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Side by Side Diff: tools/viewer/sk_app/Window.cpp

Issue 1982643004: Implement touch control (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2016 Google Inc. 2 * Copyright 2016 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "Window.h" 8 #include "Window.h"
9 9
10 #include "SkSurface.h" 10 #include "SkSurface.h"
(...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after
45 } 45 }
46 46
47 bool Window::onKey(Key key, InputState state, uint32_t modifiers) { 47 bool Window::onKey(Key key, InputState state, uint32_t modifiers) {
48 return fKeyFunc(key, state, modifiers, fKeyUserData); 48 return fKeyFunc(key, state, modifiers, fKeyUserData);
49 } 49 }
50 50
51 bool Window::onMouse(int x, int y, InputState state, uint32_t modifiers) { 51 bool Window::onMouse(int x, int y, InputState state, uint32_t modifiers) {
52 return fMouseFunc(x, y, state, modifiers, fMouseUserData); 52 return fMouseFunc(x, y, state, modifiers, fMouseUserData);
53 } 53 }
54 54
55 bool Window::onTouch(int owner, InputState state, float x, float y) {
56 void* castedOwner = reinterpret_cast<void*>(owner);
57 switch (state) {
58 case Window::kUp_InputState: {
59 fGesture.touchEnd(castedOwner);
60 break;
61 }
62 case Window::kDown_InputState: {
63 fGesture.touchBegin(castedOwner, x, y);
64 break;
65 }
66 case Window::kMove_InputState: {
67 fGesture.touchMoved(castedOwner, x, y);
68 break;
69 }
70 }
71 inval();
72 return true;
73 }
74
55 void Window::onPaint() { 75 void Window::onPaint() {
56 SkSurface* backbuffer = fWindowContext->getBackbufferSurface(); 76 SkSurface* backbuffer = fWindowContext->getBackbufferSurface();
57 if (backbuffer) { 77 if (backbuffer) {
58 // draw into the canvas of this surface 78 // draw into the canvas of this surface
59 SkCanvas* canvas = backbuffer->getCanvas(); 79 SkCanvas* canvas = backbuffer->getCanvas();
60 80
61 fPaintFunc(canvas, fPaintUserData); 81 fPaintFunc(canvas, fPaintUserData);
62 82
63 canvas->flush(); 83 canvas->flush();
64 84
(...skipping 11 matching lines...) Expand all
76 } 96 }
77 97
78 const DisplayParams& Window::getDisplayParams() { 98 const DisplayParams& Window::getDisplayParams() {
79 return fWindowContext->getDisplayParams(); 99 return fWindowContext->getDisplayParams();
80 } 100 }
81 101
82 void Window::setDisplayParams(const DisplayParams& params) { 102 void Window::setDisplayParams(const DisplayParams& params) {
83 fWindowContext->setDisplayParams(params); 103 fWindowContext->setDisplayParams(params);
84 } 104 }
85 105
106 const SkMatrix& Window::getGestureLocalM() {
107 return fGesture.localM();
108 }
109
110 const SkMatrix& Window::getGestureGlobalM() const {
111 return fGesture.globalM();
112 }
113
86 } // namespace sk_app 114 } // namespace sk_app
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