OLD | NEW |
1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
(...skipping 1629 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
1640 ASSERT(!masm.has_frame()); | 1640 ASSERT(!masm.has_frame()); |
1641 g(&masm, functions[i].name, functions[i].extra_args); | 1641 g(&masm, functions[i].name, functions[i].extra_args); |
1642 // Move the code into the object heap. | 1642 // Move the code into the object heap. |
1643 CodeDesc desc; | 1643 CodeDesc desc; |
1644 masm.GetCode(&desc); | 1644 masm.GetCode(&desc); |
1645 Code::Flags flags = functions[i].flags; | 1645 Code::Flags flags = functions[i].flags; |
1646 Object* code = NULL; | 1646 Object* code = NULL; |
1647 { | 1647 { |
1648 // During startup it's OK to always allocate and defer GC to later. | 1648 // During startup it's OK to always allocate and defer GC to later. |
1649 // This simplifies things because we don't need to retry. | 1649 // This simplifies things because we don't need to retry. |
1650 AlwaysAllocateScope __scope__; | 1650 AlwaysAllocateScope __scope__(isolate); |
1651 { MaybeObject* maybe_code = | 1651 { MaybeObject* maybe_code = |
1652 heap->CreateCode(desc, flags, masm.CodeObject()); | 1652 heap->CreateCode(desc, flags, masm.CodeObject()); |
1653 if (!maybe_code->ToObject(&code)) { | 1653 if (!maybe_code->ToObject(&code)) { |
1654 v8::internal::V8::FatalProcessOutOfMemory("CreateCode"); | 1654 v8::internal::V8::FatalProcessOutOfMemory("CreateCode"); |
1655 } | 1655 } |
1656 } | 1656 } |
1657 } | 1657 } |
1658 // Log the event and add the code to the builtins array. | 1658 // Log the event and add the code to the builtins array. |
1659 PROFILE(isolate, | 1659 PROFILE(isolate, |
1660 CodeCreateEvent(Logger::BUILTIN_TAG, | 1660 CodeCreateEvent(Logger::BUILTIN_TAG, |
(...skipping 77 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
1738 } | 1738 } |
1739 BUILTIN_LIST_C(DEFINE_BUILTIN_ACCESSOR_C) | 1739 BUILTIN_LIST_C(DEFINE_BUILTIN_ACCESSOR_C) |
1740 BUILTIN_LIST_A(DEFINE_BUILTIN_ACCESSOR_A) | 1740 BUILTIN_LIST_A(DEFINE_BUILTIN_ACCESSOR_A) |
1741 BUILTIN_LIST_H(DEFINE_BUILTIN_ACCESSOR_H) | 1741 BUILTIN_LIST_H(DEFINE_BUILTIN_ACCESSOR_H) |
1742 BUILTIN_LIST_DEBUG_A(DEFINE_BUILTIN_ACCESSOR_A) | 1742 BUILTIN_LIST_DEBUG_A(DEFINE_BUILTIN_ACCESSOR_A) |
1743 #undef DEFINE_BUILTIN_ACCESSOR_C | 1743 #undef DEFINE_BUILTIN_ACCESSOR_C |
1744 #undef DEFINE_BUILTIN_ACCESSOR_A | 1744 #undef DEFINE_BUILTIN_ACCESSOR_A |
1745 | 1745 |
1746 | 1746 |
1747 } } // namespace v8::internal | 1747 } } // namespace v8::internal |
OLD | NEW |