| Index: src/core/SkBitmapProcShader.h
|
| diff --git a/src/core/SkBitmapProcShader.h b/src/core/SkBitmapProcShader.h
|
| index 7a4ddb45ab6587334a99e6ea1cf03ef8c99b49f8..573c04d5f8a93dbd3dd3ac45e7c9e7b1a4ab9ccb 100644
|
| --- a/src/core/SkBitmapProcShader.h
|
| +++ b/src/core/SkBitmapProcShader.h
|
| @@ -49,10 +49,10 @@ private:
|
| typedef SkShader INHERITED;
|
| };
|
|
|
| -// Commonly used allocator. It currently is only used to allocate up to 2 objects. The total
|
| +// Commonly used allocator. It currently is only used to allocate up to 3 objects. The total
|
| // bytes requested is calculated using one of our large shaders plus the size of an Sk3DBlitter
|
| // in SkDraw.cpp
|
| -typedef SkSmallAllocator<2, sizeof(SkBitmapProcShader) + sizeof(void*) * 2> SkTBlitterAllocator;
|
| +typedef SkSmallAllocator<3, sizeof(SkBitmapProcShader) + sizeof(void*) * 2> SkTBlitterAllocator;
|
|
|
| // If alloc is non-NULL, it will be used to allocate the returned SkShader, and MUST outlive
|
| // the SkShader.
|
|
|