| Index: third_party/protobuf/src/google/protobuf/map.h
|
| diff --git a/third_party/protobuf/src/google/protobuf/map.h b/third_party/protobuf/src/google/protobuf/map.h
|
| index 83199380bffb732c2a6b74b2f5d893d7dc2f92e6..6f1a71e4364e4dae1aae09f6ce6782ca110598bd 100644
|
| --- a/third_party/protobuf/src/google/protobuf/map.h
|
| +++ b/third_party/protobuf/src/google/protobuf/map.h
|
| @@ -31,9 +31,11 @@
|
| #ifndef GOOGLE_PROTOBUF_MAP_H__
|
| #define GOOGLE_PROTOBUF_MAP_H__
|
|
|
| -#include <iterator>
|
| #include <google/protobuf/stubs/hash.h>
|
| +#include <iterator>
|
| #include <limits> // To support Visual Studio 2008
|
| +#include <set>
|
| +#include <utility>
|
|
|
| #include <google/protobuf/stubs/common.h>
|
| #include <google/protobuf/arena.h>
|
| @@ -41,17 +43,23 @@
|
| #include <google/protobuf/map_type_handler.h>
|
| #include <google/protobuf/message.h>
|
| #include <google/protobuf/descriptor.h>
|
| +#if __cpp_exceptions && LANG_CXX11
|
| +#include <random>
|
| +#endif
|
|
|
| namespace google {
|
| namespace protobuf {
|
|
|
| +// The Map and MapIterator types are provided by this header file.
|
| +// Please avoid using other types defined here, unless they are public
|
| +// types within Map or MapIterator, such as Map::value_type.
|
| template <typename Key, typename T>
|
| class Map;
|
|
|
| -template <typename Enum> struct is_proto_enum;
|
| -
|
| class MapIterator;
|
|
|
| +template <typename Enum> struct is_proto_enum;
|
| +
|
| namespace internal {
|
| template <typename Key, typename T,
|
| WireFormatLite::FieldType key_wire_type,
|
| @@ -73,15 +81,15 @@ class DynamicMapField;
|
| class GeneratedMessageReflection;
|
| } // namespace internal
|
|
|
| -#define TYPE_CHECK(EXPECTEDTYPE, METHOD) \
|
| - if (type() != EXPECTEDTYPE) { \
|
| - GOOGLE_LOG(FATAL) \
|
| - << "Protocol Buffer map usage error:\n" \
|
| - << METHOD << " type does not match\n" \
|
| - << " Expected : " \
|
| - << FieldDescriptor::CppTypeName(EXPECTEDTYPE) << "\n" \
|
| - << " Actual : " \
|
| - << FieldDescriptor::CppTypeName(type()); \
|
| +#define TYPE_CHECK(EXPECTEDTYPE, METHOD) \
|
| + if (type() != EXPECTEDTYPE) { \
|
| + GOOGLE_LOG(FATAL) \
|
| + << "Protocol Buffer map usage error:\n" \
|
| + << METHOD << " type does not match\n" \
|
| + << " Expected : " \
|
| + << FieldDescriptor::CppTypeName(EXPECTEDTYPE) << "\n" \
|
| + << " Actual : " \
|
| + << FieldDescriptor::CppTypeName(type()); \
|
| }
|
|
|
| // MapKey is an union type for representing any possible
|
| @@ -166,11 +174,47 @@ class LIBPROTOBUF_EXPORT MapKey {
|
| return *val_.string_value_;
|
| }
|
|
|
| + bool operator<(const MapKey& other) const {
|
| + if (type_ != other.type_) {
|
| + // We could define a total order that handles this case, but
|
| + // there currently no need. So, for now, fail.
|
| + GOOGLE_LOG(FATAL) << "Unsupported: type mismatch";
|
| + }
|
| + switch (type()) {
|
| + case FieldDescriptor::CPPTYPE_DOUBLE:
|
| + case FieldDescriptor::CPPTYPE_FLOAT:
|
| + case FieldDescriptor::CPPTYPE_ENUM:
|
| + case FieldDescriptor::CPPTYPE_MESSAGE:
|
| + GOOGLE_LOG(FATAL) << "Unsupported";
|
| + return false;
|
| + case FieldDescriptor::CPPTYPE_STRING:
|
| + return *val_.string_value_ < *other.val_.string_value_;
|
| + case FieldDescriptor::CPPTYPE_INT64:
|
| + return val_.int64_value_ < other.val_.int64_value_;
|
| + case FieldDescriptor::CPPTYPE_INT32:
|
| + return val_.int32_value_ < other.val_.int32_value_;
|
| + case FieldDescriptor::CPPTYPE_UINT64:
|
| + return val_.uint64_value_ < other.val_.uint64_value_;
|
| + case FieldDescriptor::CPPTYPE_UINT32:
|
| + return val_.uint32_value_ < other.val_.uint32_value_;
|
| + case FieldDescriptor::CPPTYPE_BOOL:
|
| + return val_.bool_value_ < other.val_.bool_value_;
|
| + }
|
| + return false;
|
| + }
|
| +
|
| bool operator==(const MapKey& other) const {
|
| if (type_ != other.type_) {
|
| - return false;
|
| + // To be consistent with operator<, we don't allow this either.
|
| + GOOGLE_LOG(FATAL) << "Unsupported: type mismatch";
|
| }
|
| switch (type()) {
|
| + case FieldDescriptor::CPPTYPE_DOUBLE:
|
| + case FieldDescriptor::CPPTYPE_FLOAT:
|
| + case FieldDescriptor::CPPTYPE_ENUM:
|
| + case FieldDescriptor::CPPTYPE_MESSAGE:
|
| + GOOGLE_LOG(FATAL) << "Unsupported";
|
| + break;
|
| case FieldDescriptor::CPPTYPE_STRING:
|
| return *val_.string_value_ == *other.val_.string_value_;
|
| case FieldDescriptor::CPPTYPE_INT64:
|
| @@ -183,11 +227,6 @@ class LIBPROTOBUF_EXPORT MapKey {
|
| return val_.uint32_value_ == other.val_.uint32_value_;
|
| case FieldDescriptor::CPPTYPE_BOOL:
|
| return val_.bool_value_ == other.val_.bool_value_;
|
| - case FieldDescriptor::CPPTYPE_DOUBLE:
|
| - case FieldDescriptor::CPPTYPE_FLOAT:
|
| - case FieldDescriptor::CPPTYPE_ENUM:
|
| - case FieldDescriptor::CPPTYPE_MESSAGE:
|
| - GOOGLE_LOG(FATAL) << "Can't get here.";
|
| }
|
| GOOGLE_LOG(FATAL) << "Can't get here.";
|
| return false;
|
| @@ -196,6 +235,12 @@ class LIBPROTOBUF_EXPORT MapKey {
|
| void CopyFrom(const MapKey& other) {
|
| SetType(other.type());
|
| switch (type_) {
|
| + case FieldDescriptor::CPPTYPE_DOUBLE:
|
| + case FieldDescriptor::CPPTYPE_FLOAT:
|
| + case FieldDescriptor::CPPTYPE_ENUM:
|
| + case FieldDescriptor::CPPTYPE_MESSAGE:
|
| + GOOGLE_LOG(FATAL) << "Unsupported";
|
| + break;
|
| case FieldDescriptor::CPPTYPE_STRING:
|
| *val_.string_value_ = *other.val_.string_value_;
|
| break;
|
| @@ -214,12 +259,6 @@ class LIBPROTOBUF_EXPORT MapKey {
|
| case FieldDescriptor::CPPTYPE_BOOL:
|
| val_.bool_value_ = other.val_.bool_value_;
|
| break;
|
| - case FieldDescriptor::CPPTYPE_DOUBLE:
|
| - case FieldDescriptor::CPPTYPE_FLOAT:
|
| - case FieldDescriptor::CPPTYPE_ENUM:
|
| - case FieldDescriptor::CPPTYPE_MESSAGE:
|
| - GOOGLE_LOG(FATAL) << "Can't get here.";
|
| - break;
|
| }
|
| }
|
|
|
| @@ -457,8 +496,15 @@ class MapPair {
|
| };
|
|
|
| // google::protobuf::Map is an associative container type used to store protobuf map
|
| -// fields. Its interface is similar to std::unordered_map. Users should use this
|
| -// interface directly to visit or change map fields.
