Index: src/core/SkBitmapProcState.h |
diff --git a/src/core/SkBitmapProcState.h b/src/core/SkBitmapProcState.h |
index a644dd1e021c3453c2144bbc1aa203e48ff9176d..2a2d1ef37a15aba0791fedf596c9f4a0c3a65a3b 100644 |
--- a/src/core/SkBitmapProcState.h |
+++ b/src/core/SkBitmapProcState.h |
@@ -86,12 +86,7 @@ struct SkBitmapProcState { |
uint8_t fInvType; // chooseProcs |
uint8_t fTileModeX; // CONSTRUCTOR |
uint8_t fTileModeY; // CONSTRUCTOR |
- |
- enum { |
- kNone_BitmapFilter, |
- kBilerp_BitmapFilter, |
- kHQ_BitmapFilter |
- } fFilterQuality; // chooseProcs |
+ uint8_t fFilterLevel; // chooseProcs |
/** The shader will let us know when we can release some of our resources |
* like scaled bitmaps. |