Index: cc/proto/engine_picture_cache.h |
diff --git a/cc/proto/engine_picture_cache.h b/cc/proto/engine_picture_cache.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..3fc61a4abd47050f5c092c2682a9ad0deb0425e2 |
--- /dev/null |
+++ b/cc/proto/engine_picture_cache.h |
@@ -0,0 +1,33 @@ |
+// Copyright 2016 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef CC_PROTO_ENGINE_PICTURE_CACHE_H_ |
+#define CC_PROTO_ENGINE_PICTURE_CACHE_H_ |
+ |
+#include <vector> |
+ |
+class SkPicture; |
+ |
+namespace cc { |
+struct PictureData; |
+ |
+// EnginePictureCache provides functionaltiy for marking when SkPictures are in |
+// use an when they stop being in use. Based on this, a PictureCacheUpdate can |
+// be retrieved that includes all the new items since last time it was called. |
+// This PictureCacheUpdate is then supposed to be sent to the client. |
+class EnginePictureCache { |
+ public: |
+ virtual ~EnginePictureCache() {} |
+ |
+ // MarkUsed must be called when an SkPicture needs to available on the client. |
+ virtual void MarkUsed(const SkPicture* picture) = 0; |
+ |
+ // Called when a PictureCacheUpdate is going to be sent to the client. This |
+ // must contain all the new SkPictures that are in use since last call. |
+ virtual std::vector<PictureData> CalculateCacheUpdateAndFlush() = 0; |
+}; |
+ |
+} // namespace cc |
+ |
+#endif // CC_PROTO_ENGINE_PICTURE_CACHE_H_ |