|
| +// fields. Each Map instance may or may not use a different hash function, a
|
| +// different iteration order, and so on. E.g., please don't examine
|
| +// implementation details to decide if the following would work:
|
| +// Map<int, int> m0, m1;
|
| +// m0[0] = m1[0] = m0[1] = m1[1] = 0;
|
| +// assert(m0.begin()->first == m1.begin()->first); // Bug!
|
| +//
|
| +// Map's interface is similar to std::unordered_map, except that Map is not
|
| +// designed to play well with exceptions.
|
| template <typename Key, typename T>
|
| class Map {
|
| public:
|
| @@ -473,40 +519,56 @@ class Map {
|
|
|
| typedef size_t size_type;
|
| typedef hash<Key> hasher;
|
| - typedef equal_to<Key> key_equal;
|
|
|
| - Map()
|
| + Map(bool old_style = true)
|
| : arena_(NULL),
|
| - allocator_(arena_),
|
| - elements_(0, hasher(), key_equal(), allocator_),
|
| - default_enum_value_(0) {}
|
| - explicit Map(Arena* arena)
|
| + default_enum_value_(0),
|
| + old_style_(old_style) {
|
| + Init();
|
| + }
|
| + explicit Map(Arena* arena, bool old_style = true)
|
| : arena_(arena),
|
| - allocator_(arena_),
|
| - elements_(0, hasher(), key_equal(), allocator_),
|
| - default_enum_value_(0) {
|
| - arena_->OwnDestructor(&elements_);
|
| + default_enum_value_(0),
|
| + old_style_(old_style) {
|
| + Init();
|
| }
|
| -
|
| Map(const Map& other)
|
| : arena_(NULL),
|
| - allocator_(arena_),
|
| - elements_(0, hasher(), key_equal(), allocator_),
|
| - default_enum_value_(other.default_enum_value_) {
|
| + default_enum_value_(other.default_enum_value_),
|
| + old_style_(other.old_style_) {
|
| + Init();
|
| insert(other.begin(), other.end());
|
| }
|
| template <class InputIt>
|
| - Map(const InputIt& first, const InputIt& last)
|
| + Map(const InputIt& first, const InputIt& last, bool old_style = true)
|
| : arena_(NULL),
|
| - allocator_(arena_),
|
| - elements_(0, hasher(), key_equal(), allocator_),
|
| - default_enum_value_(0) {
|
| + default_enum_value_(0),
|
| + old_style_(old_style) {
|
| + Init();
|
| insert(first, last);
|
| }
|
|
|
| - ~Map() { clear(); }
|
| + ~Map() {
|
| + clear();
|
| + if (arena_ == NULL) {
|
| + if (old_style_)
|
| + delete deprecated_elements_;
|
| + else
|
| + delete elements_;
|
| + }
|
| + }
|
|
|
| private:
|
| + void Init() {
|
| + if (old_style_)
|
| + deprecated_elements_ = Arena::Create<DeprecatedInnerMap>(
|
| + arena_, 0, hasher(), equal_to<Key>(),
|
| + MapAllocator<std::pair<const Key, MapPair<Key, T>*> >(arena_));
|
| + else
|
| + elements_ =
|
| + Arena::Create<InnerMap>(arena_, 0, hasher(), Allocator(arena_));
|
| + }
|
| +
|
| // re-implement std::allocator to use arena allocator for memory allocation.
|
| // Used for google::protobuf::Map implementation. Users should not use this class
|
| // directly.
|
| @@ -550,11 +612,12 @@ class Map {
|
| !defined(GOOGLE_PROTOBUF_OS_EMSCRIPTEN)
|
| template<class NodeType, class... Args>
|
| void construct(NodeType* p, Args&&... args) {
|
| - // Clang 3.6 doesn't compile static casting to void* directly. (Issue #1266)
|
| - // According C++ standard 5.2.9/1: "The static_cast operator shall not cast
|
| - // away constness". So first the maybe const pointer is casted to const void* and
|
| - // after the const void* is const casted.
|
| - new (const_cast<void*>(static_cast<const void*>(p))) NodeType(std::forward<Args>(args)...);
|
| + // Clang 3.6 doesn't compile static casting to void* directly. (Issue
|
| + // #1266) According C++ standard 5.2.9/1: "The static_cast operator shall
|
| + // not cast away constness". So first the maybe const pointer is casted to
|
| + // const void* and after the const void* is const casted.
|
| + new (const_cast<void*>(static_cast<const void*>(p)))
|
| + NodeType(std::forward<Args>(args)...);
|
| }
|
|
|
| template<class NodeType>
|
| @@ -595,86 +658,849 @@ class Map {
|
| friend class MapAllocator;
|
| };
|
|
|
| - typedef MapAllocator<std::pair<const Key, MapPair<Key, T>*> > Allocator;
|
| - typedef hash_map<Key, value_type*, hash<Key>, equal_to<Key>, Allocator>
|
| - InnerMap;
|
| + // InnerMap's key type is Key and its value type is value_type*. We use a
|
| + // custom class here and for Node, below, to ensure that k_ is at offset 0,
|
| + // allowing safe conversion from pointer to Node to pointer to Key, and vice
|
| + // versa when appropriate.
|
| + class KeyValuePair {
|
| + public:
|
| + KeyValuePair(const Key& k, value_type* v) : k_(k), v_(v) {}
|
| +
|
| + const Key& key() const { return k_; }
|
| + Key& key() { return k_; }
|
| + value_type* const value() const { return v_; }
|
| + value_type*& value() { return v_; }
|
| +
|
| + private:
|
| + Key k_;
|
| + value_type* v_;
|
| + };
|
| +
|
| + typedef MapAllocator<KeyValuePair> Allocator;
|
| +
|
| + // InnerMap is a generic hash-based map. It doesn't contain any
|
| + // protocol-buffer-specific logic. It is a chaining hash map with the
|
| + // additional feature that some buckets can be converted to use an ordered
|
| + // container. This ensures O(lg n) bounds on find, insert, and erase, while
|
| + // avoiding the overheads of ordered containers most of the time.
|
| + //
|
| + // The implementation doesn't need the full generality of unordered_map,
|
| + // and it doesn't have it. More bells and whistles can be added as needed.
|
| + // Some implementation details:
|
| + // 1. The hash function has type hasher and the equality function
|
| + // equal_to<Key>. We inherit from hasher to save space
|
| + // (empty-base-class optimization).
|
| + // 2. The number of buckets is a power of two.
|
| + // 3. Buckets are converted to trees in pairs: if we convert bucket b then
|
| + // buckets b and b^1 will share a tree. Invariant: buckets b and b^1 have
|
| + // the same non-NULL value iff they are sharing a tree. (An alternative
|
| + // implementation strategy would be to have a tag bit per bucket.)
|
| + // 4. As is typical for hash_map and such, the Keys and Values are always
|
| + // stored in linked list nodes. Pointers to elements are never invalidated
|
| + // until the element is deleted.
|
| + // 5. The trees' payload type is pointer to linked-list node. Tree-converting
|
| + // a bucket doesn't copy Key-Value pairs.
|
| + // 6. Once we've tree-converted a bucket, it is never converted back. However,
|
| + // the items a tree contains may wind up assigned to trees or lists upon a
|
| + // rehash.
