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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "Window.h" | 8 #include "Window.h" |
9 | 9 |
10 #include "SkSurface.h" | 10 #include "SkSurface.h" |
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45 } | 45 } |
46 | 46 |
47 bool Window::onKey(Key key, InputState state, uint32_t modifiers) { | 47 bool Window::onKey(Key key, InputState state, uint32_t modifiers) { |
48 return fKeyFunc(key, state, modifiers, fKeyUserData); | 48 return fKeyFunc(key, state, modifiers, fKeyUserData); |
49 } | 49 } |
50 | 50 |
51 bool Window::onMouse(int x, int y, InputState state, uint32_t modifiers) { | 51 bool Window::onMouse(int x, int y, InputState state, uint32_t modifiers) { |
52 return fMouseFunc(x, y, state, modifiers, fMouseUserData); | 52 return fMouseFunc(x, y, state, modifiers, fMouseUserData); |
53 } | 53 } |
54 | 54 |
55 bool Window::onTouch(int owner, InputState state, float x, float y) { | |
djsollen
2016/05/17 12:40:25
seems odd to me that the window interprets touch a
| |
56 void* castedOwner = reinterpret_cast<void*>(owner); | |
57 switch (state) { | |
58 case Window::kUp_InputState: { | |
59 fGesture.touchEnd(castedOwner); | |
60 break; | |
61 } | |
62 case Window::kDown_InputState: { | |
63 fGesture.touchBegin(castedOwner, x, y); | |
64 break; | |
65 } | |
66 case Window::kMove_InputState: { | |
67 fGesture.touchMoved(castedOwner, x, y); | |
68 break; | |
69 } | |
70 } | |
71 inval(); | |
72 return true; | |
73 } | |
74 | |
55 void Window::onPaint() { | 75 void Window::onPaint() { |
56 SkSurface* backbuffer = fWindowContext->getBackbufferSurface(); | 76 SkSurface* backbuffer = fWindowContext->getBackbufferSurface(); |
57 if (backbuffer) { | 77 if (backbuffer) { |
58 // draw into the canvas of this surface | 78 // draw into the canvas of this surface |
59 SkCanvas* canvas = backbuffer->getCanvas(); | 79 SkCanvas* canvas = backbuffer->getCanvas(); |
60 | 80 |
61 fPaintFunc(canvas, fPaintUserData); | 81 fPaintFunc(canvas, fPaintUserData); |
62 | 82 |
63 canvas->flush(); | 83 canvas->flush(); |
64 | 84 |
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76 } | 96 } |
77 | 97 |
78 const DisplayParams& Window::getDisplayParams() { | 98 const DisplayParams& Window::getDisplayParams() { |
79 return fWindowContext->getDisplayParams(); | 99 return fWindowContext->getDisplayParams(); |
80 } | 100 } |
81 | 101 |
82 void Window::setDisplayParams(const DisplayParams& params) { | 102 void Window::setDisplayParams(const DisplayParams& params) { |
83 fWindowContext->setDisplayParams(params); | 103 fWindowContext->setDisplayParams(params); |
84 } | 104 } |
85 | 105 |
106 const SkMatrix& Window::getGestureLocalM() { return fGesture.localM(); } | |
107 | |
108 const SkMatrix& Window::getGestureGlobalM() const { return fGesture.globalM(); } | |
109 | |
86 } // namespace sk_app | 110 } // namespace sk_app |
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