Index: src/core/SkBitmapProcShader.h |
diff --git a/src/core/SkBitmapProcShader.h b/src/core/SkBitmapProcShader.h |
index 7a4ddb45ab6587334a99e6ea1cf03ef8c99b49f8..573c04d5f8a93dbd3dd3ac45e7c9e7b1a4ab9ccb 100644 |
--- a/src/core/SkBitmapProcShader.h |
+++ b/src/core/SkBitmapProcShader.h |
@@ -49,10 +49,10 @@ private: |
typedef SkShader INHERITED; |
}; |
-// Commonly used allocator. It currently is only used to allocate up to 2 objects. The total |
+// Commonly used allocator. It currently is only used to allocate up to 3 objects. The total |
// bytes requested is calculated using one of our large shaders plus the size of an Sk3DBlitter |
// in SkDraw.cpp |
-typedef SkSmallAllocator<2, sizeof(SkBitmapProcShader) + sizeof(void*) * 2> SkTBlitterAllocator; |
+typedef SkSmallAllocator<3, sizeof(SkBitmapProcShader) + sizeof(void*) * 2> SkTBlitterAllocator; |
// If alloc is non-NULL, it will be used to allocate the returned SkShader, and MUST outlive |
// the SkShader. |