|
| + // 7. The code requires no C++ features from C++11 or later.
|
| + // 8. Mutations to a map do not invalidate the map's iterators, pointers to
|
| + // elements, or references to elements.
|
| + // 9. Except for erase(iterator), any non-const method can reorder iterators.
|
| + class InnerMap : private hasher {
|
| + public:
|
| + typedef value_type* Value;
|
| +
|
| + InnerMap(size_type n, hasher h, Allocator alloc)
|
| + : hasher(h),
|
| + num_elements_(0),
|
| + seed_(Seed()),
|
| + table_(NULL),
|
| + alloc_(alloc) {
|
| + n = TableSize(n);
|
| + table_ = CreateEmptyTable(n);
|
| + num_buckets_ = index_of_first_non_null_ = n;
|
| + }
|
| +
|
| + ~InnerMap() {
|
| + if (table_ != NULL) {
|
| + clear();
|
| + Dealloc<void*>(table_, num_buckets_);
|
| + }
|
| + }
|
| +
|
| + private:
|
| + enum { kMinTableSize = 8 };
|
| +
|
| + // Linked-list nodes, as one would expect for a chaining hash table.
|
| + struct Node {
|
| + KeyValuePair kv;
|
| + Node* next;
|
| + };
|
| +
|
| + // This is safe only if the given pointer is known to point to a Key that is
|
| + // part of a Node.
|
| + static Node* NodePtrFromKeyPtr(Key* k) {
|
| + return reinterpret_cast<Node*>(k);
|
| + }
|
| +
|
| + static Key* KeyPtrFromNodePtr(Node* node) { return &node->kv.key(); }
|
| +
|
| + // Trees. The payload type is pointer to Key, so that we can query the tree
|
| + // with Keys that are not in any particular data structure. When we insert,
|
| + // though, the pointer is always pointing to a Key that is inside a Node.
|
| + struct KeyCompare {
|
| + bool operator()(const Key* n0, const Key* n1) const { return *n0 < *n1; }
|
| + };
|
| + typedef typename Allocator::template rebind<Key*>::other KeyPtrAllocator;
|
| + typedef std::set<Key*, KeyCompare, KeyPtrAllocator> Tree;
|
| +
|
| + // iterator and const_iterator are instantiations of iterator_base.
|
| + template <typename KeyValueType>
|
| + class iterator_base {
|
| + public:
|
| + typedef KeyValueType& reference;
|
| + typedef KeyValueType* pointer;
|
| + typedef typename Tree::iterator TreeIterator;
|
| +
|
| + // Invariants:
|
| + // node_ is always correct. This is handy because the most common
|
| + // operations are operator* and operator-> and they only use node_.
|
| + // When node_ is set to a non-NULL value, all the other non-const fields
|
| + // are updated to be correct also, but those fields can become stale
|
| + // if the underlying map is modified. When those fields are needed they
|
| + // are rechecked, and updated if necessary.
|
| + iterator_base() : node_(NULL) {}
|
| +
|
| + explicit iterator_base(const InnerMap* m) : m_(m) {
|
| + SearchFrom(m->index_of_first_non_null_);
|
| + }
|
| +
|
| + // Any iterator_base can convert to any other. This is overkill, and we
|
| + // rely on the enclosing class to use it wisely. The standard "iterator
|
| + // can convert to const_iterator" is OK but the reverse direction is not.
|
| + template <typename U>
|
| + explicit iterator_base(const iterator_base<U>& it)
|
| + : node_(it.node_),
|
| + m_(it.m_),
|
| + bucket_index_(it.bucket_index_),
|
| + tree_it_(it.tree_it_) {}
|
| +
|
| + iterator_base(Node* n, const InnerMap* m, size_type index)
|
| + : node_(n),
|
| + m_(m),
|
| + bucket_index_(index) {}
|
| +
|
| + iterator_base(TreeIterator tree_it, const InnerMap* m, size_type index)
|
| + : node_(NodePtrFromKeyPtr(*tree_it)),
|
| + m_(m),
|
| + bucket_index_(index),
|
| + tree_it_(tree_it) {
|
| + // Invariant: iterators that use tree_it_ have an even bucket_index_.
|
| + GOOGLE_DCHECK_EQ(bucket_index_ % 2, 0);
|
| + }
|
| +
|
| + // Advance through buckets, looking for the first that isn't empty.
|
| + // If nothing non-empty is found then leave node_ == NULL.
|
| + void SearchFrom(size_type start_bucket) {
|
| + GOOGLE_DCHECK(m_->index_of_first_non_null_ == m_->num_buckets_ ||
|
| + m_->table_[m_->index_of_first_non_null_] != NULL);
|
| + node_ = NULL;
|
| + for (bucket_index_ = start_bucket; bucket_index_ < m_->num_buckets_;
|
| + bucket_index_++) {
|
| + if (m_->TableEntryIsNonEmptyList(bucket_index_)) {
|
| + node_ = static_cast<Node*>(m_->table_[bucket_index_]);
|
| + break;
|
| + } else if (m_->TableEntryIsTree(bucket_index_)) {
|
| + Tree* tree = static_cast<Tree*>(m_->table_[bucket_index_]);
|
| + GOOGLE_DCHECK(!tree->empty());
|
| + tree_it_ = tree->begin();
|
| + node_ = NodePtrFromKeyPtr(*tree_it_);
|
| + break;
|
| + }
|
| + }
|
| + }
|
| +
|
| + reference operator*() const { return node_->kv; }
|
| + pointer operator->() const { return &(operator*()); }
|
| +
|
| + friend bool operator==(const iterator_base& a, const iterator_base& b) {
|
| + return a.node_ == b.node_;
|
| + }
|
| + friend bool operator!=(const iterator_base& a, const iterator_base& b) {
|
| + return a.node_ != b.node_;
|
| + }
|
| +
|
| + iterator_base& operator++() {
|
| + if (node_->next == NULL) {
|
| + const bool is_list = revalidate_if_necessary();
|
| + if (is_list) {
|
| + SearchFrom(bucket_index_ + 1);
|
| + } else {
|
| + GOOGLE_DCHECK_EQ(bucket_index_ & 1, 0);
|
| + Tree* tree = static_cast<Tree*>(m_->table_[bucket_index_]);
|
| + if (++tree_it_ == tree->end()) {
|
| + SearchFrom(bucket_index_ + 2);
|
| + } else {
|
| + node_ = NodePtrFromKeyPtr(*tree_it_);
|
| + }
|
| + }
|
| + } else {
|
| + node_ = node_->next;
|
| + }
|
| + return *this;
|
| + }
|
| +
|
| + iterator_base operator++(int /* unused */) {
|
| + iterator_base tmp = *this;
|
| + ++*this;
|
| + return tmp;
|
| + }
|
| +
|
| + // Assumes node_ and m_ are correct and non-NULL, but other fields may be
|
| + // stale. Fix them as needed. Then return true iff node_ points to a
|
| + // Node in a list.
|
| + bool revalidate_if_necessary() {
|
| + GOOGLE_DCHECK(node_ != NULL && m_ != NULL);
|
| + // Force bucket_index_ to be in range.
|
| + bucket_index_ &= (m_->num_buckets_ - 1);
|
| + // Common case: the bucket we think is relevant points to node_.
|
| + if (m_->table_[bucket_index_] == static_cast<void*>(node_))
|
| + return true;
|
| + // Less common: the bucket is a linked list with node_ somewhere in it,
|
| + // but not at the head.
