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Issue 1981953003: Stop using WaitMessage in MessagePumpForUI::WaitForWork (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@2704
Patch Set: Created 4 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "base/message_loop/message_pump_win.h" 5 #include "base/message_loop/message_pump_win.h"
6 6
7 #include <math.h> 7 #include <math.h>
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <limits> 10 #include <limits>
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207 DCHECK(atom_); 207 DCHECK(atom_);
208 208
209 message_hwnd_ = CreateWindow(MAKEINTATOM(atom_), 0, 0, 0, 0, 0, 0, 209 message_hwnd_ = CreateWindow(MAKEINTATOM(atom_), 0, 0, 0, 0, 0, 0,
210 HWND_MESSAGE, 0, instance, 0); 210 HWND_MESSAGE, 0, instance, 0);
211 DCHECK(message_hwnd_); 211 DCHECK(message_hwnd_);
212 } 212 }
213 213
214 void MessagePumpForUI::WaitForWork() { 214 void MessagePumpForUI::WaitForWork() {
215 // Wait until a message is available, up to the time needed by the timer 215 // Wait until a message is available, up to the time needed by the timer
216 // manager to fire the next set of timers. 216 // manager to fire the next set of timers.
217 int delay = GetCurrentDelay(); 217 int delay;
218 if (delay < 0) // Negative value means no timers waiting. 218 DWORD wait_flags = MWMO_INPUTAVAILABLE;
219 delay = INFINITE;
220 219
221 DWORD result; 220 while ((delay = GetCurrentDelay()) != 0) {
222 result = MsgWaitForMultipleObjectsEx(0, NULL, delay, QS_ALLINPUT, 221 if (delay < 0) // Negative value means no timers waiting.
223 MWMO_INPUTAVAILABLE); 222 delay = INFINITE;
224 223
225 if (WAIT_OBJECT_0 == result) { 224 DWORD result =
226 // A WM_* message is available. 225 MsgWaitForMultipleObjectsEx(0, NULL, delay, QS_ALLINPUT, wait_flags);
227 // If a parent child relationship exists between windows across threads 226
228 // then their thread inputs are implicitly attached. 227 if (WAIT_OBJECT_0 == result) {
229 // This causes the MsgWaitForMultipleObjectsEx API to return indicating 228 // A WM_* message is available.
230 // that messages are ready for processing (Specifically, mouse messages 229 // If a parent child relationship exists between windows across threads
231 // intended for the child window may appear if the child window has 230 // then their thread inputs are implicitly attached.
232 // capture). 231 // This causes the MsgWaitForMultipleObjectsEx API to return indicating
233 // The subsequent PeekMessages call may fail to return any messages thus 232 // that messages are ready for processing (Specifically, mouse messages
234 // causing us to enter a tight loop at times. 233 // intended for the child window may appear if the child window has
235 // The WaitMessage call below is a workaround to give the child window 234 // capture).
236 // some time to process its input messages. 235 // The subsequent PeekMessages call may fail to return any messages thus
237 MSG msg = {0}; 236 // causing us to enter a tight loop at times.
238 bool has_pending_sent_message = 237 // The code below is a workaround to give the child window
239 (HIWORD(GetQueueStatus(QS_SENDMESSAGE)) & QS_SENDMESSAGE) != 0; 238 // some time to process its input messages by looping back to
240 if (!has_pending_sent_message && 239 // MsgWaitForMultipleObjectsEx above when there are no messages for the
241 !PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE)) { 240 // current thread.
242 WaitMessage(); 241 MSG msg = {0};
242 bool has_pending_sent_message =
243 (HIWORD(GetQueueStatus(QS_SENDMESSAGE)) & QS_SENDMESSAGE) != 0;
244 if (has_pending_sent_message ||
245 PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE)) {
246 return;
247 }
248
249 // We know there are no more messages for this thread because PeekMessage
250 // has returned false. Reset |wait_flags| so that we wait for a *new*
251 // message.
252 wait_flags = 0;
243 } 253 }
244 return; 254
255 DCHECK_NE(WAIT_FAILED, result) << GetLastError();
245 } 256 }
246
247 DCHECK_NE(WAIT_FAILED, result) << GetLastError();
248 } 257 }
249 258
250 void MessagePumpForUI::HandleWorkMessage() { 259 void MessagePumpForUI::HandleWorkMessage() {
251 // If we are being called outside of the context of Run, then don't try to do 260 // If we are being called outside of the context of Run, then don't try to do
252 // any work. This could correspond to a MessageBox call or something of that 261 // any work. This could correspond to a MessageBox call or something of that
253 // sort. 262 // sort.
254 if (!state_) { 263 if (!state_) {
255 // Since we handled a kMsgHaveWork message, we must still update this flag. 264 // Since we handled a kMsgHaveWork message, we must still update this flag.
256 InterlockedExchange(&have_work_, 0); 265 InterlockedExchange(&have_work_, 0);
257 return; 266 return;
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633 642
634 // static 643 // static
635 MessagePumpForIO::IOHandler* MessagePumpForIO::KeyToHandler( 644 MessagePumpForIO::IOHandler* MessagePumpForIO::KeyToHandler(
636 ULONG_PTR key, 645 ULONG_PTR key,
637 bool* has_valid_io_context) { 646 bool* has_valid_io_context) {
638 *has_valid_io_context = ((key & 1) == 0); 647 *has_valid_io_context = ((key & 1) == 0);
639 return reinterpret_cast<IOHandler*>(key & ~static_cast<ULONG_PTR>(1)); 648 return reinterpret_cast<IOHandler*>(key & ~static_cast<ULONG_PTR>(1));
640 } 649 }
641 650
642 } // namespace base 651 } // namespace base
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