8::Local<v8::Context> contex t, v8::Local<v8::Object> object) | |
254 { | |
255 createFunctionProperty(context, object, "$", MainThreadDebugger::querySelect orCallback); | |
256 createFunctionProperty(context, object, "$$", MainThreadDebugger::querySelec torAllCallback); | |
257 } | |
258 | |
259 static Node* secondArgumentAsNode(const v8::FunctionCallbackInfo<v8::Value>& inf o) | |
260 { | |
261 if (info.Length() < 2) { | |
262 ExecutionContext* executionContext = toExecutionContext(info.GetIsolate( )->GetCurrentContext()); | |
263 if (executionContext->isDocument()) | |
264 return toDocument(executionContext); | |
265 } else { | |
266 return V8Node::toImplWithTypeCheck(info.GetIsolate(), info[1]); | |
267 } | |
268 return nullptr; | |
269 } | |
270 | |
271 void MainThreadDebugger::querySelectorCallback(const v8::FunctionCallbackInfo<v8 ::Value>& info) | |
272 { | |
273 if (info.Length() < 1) | |
274 return; | |
275 String selector = toCoreStringWithUndefinedOrNullCheck(info[0]); | |
276 if (selector.isEmpty()) | |
277 return; | |
278 Node* node = secondArgumentAsNode(info); | |
279 if (!node || !node->isContainerNode()) | |
280 return; | |
281 if (Element* element = toContainerNode(node)->querySelector(AtomicString(sel ector), IGNORE_EXCEPTION)) | |
282 info.GetReturnValue().Set(toV8(static_cast<Node*>(element), info.Holder( ), info.GetIsolate())); | |
dgozman
2016/05/18 01:51:26
I think static_cast is redundant.
kozy
2016/05/18 02:18:56
Removed.
| |
283 } | |
284 | |
285 void MainThreadDebugger::querySelectorAllCallback(const v8::FunctionCallbackInfo <v8::Value>& info) | |
286 { | |
287 if (info.Length() < 1) | |
288 return; | |
289 String selector = toCoreStringWithUndefinedOrNullCheck(info[0]); | |
290 if (selector.isEmpty()) | |
291 return; | |
292 Node* node = secondArgumentAsNode(info); | |
293 if (!node || !node->isContainerNode()) | |
294 return; | |
295 StaticElementList* elementList = toContainerNode(node)->querySelectorAll(Ato micString(selector), IGNORE_EXCEPTION); | |
dgozman
2016/05/18 01:51:26
// toV8(elementList) doesn't work here, since we n
kozy
2016/05/18 02:18:56
Done.
| |
296 v8::Isolate* isolate = info.GetIsolate(); | |
297 v8::Local<v8::Context> context = isolate->GetCurrentContext(); | |
298 v8::Local<v8::Array> nodes = v8::Array::New(isolate, elementList->length()); | |
299 for (size_t i = 0; i < elementList->length(); ++i) { | |
300 Element* element = elementList->item(i); | |
301 if (!nodes->Set(context, i, toV8(static_cast<Node*>(element), info.Holde r(), info.GetIsolate())).FromMaybe(false)) | |
302 return; | |
303 } | |
304 info.GetReturnValue().Set(nodes); | |
305 } | |
306 | |
237 } // namespace blink | 307 } // namespace blink |
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