|
| + if (m_->TableEntryIsNonEmptyList(bucket_index_)) {
|
| + Node* l = static_cast<Node*>(m_->table_[bucket_index_]);
|
| + while ((l = l->next) != NULL) {
|
| + if (l == node_) {
|
| + return true;
|
| + }
|
| + }
|
| + }
|
| + // Well, bucket_index_ still might be correct, but probably
|
| + // not. Revalidate just to be sure. This case is rare enough that we
|
| + // don't worry about potential optimizations, such as having a custom
|
| + // find-like method that compares Node* instead of const Key&.
|
| + iterator_base i(m_->find(*KeyPtrFromNodePtr(node_)));
|
| + bucket_index_ = i.bucket_index_;
|
| + tree_it_ = i.tree_it_;
|
| + return m_->TableEntryIsList(bucket_index_);
|
| + }
|
| +
|
| + Node* node_;
|
| + const InnerMap* m_;
|
| + size_type bucket_index_;
|
| + TreeIterator tree_it_;
|
| + };
|
| +
|
| + public:
|
| + typedef iterator_base<KeyValuePair> iterator;
|
| + typedef iterator_base<const KeyValuePair> const_iterator;
|
| +
|
| + iterator begin() { return iterator(this); }
|
| + iterator end() { return iterator(); }
|
| + const_iterator begin() const { return const_iterator(this); }
|
| + const_iterator end() const { return const_iterator(); }
|
| +
|
| + void clear() {
|
| + for (size_type b = 0; b < num_buckets_; b++) {
|
| + if (TableEntryIsNonEmptyList(b)) {
|
| + Node* node = static_cast<Node*>(table_[b]);
|
| + table_[b] = NULL;
|
| + do {
|
| + Node* next = node->next;
|
| + DestroyNode(node);
|
| + node = next;
|
| + } while (node != NULL);
|
| + } else if (TableEntryIsTree(b)) {
|
| + Tree* tree = static_cast<Tree*>(table_[b]);
|
| + GOOGLE_DCHECK(table_[b] == table_[b + 1] && (b & 1) == 0);
|
| + table_[b] = table_[b + 1] = NULL;
|
| + typename Tree::iterator tree_it = tree->begin();
|
| + do {
|
| + Node* node = NodePtrFromKeyPtr(*tree_it);
|
| + typename Tree::iterator next = tree_it;
|
| + ++next;
|
| + tree->erase(tree_it);
|
| + DestroyNode(node);
|
| + tree_it = next;
|
| + } while (tree_it != tree->end());
|
| + DestroyTree(tree);
|
| + b++;
|
| + }
|
| + }
|
| + num_elements_ = 0;
|
| + index_of_first_non_null_ = num_buckets_;
|
| + }
|
| +
|
| + const hasher& hash_function() const { return *this; }
|
| +
|
| + static size_type max_size() {
|
| + return static_cast<size_type>(1) << (sizeof(void**) >= 8 ? 60 : 28);
|
| + }
|
| + size_type size() const { return num_elements_; }
|
| + bool empty() const { return size() == 0; }
|
| +
|
| + iterator find(const Key& k) { return iterator(FindHelper(k).first); }
|
| + const_iterator find(const Key& k) const { return FindHelper(k).first; }
|
| +
|
| + // In traditional C++ style, this performs "insert if not present."
|
| + std::pair<iterator, bool> insert(const KeyValuePair& kv) {
|
| + std::pair<const_iterator, size_type> p = FindHelper(kv.key());
|
| + // Case 1: key was already present.
|
| + if (p.first.node_ != NULL)
|
| + return std::make_pair(iterator(p.first), false);
|
| + // Case 2: insert.
|
| + if (ResizeIfLoadIsOutOfRange(num_elements_ + 1)) {
|
| + p = FindHelper(kv.key());
|
| + }
|
| + const size_type b = p.second; // bucket number
|
| + Node* node = Alloc<Node>(1);
|
| + alloc_.construct(&node->kv, kv);
|
| + iterator result = InsertUnique(b, node);
|
| + ++num_elements_;
|
| + return std::make_pair(result, true);
|
| + }
|
| +
|
| + // The same, but if an insertion is necessary then the value portion of the
|
| + // inserted key-value pair is left uninitialized.
|
| + std::pair<iterator, bool> insert(const Key& k) {
|
| + std::pair<const_iterator, size_type> p = FindHelper(k);
|
| + // Case 1: key was already present.
|
| + if (p.first.node_ != NULL)
|
| + return std::make_pair(iterator(p.first), false);
|
| + // Case 2: insert.
|
| + if (ResizeIfLoadIsOutOfRange(num_elements_ + 1)) {
|
| + p = FindHelper(k);
|
| + }
|
| + const size_type b = p.second; // bucket number
|
| + Node* node = Alloc<Node>(1);
|
| + typedef typename Allocator::template rebind<Key>::other KeyAllocator;
|
| + KeyAllocator(alloc_).construct(&node->kv.key(), k);
|
| + iterator result = InsertUnique(b, node);
|
| + ++num_elements_;
|
| + return std::make_pair(result, true);
|
| + }
|
| +
|
| + Value& operator[](const Key& k) {
|
| + KeyValuePair kv(k, Value());
|
| + return insert(kv).first->value();
|
| + }
|
| +
|
| + void erase(iterator it) {
|
| + GOOGLE_DCHECK_EQ(it.m_, this);
|
| + const bool is_list = it.revalidate_if_necessary();
|
| + size_type b = it.bucket_index_;
|
| + Node* const item = it.node_;
|
| + if (is_list) {
|
| + GOOGLE_DCHECK(TableEntryIsNonEmptyList(b));
|
| + Node* head = static_cast<Node*>(table_[b]);
|
| + head = EraseFromLinkedList(item, head);
|
| + table_[b] = static_cast<void*>(head);
|
| + } else {
|
| + GOOGLE_DCHECK(TableEntryIsTree(b));
|
| + Tree* tree = static_cast<Tree*>(table_[b]);
|
| + tree->erase(it.tree_it_);
|
| + if (tree->empty()) {
|
| + // Force b to be the minimum of b and b ^ 1. This is important
|
| + // only because we want index_of_first_non_null_ to be correct.
|
| + b &= ~static_cast<size_type>(1);
|
| + DestroyTree(tree);
|
| + table_[b] = table_[b + 1] = NULL;
|
| + }
|
| + }
|
| + DestroyNode(item);
|
| + --num_elements_;
|
| + if (GOOGLE_PREDICT_FALSE(b == index_of_first_non_null_)) {
|
| + while (index_of_first_non_null_ < num_buckets_ &&
|
| + table_[index_of_first_non_null_] == NULL) {
|
| + ++index_of_first_non_null_;
|
| + }
|
| + }
|
| + }
|
| +
|
| + private:
|
| + std::pair<const_iterator, size_type> FindHelper(const Key& k) const {
|
| + size_type b = BucketNumber(k);
|
| + if (TableEntryIsNonEmptyList(b)) {
|
| + Node* node = static_cast<Node*>(table_[b]);
|
| + do {
|
| + if (IsMatch(*KeyPtrFromNodePtr(node), k)) {
|
| + return std::make_pair(const_iterator(node, this, b), b);
|
| + } else {
|
| + node = node->next;
|
| + }
|
| + } while (node != NULL);
|
| + } else if (TableEntryIsTree(b)) {
|
| + GOOGLE_DCHECK_EQ(table_[b], table_[b ^ 1]);
|
| + b &= ~static_cast<size_t>(1);
|
| + Tree* tree = static_cast<Tree*>(table_[b]);
|
| + Key* key = const_cast<Key*>(&k);
|
| + typename Tree::iterator tree_it = tree->find(key);
|
| + if (tree_it != tree->end()) {
|
| + return std::make_pair(const_iterator(tree_it, this, b), b);
|
| + }
|
| + }
|
| + return std::make_pair(end(), b);
|
| + }
|
| +
|
| + // Insert the given Node in bucket b. If that would make bucket b too big,
|
| + // and bucket b is not a tree, create a tree for buckets b and b^1 to share.
