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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "Window.h" | 8 #include "Window.h" |
9 | 9 |
10 #include "SkSurface.h" | 10 #include "SkSurface.h" |
11 #include "SkCanvas.h" | 11 #include "SkCanvas.h" |
12 #include "VulkanWindowContext.h" | 12 #include "VulkanWindowContext.h" |
13 | 13 |
14 namespace sk_app { | 14 namespace sk_app { |
15 | 15 |
16 static bool default_char_func(SkUnichar c, uint32_t modifiers, void* userData) { | 16 static bool default_char_func(SkUnichar c, uint32_t modifiers, void* userData) { |
17 return false; | 17 return false; |
18 } | 18 } |
19 | 19 |
20 static bool default_key_func(Window::Key key, Window::InputState state, uint32_t
modifiers, | 20 static bool default_key_func(Window::Key key, Window::InputState state, uint32_t
modifiers, |
21 void* userData) { | 21 void* userData) { |
22 return false; | 22 return false; |
23 } | 23 } |
24 | 24 |
25 static bool default_mouse_func(int x, int y, Window::InputState state, uint32_t
modifiers, | 25 static bool default_mouse_func(int x, int y, Window::InputState state, uint32_t
modifiers, |
26 void* userData) { | 26 void* userData) { |
27 return false; | 27 return false; |
28 } | 28 } |
29 | 29 |
| 30 static bool default_touch_func(int owner, Window::InputState state, float x, flo
at y, |
| 31 void* userData) { |
| 32 return false; |
| 33 } |
| 34 |
30 static void default_paint_func(SkCanvas*, void* userData) {} | 35 static void default_paint_func(SkCanvas*, void* userData) {} |
31 | 36 |
32 Window::Window() : fCharFunc(default_char_func) | 37 Window::Window() : fCharFunc(default_char_func) |
33 , fKeyFunc(default_key_func) | 38 , fKeyFunc(default_key_func) |
34 , fMouseFunc(default_mouse_func) | 39 , fMouseFunc(default_mouse_func) |
| 40 , fTouchFunc(default_touch_func) |
35 , fPaintFunc(default_paint_func) { | 41 , fPaintFunc(default_paint_func) { |
36 } | 42 } |
37 | 43 |
38 void Window::detach() { | 44 void Window::detach() { |
39 delete fWindowContext; | 45 delete fWindowContext; |
40 fWindowContext = nullptr; | 46 fWindowContext = nullptr; |
41 } | 47 } |
42 | 48 |
43 bool Window::onChar(SkUnichar c, uint32_t modifiers) { | 49 bool Window::onChar(SkUnichar c, uint32_t modifiers) { |
44 return fCharFunc(c, modifiers, fCharUserData); | 50 return fCharFunc(c, modifiers, fCharUserData); |
45 } | 51 } |
46 | 52 |
47 bool Window::onKey(Key key, InputState state, uint32_t modifiers) { | 53 bool Window::onKey(Key key, InputState state, uint32_t modifiers) { |
48 return fKeyFunc(key, state, modifiers, fKeyUserData); | 54 return fKeyFunc(key, state, modifiers, fKeyUserData); |
49 } | 55 } |
50 | 56 |
51 bool Window::onMouse(int x, int y, InputState state, uint32_t modifiers) { | 57 bool Window::onMouse(int x, int y, InputState state, uint32_t modifiers) { |
52 return fMouseFunc(x, y, state, modifiers, fMouseUserData); | 58 return fMouseFunc(x, y, state, modifiers, fMouseUserData); |
53 } | 59 } |
54 | 60 |
| 61 bool Window::onTouch(int owner, InputState state, float x, float y) { |
| 62 return fTouchFunc(owner, state, x, y, fTouchUserData); |
| 63 } |
| 64 |
55 void Window::onPaint() { | 65 void Window::onPaint() { |
56 SkSurface* backbuffer = fWindowContext->getBackbufferSurface(); | 66 SkSurface* backbuffer = fWindowContext->getBackbufferSurface(); |
57 if (backbuffer) { | 67 if (backbuffer) { |
58 // draw into the canvas of this surface | 68 // draw into the canvas of this surface |
59 SkCanvas* canvas = backbuffer->getCanvas(); | 69 SkCanvas* canvas = backbuffer->getCanvas(); |
60 | 70 |
61 fPaintFunc(canvas, fPaintUserData); | 71 fPaintFunc(canvas, fPaintUserData); |
62 | 72 |
63 canvas->flush(); | 73 canvas->flush(); |
64 | 74 |
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77 | 87 |
78 const DisplayParams& Window::getDisplayParams() { | 88 const DisplayParams& Window::getDisplayParams() { |
79 return fWindowContext->getDisplayParams(); | 89 return fWindowContext->getDisplayParams(); |
80 } | 90 } |
81 | 91 |
82 void Window::setDisplayParams(const DisplayParams& params) { | 92 void Window::setDisplayParams(const DisplayParams& params) { |
83 fWindowContext->setDisplayParams(params); | 93 fWindowContext->setDisplayParams(params); |
84 } | 94 } |
85 | 95 |
86 } // namespace sk_app | 96 } // namespace sk_app |
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