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Side by Side Diff: cc/proto/picture_cache.h

Issue 1982893002: [blimp] Add SkPicture caching support. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: git merge origin/master Created 4 years, 6 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
vmpstr 2016/06/16 22:09:59 Why is this defined in cc/proto? This doesn't look
nyquist 2016/06/24 11:11:14 Maybe it looks more like that now? Now it's only c
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CC_PROTO_PICTURE_CACHE_H_
6 #define CC_PROTO_PICTURE_CACHE_H_
7
8 #include <string>
9 #include <vector>
10
11 #include "base/memory/ptr_util.h"
12 #include "cc/base/cc_export.h"
13 #include "third_party/skia/include/core/SkData.h"
14 #include "third_party/skia/include/core/SkRefCnt.h"
15
16 class SkPicture;
17
18 namespace cc {
19
20 // PictureData is a holder object for a serialized SkPicture and its unique ID.
21 struct CC_EXPORT PictureData {
vmpstr 2016/06/16 22:09:59 Each individual struct/class should have its own f
nyquist 2016/06/24 11:11:14 Done.
22 PictureData();
vmpstr 2016/06/16 22:09:59 remove this have unique_id = 0 below
nyquist 2016/06/24 11:11:14 C++ yells at me because it's a complex struct (the
23 PictureData(const PictureData& other);
24 ~PictureData();
25
26 uint32_t unique_id;
27 sk_sp<SkData> data;
28 };
29
30 using PictureCacheUpdate = std::vector<PictureData>;
vmpstr 2016/06/16 22:09:59 Maybe just use std::vector<PictureData> wherever y
nyquist 2016/06/24 11:11:14 Done.
31
32 // EnginePictureCache provides functionaltiy for marking when SkPictures are in
33 // use an when they stop being in use. Based on this, a PictureCacheUpdate can
34 // be retrieved that includes all the new items since last time it was called.
35 // This PictureCacheUpdate is then supposed to be sent to the client.
36 class EnginePictureCache {
37 public:
38 virtual ~EnginePictureCache() {}
39
40 // These methods must be called when an SkPicture is referenced and when it
41 // is no longer referenced.
42 virtual void MarkPictureForUnregistration(const SkPicture* picture) = 0;
43 virtual void MarkPictureForRegistration(const SkPicture* picture) = 0;
44
45 // Called when a PictureCacheUpdate is going to be sent to the client. This
46 // must contain all the new SkPictures that are in use since last call.
47 virtual PictureCacheUpdate CalculateCacheUpdateAndFlush() = 0;
48 };
49
50 // ClientPictureCache provides functionaltiy for marking when SkPictures are in
51 // use an when they stop being in use. PictureCacheUpdates are provided
52 // with all new SkPictures that a client needs and the respective unique IDs
53 // used on the engine. The SkPictures are kept in memory until they are no
54 // longer in use.
55 class ClientPictureCache {
56 public:
57 virtual ~ClientPictureCache() {}
58
59 // These methods must be called when an SkPicture is referenced and when it
60 // is no longer referenced. It is required that the provided ID is the same as
61 // the unique ID that is given through the cache update.
62 virtual void MarkPictureForUnregistration(uint32_t engine_picture_id) = 0;
63 virtual void MarkPictureForRegistration(uint32_t engine_picture_id) = 0;
64
65 // Retrieves an SkPicture from the in-memory cache. It is required that the
66 // provided ID is the same as the unique ID that is given through the cache
67 // update.
68 virtual sk_sp<const SkPicture> GetPicture(uint32_t engine_picture_id) = 0;
69
70 // Called when a PictureCacheUpdate has been retrieved from the engine. This
71 // must contain all the new SkPictures that are in use.
72 virtual void ApplyCacheUpdate(const PictureCacheUpdate& pictures) = 0;
73
74 // Flushes the current state of the cache, removing unused SkPictures. Must be
75 // called after deserialization is finished.
76 virtual void Flush() = 0;
77 };
78
79 } // namespace cc
80
81 #endif // CC_PROTO_PICTURE_CACHE_H_
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