|
| + // Requires count(*KeyPtrFromNodePtr(node)) == 0 and that b is the correct
|
| + // bucket. num_elements_ is not modified.
|
| + iterator InsertUnique(size_type b, Node* node) {
|
| + GOOGLE_DCHECK(index_of_first_non_null_ == num_buckets_ ||
|
| + table_[index_of_first_non_null_] != NULL);
|
| + // In practice, the code that led to this point may have already
|
| + // determined whether we are inserting into an empty list, a short list,
|
| + // or whatever. But it's probably cheap enough to recompute that here;
|
| + // it's likely that we're inserting into an empty or short list.
|
| + iterator result;
|
| + GOOGLE_DCHECK(find(*KeyPtrFromNodePtr(node)) == end());
|
| + if (TableEntryIsEmpty(b)) {
|
| + result = InsertUniqueInList(b, node);
|
| + } else if (TableEntryIsNonEmptyList(b)) {
|
| + if (GOOGLE_PREDICT_FALSE(TableEntryIsTooLong(b))) {
|
| + TreeConvert(b);
|
| + result = InsertUniqueInTree(b, node);
|
| + GOOGLE_DCHECK_EQ(result.bucket_index_, b & ~static_cast<size_type>(1));
|
| + } else {
|
| + // Insert into a pre-existing list. This case cannot modify
|
| + // index_of_first_non_null_, so we skip the code to update it.
|
| + return InsertUniqueInList(b, node);
|
| + }
|
| + } else {
|
| + // Insert into a pre-existing tree. This case cannot modify
|
| + // index_of_first_non_null_, so we skip the code to update it.
|
| + return InsertUniqueInTree(b, node);
|
| + }
|
| + index_of_first_non_null_ =
|
| + std::min(index_of_first_non_null_, result.bucket_index_);
|
| + return result;
|
| + }
|
| +
|
| + // Helper for InsertUnique. Handles the case where bucket b is a
|
| + // not-too-long linked list.
|
| + iterator InsertUniqueInList(size_type b, Node* node) {
|
| + node->next = static_cast<Node*>(table_[b]);
|
| + table_[b] = static_cast<void*>(node);
|
| + return iterator(node, this, b);
|
| + }
|
| +
|
| + // Helper for InsertUnique. Handles the case where bucket b points to a
|
| + // Tree.
|
| + iterator InsertUniqueInTree(size_type b, Node* node) {
|
| + GOOGLE_DCHECK_EQ(table_[b], table_[b ^ 1]);
|
| + // Maintain the invariant that node->next is NULL for all Nodes in Trees.
|
| + node->next = NULL;
|
| + return iterator(static_cast<Tree*>(table_[b])
|
| + ->insert(KeyPtrFromNodePtr(node))
|
| + .first,
|
| + this, b & ~static_cast<size_t>(1));
|
| + }
|
| +
|
| + // Returns whether it did resize. Currently this is only used when
|
| + // num_elements_ increases, though it could be used in other situations.
|
| + // It checks for load too low as well as load too high: because any number
|
| + // of erases can occur between inserts, the load could be as low as 0 here.
|
| + // Resizing to a lower size is not always helpful, but failing to do so can
|
| + // destroy the expected big-O bounds for some operations. By having the
|
| + // policy that sometimes we resize down as well as up, clients can easily
|
| + // keep O(size()) = O(number of buckets) if they want that.
|
| + bool ResizeIfLoadIsOutOfRange(size_type new_size) {
|
| + const size_type kMaxMapLoadTimes16 = 12; // controls RAM vs CPU tradeoff
|
| + const size_type hi_cutoff = num_buckets_ * kMaxMapLoadTimes16 / 16;
|
| + const size_type lo_cutoff = hi_cutoff / 4;
|
| + // We don't care how many elements are in trees. If a lot are,
|
| + // we may resize even though there are many empty buckets. In
|
| + // practice, this seems fine.
|
| + if (GOOGLE_PREDICT_FALSE(new_size >= hi_cutoff)) {
|
| + if (num_buckets_ <= max_size() / 2) {
|
| + Resize(num_buckets_ * 2);
|
| + return true;
|
| + }
|
| + } else if (GOOGLE_PREDICT_FALSE(new_size <= lo_cutoff &&
|
| + num_buckets_ > kMinTableSize)) {
|
| + size_type lg2_of_size_reduction_factor = 1;
|
| + // It's possible we want to shrink a lot here... size() could even be 0.
|
| + // So, estimate how much to shrink by making sure we don't shrink so
|
| + // much that we would need to grow the table after a few inserts.
|
| + const size_type hypothetical_size = new_size * 5 / 4 + 1;
|
| + while ((hypothetical_size << lg2_of_size_reduction_factor) <
|
| + hi_cutoff) {
|
| + ++lg2_of_size_reduction_factor;
|
| + }
|
| + size_type new_num_buckets = std::max<size_type>(
|
| + kMinTableSize, num_buckets_ >> lg2_of_size_reduction_factor);
|
| + if (new_num_buckets != num_buckets_) {
|
| + Resize(new_num_buckets);
|
| + return true;
|
| + }
|
| + }
|
| + return false;
|
| + }
|
| +
|
| + // Resize to the given number of buckets.
|
| + void Resize(size_t new_num_buckets) {
|
| + GOOGLE_DCHECK_GE(new_num_buckets, kMinTableSize);
|
| + void** const old_table = table_;
|
| + const size_type old_table_size = num_buckets_;
|
| + num_buckets_ = new_num_buckets;
|
| + table_ = CreateEmptyTable(num_buckets_);
|
| + const size_type start = index_of_first_non_null_;
|
| + index_of_first_non_null_ = num_buckets_;
|
| + for (size_type i = start; i < old_table_size; i++) {
|
| + if (TableEntryIsNonEmptyList(old_table, i)) {
|
| + TransferList(old_table, i);
|
| + } else if (TableEntryIsTree(old_table, i)) {
|
| + TransferTree(old_table, i++);
|
| + }
|
| + }
|
| + Dealloc<void*>(old_table, old_table_size);
|
| + }
|
| +
|
| + void TransferList(void* const* table, size_type index) {
|
| + Node* node = static_cast<Node*>(table[index]);
|
| + do {
|
| + Node* next = node->next;
|
| + InsertUnique(BucketNumber(*KeyPtrFromNodePtr(node)), node);
|
| + node = next;
|
| + } while (node != NULL);
|
| + }
|
| +
|
| + void TransferTree(void* const* table, size_type index) {
|
| + Tree* tree = static_cast<Tree*>(table[index]);
|
| + typename Tree::iterator tree_it = tree->begin();
|
| + do {
|
| + Node* node = NodePtrFromKeyPtr(*tree_it);
|
| + InsertUnique(BucketNumber(**tree_it), node);
|
| + } while (++tree_it != tree->end());
|
| + DestroyTree(tree);
|
| + }
|
| +
|
| + Node* EraseFromLinkedList(Node* item, Node* head) {
|
| + if (head == item) {
|
| + return head->next;
|
| + } else {
|
| + head->next = EraseFromLinkedList(item, head->next);
|
| + return head;
|
| + }
|
| + }
|
| +
|
| + bool TableEntryIsEmpty(size_type b) const {
|
| + return TableEntryIsEmpty(table_, b);
|
| + }
|
| + bool TableEntryIsNonEmptyList(size_type b) const {
|
| + return TableEntryIsNonEmptyList(table_, b);
|
| + }
|
| + bool TableEntryIsTree(size_type b) const {
|
| + return TableEntryIsTree(table_, b);
|
| + }
|
| + bool TableEntryIsList(size_type b) const {
|
| + return TableEntryIsList(table_, b);
|
| + }
|
| + static bool TableEntryIsEmpty(void* const* table, size_type b) {
|
| + return table[b] == NULL;
|
| + }
|
| + static bool TableEntryIsNonEmptyList(void* const* table, size_type b) {
|
| + return table[b] != NULL && table[b] != table[b ^ 1];
|
| + }
|
| + static bool TableEntryIsTree(void* const* table, size_type b) {
|
| + return !TableEntryIsEmpty(table, b) &&
|
| + !TableEntryIsNonEmptyList(table, b);
|
| + }
|
| + static bool TableEntryIsList(void* const* table, size_type b) {
|
| + return !TableEntryIsTree(table, b);
|
| + }
|
| +
|
| + void TreeConvert(size_type b) {
|
| + GOOGLE_DCHECK(!TableEntryIsTree(b) && !TableEntryIsTree(b ^ 1));
|
| + typename Allocator::template rebind<Tree>::other tree_allocator(alloc_);
|
| + Tree* tree = tree_allocator.allocate(1);
|
| + // We want to use the three-arg form of construct, if it exists, but we
|
| + // create a temporary and use the two-arg construct that's known to exist.
