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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef CC_PROTO_PICTURE_CACHE_H_ |
| 6 #define CC_PROTO_PICTURE_CACHE_H_ |
| 7 |
| 8 #include <string> |
| 9 #include <vector> |
| 10 |
| 11 #include "base/memory/ptr_util.h" |
| 12 #include "cc/base/cc_export.h" |
| 13 #include "third_party/skia/include/core/SkData.h" |
| 14 #include "third_party/skia/include/core/SkRefCnt.h" |
| 15 |
| 16 class SkPicture; |
| 17 |
| 18 namespace cc { |
| 19 |
| 20 // PictureData is a holder object for a serialized SkPicture and its unique ID. |
| 21 struct CC_EXPORT PictureData { |
| 22 PictureData(); |
| 23 PictureData(const PictureData& other); |
| 24 ~PictureData(); |
| 25 |
| 26 uint32_t unique_id; |
| 27 sk_sp<SkData> data; |
| 28 }; |
| 29 |
| 30 using PictureCacheUpdate = std::vector<PictureData>; |
| 31 |
| 32 // EnginePictureCache provides functionaltiy for marking when SkPictures are in |
| 33 // use an when they stop being in use. Based on this, a PictureCacheUpdate can |
| 34 // be retrieved that includes all the new items since last time it was called. |
| 35 // This PictureCacheUpdate is then supposed to be sent to the client. |
| 36 class EnginePictureCache { |
| 37 public: |
| 38 virtual ~EnginePictureCache() {} |
| 39 |
| 40 // These methods must be called when an SkPicture is referenced and when it |
| 41 // is no longer referenced. |
| 42 virtual void MarkPictureForUnregistration(const SkPicture* picture) = 0; |
| 43 virtual void MarkPictureForRegistration(const SkPicture* picture) = 0; |
| 44 |
| 45 // Called when a PictureCacheUpdate is going to be sent to the client. This |
| 46 // must contain all the new SkPictures that are in use since last call. |
| 47 virtual PictureCacheUpdate CalculateCacheUpdateAndFlush() = 0; |
| 48 }; |
| 49 |
| 50 // ClientPictureCache provides functionaltiy for marking when SkPictures are in |
| 51 // use an when they stop being in use. PictureCacheUpdates are provided |
| 52 // with all new SkPictures that a client needs and the respective unique IDs |
| 53 // used on the engine. The SkPictures are kept in memory until they are no |
| 54 // longer in use. |
| 55 class ClientPictureCache { |
| 56 public: |
| 57 virtual ~ClientPictureCache() {} |
| 58 |
| 59 // These methods must be called when an SkPicture is referenced and when it |
| 60 // is no longer referenced. It is required that the provided ID is the same as |
| 61 // the unique ID that is given through the cache update. |
| 62 virtual void MarkPictureForUnregistration(uint32_t engine_picture_id) = 0; |
| 63 virtual void MarkPictureForRegistration(uint32_t engine_picture_id) = 0; |
| 64 |
| 65 // Retrieves an SkPicture from the in-memory cache. It is required that the |
| 66 // provided ID is the same as the unique ID that is given through the cache |
| 67 // update. |
| 68 virtual sk_sp<const SkPicture> GetPicture(uint32_t engine_picture_id) = 0; |
| 69 |
| 70 // Called when a PictureCacheUpdate has been retrieved from the engine. This |
| 71 // must contain all the new SkPictures that are in use. |
| 72 virtual void ApplyCacheUpdate(const PictureCacheUpdate& pictures) = 0; |
| 73 |
| 74 // Flushes the current state of the cache, removing unused SkPictures. Must be |
| 75 // called after deserialization is finished. |
| 76 virtual void Flush() = 0; |
| 77 }; |
| 78 |
| 79 } // namespace cc |
| 80 |
| 81 #endif // CC_PROTO_PICTURE_CACHE_H_ |
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