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| 1 /* | 1 /* |
| 2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "Window.h" | 8 #include "Window.h" |
| 9 | 9 |
| 10 #include "SkSurface.h" | 10 #include "SkSurface.h" |
| (...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 45 } | 45 } |
| 46 | 46 |
| 47 bool Window::onKey(Key key, InputState state, uint32_t modifiers) { | 47 bool Window::onKey(Key key, InputState state, uint32_t modifiers) { |
| 48 return fKeyFunc(key, state, modifiers, fKeyUserData); | 48 return fKeyFunc(key, state, modifiers, fKeyUserData); |
| 49 } | 49 } |
| 50 | 50 |
| 51 bool Window::onMouse(int x, int y, InputState state, uint32_t modifiers) { | 51 bool Window::onMouse(int x, int y, InputState state, uint32_t modifiers) { |
| 52 return fMouseFunc(x, y, state, modifiers, fMouseUserData); | 52 return fMouseFunc(x, y, state, modifiers, fMouseUserData); |
| 53 } | 53 } |
| 54 | 54 |
| 55 bool Window::onTouch(int owner, InputState state, float x, float y) { |
| 56 void* castedOwner = reinterpret_cast<void*>(owner); |
| 57 switch (state) { |
| 58 case Window::kUp_InputState: { |
| 59 fGesture.touchEnd(castedOwner); |
| 60 break; |
| 61 } |
| 62 case Window::kDown_InputState: { |
| 63 fGesture.touchBegin(castedOwner, x, y); |
| 64 break; |
| 65 } |
| 66 case Window::kMove_InputState: { |
| 67 fGesture.touchMoved(castedOwner, x, y); |
| 68 break; |
| 69 } |
| 70 } |
| 71 inval(); |
| 72 return true; |
| 73 } |
| 74 |
| 55 void Window::onPaint() { | 75 void Window::onPaint() { |
| 56 SkSurface* backbuffer = fWindowContext->getBackbufferSurface(); | 76 SkSurface* backbuffer = fWindowContext->getBackbufferSurface(); |
| 57 if (backbuffer) { | 77 if (backbuffer) { |
| 58 // draw into the canvas of this surface | 78 // draw into the canvas of this surface |
| 59 SkCanvas* canvas = backbuffer->getCanvas(); | 79 SkCanvas* canvas = backbuffer->getCanvas(); |
| 60 | 80 |
| 61 fPaintFunc(canvas, fPaintUserData); | 81 fPaintFunc(canvas, fPaintUserData); |
| 62 | 82 |
| 63 canvas->flush(); | 83 canvas->flush(); |
| 64 | 84 |
| (...skipping 11 matching lines...) Expand all Loading... |
| 76 } | 96 } |
| 77 | 97 |
| 78 const DisplayParams& Window::getDisplayParams() { | 98 const DisplayParams& Window::getDisplayParams() { |
| 79 return fWindowContext->getDisplayParams(); | 99 return fWindowContext->getDisplayParams(); |
| 80 } | 100 } |
| 81 | 101 |
| 82 void Window::setDisplayParams(const DisplayParams& params) { | 102 void Window::setDisplayParams(const DisplayParams& params) { |
| 83 fWindowContext->setDisplayParams(params); | 103 fWindowContext->setDisplayParams(params); |
| 84 } | 104 } |
| 85 | 105 |
| 106 const SkMatrix& Window::getGestureLocalM() { |
| 107 return fGesture.localM(); |
| 108 } |
| 109 |
| 110 const SkMatrix& Window::getGestureGlobalM() const { |
| 111 return fGesture.globalM(); |
| 112 } |
| 113 |
| 86 } // namespace sk_app | 114 } // namespace sk_app |
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