|
| + // It's clunky, but the compiler should be able to generate more-or-less
|
| + // the same code.
|
| + tree_allocator.construct(tree,
|
| + Tree(KeyCompare(), KeyPtrAllocator(alloc_)));
|
| + // Now the tree is ready to use.
|
| + size_type count = CopyListToTree(b, tree) + CopyListToTree(b ^ 1, tree);
|
| + GOOGLE_DCHECK_EQ(count, tree->size());
|
| + table_[b] = table_[b ^ 1] = static_cast<void*>(tree);
|
| + }
|
| +
|
| + // Copy a linked list in the given bucket to a tree.
|
| + // Returns the number of things it copied.
|
| + size_type CopyListToTree(size_type b, Tree* tree) {
|
| + size_type count = 0;
|
| + Node* node = static_cast<Node*>(table_[b]);
|
| + while (node != NULL) {
|
| + tree->insert(KeyPtrFromNodePtr(node));
|
| + ++count;
|
| + Node* next = node->next;
|
| + node->next = NULL;
|
| + node = next;
|
| + }
|
| + return count;
|
| + }
|
| +
|
| + // Return whether table_[b] is a linked list that seems awfully long.
|
| + // Requires table_[b] to point to a non-empty linked list.
|
| + bool TableEntryIsTooLong(size_type b) {
|
| + const int kMaxLength = 8;
|
| + size_type count = 0;
|
| + Node* node = static_cast<Node*>(table_[b]);
|
| + do {
|
| + ++count;
|
| + node = node->next;
|
| + } while (node != NULL);
|
| + // Invariant: no linked list ever is more than kMaxLength in length.
|
| + GOOGLE_DCHECK_LE(count, kMaxLength);
|
| + return count >= kMaxLength;
|
| + }
|
| +
|
| + size_type BucketNumber(const Key& k) const {
|
| + // We inherit from hasher, so one-arg operator() provides a hash function.
|
| + size_type h = (*const_cast<InnerMap*>(this))(k);
|
| + // To help prevent people from making assumptions about the hash function,
|
| + // we use the seed differently depending on NDEBUG. The default hash
|
| + // function, the seeding, etc., are all likely to change in the future.
|
| +#ifndef NDEBUG
|
| + return (h * (seed_ | 1)) & (num_buckets_ - 1);
|
| +#else
|
| + return (h + seed_) & (num_buckets_ - 1);
|
| +#endif
|
| + }
|
| +
|
| + bool IsMatch(const Key& k0, const Key& k1) const {
|
| + return std::equal_to<Key>()(k0, k1);
|
| + }
|
| +
|
| + // Return a power of two no less than max(kMinTableSize, n).
|
| + // Assumes either n < kMinTableSize or n is a power of two.
|
| + size_type TableSize(size_type n) {
|
| + return n < kMinTableSize ? kMinTableSize : n;
|
| + }
|
| +
|
| + // Use alloc_ to allocate an array of n objects of type U.
|
| + template <typename U>
|
| + U* Alloc(size_type n) {
|
| + typedef typename Allocator::template rebind<U>::other alloc_type;
|
| + return alloc_type(alloc_).allocate(n);
|
| + }
|
| +
|
| + // Use alloc_ to deallocate an array of n objects of type U.
|
| + template <typename U>
|
| + void Dealloc(U* t, size_type n) {
|
| + typedef typename Allocator::template rebind<U>::other alloc_type;
|
| + alloc_type(alloc_).deallocate(t, n);
|
| + }
|
| +
|
| + void DestroyNode(Node* node) {
|
| + alloc_.destroy(&node->kv);
|
| + Dealloc<Node>(node, 1);
|
| + }
|
| +
|
| + void DestroyTree(Tree* tree) {
|
| + typename Allocator::template rebind<Tree>::other tree_allocator(alloc_);
|
| + tree_allocator.destroy(tree);
|
| + tree_allocator.deallocate(tree, 1);
|
| + }
|
| +
|
| + void** CreateEmptyTable(size_type n) {
|
| + GOOGLE_DCHECK(n >= kMinTableSize);
|
| + GOOGLE_DCHECK_EQ(n & (n - 1), 0);
|
| + void** result = Alloc<void*>(n);
|
| + memset(result, 0, n * sizeof(result[0]));
|
| + return result;
|
| + }
|
| +
|
| + // Return a randomish value.
|
| + size_type Seed() const {
|
| + // random_device can throw, so avoid it unless we are compiling with
|
| + // exceptions enabled.
|
| +#if __cpp_exceptions && LANG_CXX11
|
| + try {
|
| + std::random_device rd;
|
| + std::knuth_b knuth(rd());
|
| + std::uniform_int_distribution<size_type> u;
|
| + return u(knuth);
|
| + } catch (...) { }
|
| +#endif
|
| + size_type s = static_cast<size_type>(reinterpret_cast<uintptr_t>(this));
|
| +#if defined(__x86_64__) && defined(__GNUC__)
|
| + uint32 hi, lo;
|
| + asm("rdtsc" : "=a" (lo), "=d" (hi));
|
| + s += ((static_cast<uint64>(hi) << 32) | lo);
|
| +#endif
|
| + return s;
|
| + }
|
| +
|
| + size_type num_elements_;
|
| + size_type num_buckets_;
|
| + size_type seed_;
|
| + size_type index_of_first_non_null_;
|
| + void** table_; // an array with num_buckets_ entries
|
| + Allocator alloc_;
|
| + GOOGLE_DISALLOW_EVIL_CONSTRUCTORS(InnerMap);
|
| + }; // end of class InnerMap
|
| +
|
| + typedef hash_map<Key, value_type*, hash<Key>, equal_to<Key>,
|
| + MapAllocator<std::pair<const Key, MapPair<Key, T>*> > >
|
| + DeprecatedInnerMap;
|
|
|
| public:
|
| // Iterators
|
| + class iterator_base {
|
| + public:
|
| + // We support "old style" and "new style" iterators for now. This is
|
| + // temporary. Also, for "iterator()" we have an unknown category.
|
| + // TODO(gpike): get rid of this.
|
| + enum IteratorStyle { kUnknown, kOld, kNew };
|
| + explicit iterator_base(IteratorStyle style) : iterator_style_(style) {}
|
| +
|
| + bool OldStyle() const {
|
| + GOOGLE_DCHECK_NE(iterator_style_, kUnknown);
|
| + return iterator_style_ == kOld;
|
| + }
|
| + bool UnknownStyle() const {
|
| + return iterator_style_ == kUnknown;
|
| + }
|
| + bool SameStyle(const iterator_base& other) const {
|
| + return iterator_style_ == other.iterator_style_;
|
| + }
|
| +
|
| + private:
|
| + IteratorStyle iterator_style_;
|
| + };
|
| +
|
| class const_iterator
|
| - : public std::iterator<std::forward_iterator_tag, value_type, ptrdiff_t,
|
| + : private iterator_base,
|
| + public std::iterator<std::forward_iterator_tag, value_type, ptrdiff_t,
|
| const value_type*, const value_type&> {
|
| typedef typename InnerMap::const_iterator InnerIt;
|
| + typedef typename DeprecatedInnerMap::const_iterator DeprecatedInnerIt;
|
|
|
| public:
|
| - const_iterator() {}
|
| - explicit const_iterator(const InnerIt& it) : it_(it) {}
|
| + const_iterator() : iterator_base(iterator_base::kUnknown) {}
|
| + explicit const_iterator(const DeprecatedInnerIt& dit)
|
| + : iterator_base(iterator_base::kOld), dit_(dit) {}
|
| + explicit const_iterator(const InnerIt& it)
|
| + : iterator_base(iterator_base::kNew), it_(it) {}
|
|
|
| - const_reference operator*() const { return *it_->second; }
|
| - const_pointer operator->() const { return it_->second; }
|
| + const_iterator(const const_iterator& other)
|
| + : iterator_base(other), it_(other.it_), dit_(other.dit_) {}
|
| +
|
| + const_reference operator*() const {
|
| + return this->OldStyle() ? *dit_->second : *it_->value();
|
| + }
|
| + const_pointer operator->() const { return &(operator*()); }
|
|
|
| const_iterator& operator++() {
|
| - ++it_;
|
| + if (this->OldStyle())
|
| + ++dit_;
|
| + else
|
| + ++it_;
|
| return *this;
|
| }
|
| - const_iterator operator++(int) { return const_iterator(it_++); }
|
| + const_iterator operator++(int) {
|
| + return this->OldStyle() ? const_iterator(dit_++) : const_iterator(it_++);
|
| + }
|
|
|
| friend bool operator==(const const_iterator& a, const const_iterator& b) {
|
| - return a.it_ == b.it_;
|
| + if (!a.SameStyle(b)) return false;
|
| + if (a.UnknownStyle()) return true;
|
| + return a.OldStyle() ? (a.dit_ == b.dit_) : (a.it_ == b.it_);
|
| }
|
| friend bool operator!=(const const_iterator& a, const const_iterator& b) {
|
| - return a.it_ != b.it_;
|
| + return !(a == b);
|
| }
|
|
|
| private:
|
| InnerIt it_;
|
| + DeprecatedInnerIt dit_;
|
| };
|
|
|
| - class iterator : public std::iterator<std::forward_iterator_tag, value_type> {
|
| + class iterator : private iterator_base,
|
| + public std::iterator<std::forward_iterator_tag, value_type> {
|
| typedef typename InnerMap::iterator InnerIt;
|
| + typedef typename DeprecatedInnerMap::iterator DeprecatedInnerIt;
|
|
|
| public:
|
| - iterator() {}
|
| - explicit iterator(const InnerIt& it) : it_(it) {}
|
| -
|
| - reference operator*() const { return *it_->second; }
|
| - pointer operator->() const { return it_->second; }
|
| + iterator() : iterator_base(iterator_base::kUnknown) {}
|
| + explicit iterator(const DeprecatedInnerIt& dit)
|
| + : iterator_base(iterator_base::kOld), dit_(dit) {}
|
| + explicit iterator(const InnerIt& it)
|
| + : iterator_base(iterator_base::kNew), it_(it) {}
|
| +
|
| + reference operator*() const {
|
| + return this->OldStyle() ? *dit_->second : *it_->value();
|
| + }
|
| + pointer operator->() const { return &(operator*()); }
|
|
|
| iterator& operator++() {
|
| - ++it_;
|
| + if (this->OldStyle())
|
| + ++dit_;
|
| + else
|
| + ++it_;
|
| return *this;
|
| }
|
| - iterator operator++(int) { return iterator(it_++); }
|
| + iterator operator++(int) {
|
| + return this->OldStyle() ? iterator(dit_++) : iterator(it_++);
|
| + }
|
|
|
| - // Implicitly convertible to const_iterator.
|
| - operator const_iterator() const { return const_iterator(it_); }
|
| + // Allow implicit conversion to const_iterator.
|
| + operator const_iterator() const {
|
| + return this->OldStyle() ?
|
| + const_iterator(typename DeprecatedInnerMap::const_iterator(dit_)) :
|
| + const_iterator(typename InnerMap::const_iterator(it_));
|
| + }
|
|
|
| friend bool operator==(const iterator& a, const iterator& b) {
|
| - return a.it_ == b.it_;
|
| + if (!a.SameStyle(b)) return false;
|
| + if (a.UnknownStyle()) return true;
|
| + return a.OldStyle() ? a.dit_ == b.dit_ : a.it_ == b.it_;
|
| }
|
| friend bool operator!=(const iterator& a, const iterator& b) {
|
| - return a.it_ != b.it_;
|
| + return !(a == b);
|
| }
|
|
|
| private:
|
| friend class Map;
|
| +
|
| InnerIt it_;
|
| + DeprecatedInnerIt dit_;
|
| };
|
|
|
| - iterator begin() { return iterator(elements_.begin()); }
|
| - iterator end() { return iterator(elements_.end()); }
|
| - const_iterator begin() const { return const_iterator(elements_.begin()); }
|
| - const_iterator end() const { return const_iterator(elements_.end()); }
|
| + iterator begin() {
|
| + return old_style_ ? iterator(deprecated_elements_->begin())
|
| + : iterator(elements_->begin());
|
| + }
|
| + iterator end() {
|
| + return old_style_ ? iterator(deprecated_elements_->end())
|
| + : iterator(elements_->end());
|
| + }
|
| + const_iterator begin() const {
|
| + return old_style_ ? const_iterator(deprecated_elements_->begin())
|
| + : const_iterator(iterator(elements_->begin()));
|
| + }
|
| + const_iterator end() const {
|
| + return old_style_ ? const_iterator(deprecated_elements_->end())
|
| + : const_iterator(iterator(elements_->end()));
|
| + }
|
| const_iterator cbegin() const { return begin(); }
|
| const_iterator cend() const { return end(); }
|
|
|
| // Capacity
|
| - size_type size() const { return elements_.size(); }
|
| - bool empty() const { return elements_.empty(); }
|
| + size_type size() const {
|
| + return old_style_ ? deprecated_elements_->size() : elements_->size();
|
| + }
|
| + bool empty() const { return size() == 0; }
|
|
|
| // Element access
|
| T& operator[](const key_type& key) {
|
| - value_type** value = &elements_[key];
|
| + value_type** value =
|
| + old_style_ ? &(*deprecated_elements_)[key] : &(*elements_)[key];
|
| if (*value == NULL) {
|
| *value = CreateValueTypeInternal(key);
|
| internal::MapValueInitializer<google::protobuf::is_proto_enum<T>::value,
|
| @@ -696,13 +1522,16 @@ class Map {
|
|
|
| // Lookup
|
| size_type count(const key_type& key) const {
|
| - return elements_.count(key);
|
| + if (find(key) != end()) assert(key == find(key)->first);
|
| + return find(key) == end() ? 0 : 1;
|
| }
|
| const_iterator find(const key_type& key) const {
|
| - return const_iterator(elements_.find(key));
|
| + return old_style_ ? const_iterator(deprecated_elements_->find(key))
|
| + : const_iterator(iterator(elements_->find(key)));
|
| }
|
| iterator find(const key_type& key) {
|
| - return iterator(elements_.find(key));
|
| + return old_style_ ? iterator(deprecated_elements_->find(key))
|
| + : iterator(elements_->find(key));
|
| }
|
| std::pair<const_iterator, const_iterator> equal_range(
|
| const key_type& key) const {
|
| @@ -726,13 +1555,22 @@ class Map {
|
|
|
| // insert
|
| std::pair<iterator, bool> insert(const value_type& value) {
|
| - iterator it = find(value.first);
|
| - if (it != end()) {
|
| - return std::pair<iterator, bool>(it, false);
|
| + if (old_style_) {
|
| + iterator it = find(value.first);
|
| + if (it != end()) {
|
| + return std::pair<iterator, bool>(it, false);
|
| + } else {
|
| + return std::pair<iterator, bool>(
|
| + iterator(deprecated_elements_->insert(std::pair<Key, value_type*>(
|
| + value.first, CreateValueTypeInternal(value))).first), true);
|
| + }
|
| } else {
|
| - return std::pair<iterator, bool>(
|
| - iterator(elements_.insert(std::pair<Key, value_type*>(
|
| - value.first, CreateValueTypeInternal(value))).first), true);
|
| + std::pair<typename InnerMap::iterator, bool> p =
|
| + elements_->insert(value.first);
|
| + if (p.second) {
|
| + p.first->value() = CreateValueTypeInternal(value);
|
| + }
|
| + return std::pair<iterator, bool>(iterator(p.first), p.second);
|
| }
|
| }
|
| template <class InputIt>
|
| @@ -745,33 +1583,31 @@ class Map {
|
| }
|
| }
|
|
|
| - // Erase
|
| + // Erase and clear
|
| size_type erase(const key_type& key) {
|
| - typename InnerMap::iterator it = elements_.find(key);
|
| - if (it == elements_.end()) {
|
| + iterator it = find(key);
|
| + if (it == end()) {
|
| return 0;
|
| } else {
|
| - if (arena_ == NULL) delete it->second;
|
| - elements_.erase(it);
|
| + erase(it);
|
| return 1;
|
| }
|
| }
|
| - void erase(iterator pos) {
|
| - if (arena_ == NULL) delete pos.it_->second;
|
| - elements_.erase(pos.it_);
|
| + iterator erase(iterator pos) {
|
| + if (arena_ == NULL) delete pos.operator->();
|
| + iterator i = pos++;
|
| + if (old_style_)
|
| + deprecated_elements_->erase(i.dit_);
|
| + else
|
| + elements_->erase(i.it_);
|
| + return pos;
|
| }
|
| void erase(iterator first, iterator last) {
|
| - for (iterator it = first; it != last;) {
|
| - if (arena_ == NULL) delete it.it_->second;
|
| - elements_.erase((it++).it_);
|
| + while (first != last) {
|
| + first = erase(first);
|
| }
|
| }
|
| - void clear() {
|
| - for (iterator it = begin(); it != end(); ++it) {
|
| - if (arena_ == NULL) delete it.it_->second;
|
| - }
|
| - elements_.clear();
|
| - }
|
| + void clear() { erase(begin(), end()); }
|
|
|
| // Assign
|
| Map& operator=(const Map& other) {
|
| @@ -782,6 +1618,13 @@ class Map {
|
| return *this;
|
| }
|
|
|
| + // Access to hasher. Currently this returns a copy, but it may
|
| + // be modified to return a const reference in the future.
|
| + hasher hash_function() const {
|
| + return old_style_ ? deprecated_elements_->hash_function()
|
| + : elements_->hash_function();
|
| + }
|
| +
|
| private:
|
| // Set default enum value only for proto2 map field whose value is enum type.
|
| void SetDefaultEnumValue(int default_enum_value) {
|
| @@ -816,9 +1659,15 @@ class Map {
|
| }
|
|
|
| Arena* arena_;
|
| - Allocator allocator_;
|
| - InnerMap elements_;
|
| int default_enum_value_;
|
| + // The following is a tagged union because we support two map styles
|
| + // for now.
|
| + // TODO(gpike): get rid of the old style.
|
| + const bool old_style_;
|
| + union {
|
| + InnerMap* elements_;
|
| + DeprecatedInnerMap* deprecated_elements_;
|
| + };
|
|
|
| friend class ::google::protobuf::Arena;
|
| typedef void InternalArenaConstructable_;
|
| @@ -839,6 +1688,12 @@ struct hash<google::protobuf::MapKey> {
|
| size_t
|
| operator()(const google::protobuf::MapKey& map_key) const {
|
| switch (map_key.type()) {
|
| + case google::protobuf::FieldDescriptor::CPPTYPE_DOUBLE:
|
| + case google::protobuf::FieldDescriptor::CPPTYPE_FLOAT:
|
| + case google::protobuf::FieldDescriptor::CPPTYPE_ENUM:
|
| + case google::protobuf::FieldDescriptor::CPPTYPE_MESSAGE:
|
| + GOOGLE_LOG(FATAL) << "Unsupported";
|
| + break;
|
| case google::protobuf::FieldDescriptor::CPPTYPE_STRING:
|
| return hash<string>()(map_key.GetStringValue());
|
| case google::protobuf::FieldDescriptor::CPPTYPE_INT64:
|
| @@ -851,11 +1706,6 @@ struct hash<google::protobuf::MapKey> {
|
| return hash< ::google::protobuf::uint32>()(map_key.GetUInt32Value());
|
| case google::protobuf::FieldDescriptor::CPPTYPE_BOOL:
|
| return hash<bool>()(map_key.GetBoolValue());
|
| - case google::protobuf::FieldDescriptor::CPPTYPE_DOUBLE:
|
| - case google::protobuf::FieldDescriptor::CPPTYPE_FLOAT:
|
| - case google::protobuf::FieldDescriptor::CPPTYPE_ENUM:
|
| - case google::protobuf::FieldDescriptor::CPPTYPE_MESSAGE:
|
| - GOOGLE_LOG(FATAL) << "Can't get here.";
|
| }
|
| GOOGLE_LOG(FATAL) << "Can't get here.";
|
| return 0;
|
| @@ -863,26 +1713,7 @@ struct hash<google::protobuf::MapKey> {
|
| bool
|
| operator()(const google::protobuf::MapKey& map_key1,
|
| const google::protobuf::MapKey& map_key2) const {
|
| - switch (map_key1.type()) {
|
| -#define COMPARE_CPPTYPE(CPPTYPE, CPPTYPE_METHOD) \
|
| - case google::protobuf::FieldDescriptor::CPPTYPE_##CPPTYPE: \
|
| - return map_key1.Get##CPPTYPE_METHOD##Value() < \
|
| - map_key2.Get##CPPTYPE_METHOD##Value();
|
| - COMPARE_CPPTYPE(STRING, String)
|
| - COMPARE_CPPTYPE(INT64, Int64)
|
| - COMPARE_CPPTYPE(INT32, Int32)
|
| - COMPARE_CPPTYPE(UINT64, UInt64)
|
| - COMPARE_CPPTYPE(UINT32, UInt32)
|
| - COMPARE_CPPTYPE(BOOL, Bool)
|
| -#undef COMPARE_CPPTYPE
|
| - case google::protobuf::FieldDescriptor::CPPTYPE_DOUBLE:
|
| - case google::protobuf::FieldDescriptor::CPPTYPE_FLOAT:
|
| - case google::protobuf::FieldDescriptor::CPPTYPE_ENUM:
|
| - case google::protobuf::FieldDescriptor::CPPTYPE_MESSAGE:
|
| - GOOGLE_LOG(FATAL) << "Can't get here.";
|
| - }
|
| - GOOGLE_LOG(FATAL) << "Can't get here.";
|
| - return true;
|
| + return map_key1 < map_key2;
|
| }
|
| };
|
| GOOGLE_PROTOBUF_HASH_NAMESPACE_DECLARATION_END
|
|
|