OLD | NEW |
---|---|
1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
10 #include "SkMallocPixelRef.h" | 10 #include "SkMallocPixelRef.h" |
11 #include "SkPaint.h" | 11 #include "SkPaint.h" |
12 #include "SkScalar.h" | 12 #include "SkScalar.h" |
13 #include "SkShader.h" | 13 #include "SkShader.h" |
14 #include "SkWriteBuffer.h" | 14 #include "SkWriteBuffer.h" |
15 | 15 |
16 SkShader::SkShader() { | 16 SkShaderGenerator::SkShaderGenerator() { |
17 fLocalMatrix.reset(); | 17 fLocalMatrix.reset(); |
18 SkDEBUGCODE(fInSetContext = false;) | |
19 } | 18 } |
20 | 19 |
21 SkShader::SkShader(SkReadBuffer& buffer) | 20 SkShaderGenerator::SkShaderGenerator(SkReadBuffer& buffer) |
22 : INHERITED(buffer) { | 21 : INHERITED(buffer) { |
23 if (buffer.readBool()) { | 22 if (buffer.readBool()) { |
24 buffer.readMatrix(&fLocalMatrix); | 23 buffer.readMatrix(&fLocalMatrix); |
25 } else { | 24 } else { |
26 fLocalMatrix.reset(); | 25 fLocalMatrix.reset(); |
27 } | 26 } |
28 | |
29 SkDEBUGCODE(fInSetContext = false;) | |
30 } | 27 } |
31 | 28 |
32 SkShader::~SkShader() { | 29 SkShaderGenerator::~SkShaderGenerator() { |
33 SkASSERT(!fInSetContext); | |
34 } | 30 } |
35 | 31 |
36 void SkShader::flatten(SkWriteBuffer& buffer) const { | 32 void SkShaderGenerator::flatten(SkWriteBuffer& buffer) const { |
37 this->INHERITED::flatten(buffer); | 33 this->INHERITED::flatten(buffer); |
38 bool hasLocalM = this->hasLocalMatrix(); | 34 bool hasLocalM = this->hasLocalMatrix(); |
39 buffer.writeBool(hasLocalM); | 35 buffer.writeBool(hasLocalM); |
40 if (hasLocalM) { | 36 if (hasLocalM) { |
41 buffer.writeMatrix(fLocalMatrix); | 37 buffer.writeMatrix(fLocalMatrix); |
42 } | 38 } |
43 } | 39 } |
44 | 40 |
45 bool SkShader::setContext(const SkBitmap& device, | 41 bool SkShaderGenerator::validContext(const SkBitmap& device, |
46 const SkPaint& paint, | 42 const SkPaint& paint, |
47 const SkMatrix& matrix) { | 43 const SkMatrix& matrix) const |
48 SkASSERT(!this->setContextHasBeenCalled()); | 44 { |
49 | |
50 const SkMatrix* m = &matrix; | 45 const SkMatrix* m = &matrix; |
51 SkMatrix total; | 46 SkMatrix total; |
52 | 47 |
53 fPaintAlpha = paint.getAlpha(); | |
54 if (this->hasLocalMatrix()) { | 48 if (this->hasLocalMatrix()) { |
55 total.setConcat(matrix, this->getLocalMatrix()); | 49 total.setConcat(matrix, this->getLocalMatrix()); |
56 m = &total; | 50 m = &total; |
57 } | 51 } |
58 if (m->invert(&fTotalInverse)) { | 52 if (m->invert(&fTotalInverse)) { |
59 fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse); | 53 fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse); |
Dominik Grewe
2014/03/14 16:00:40
These variables should be temporary rather than me
scroggo
2014/03/17 15:11:56
Oh yes, of course.
| |
60 SkDEBUGCODE(fInSetContext = true;) | |
61 return true; | 54 return true; |
62 } | 55 } |
63 return false; | 56 return false; |
64 } | 57 } |
65 | 58 |
66 void SkShader::endContext() { | 59 SkShaderGenerator::ShaderImpl::ShaderImpl( |
67 SkASSERT(fInSetContext); | 60 const SkShaderGenerator& shader, const SkBitmap& unused, |
68 SkDEBUGCODE(fInSetContext = false;) | 61 const SkPaint& paint const SkMatrix& matrix) |
62 : fShader(shader) | |
63 { | |
64 SkASSERT(fShader.validContext(device, paint, matrix)); | |
65 | |
66 const SkMatrix* m = &matrix; | |
67 SkMatrix total; | |
68 | |
69 fPaintAlpha = paint.getAlpha(); | |
70 if (fShader.hasLocalMatrix()) { | |
71 total.setConcat(matrix, fShader.getLocalMatrix()); | |
72 m = &total; | |
73 } | |
74 // If this fails, SkShaderGenerator::validContext was not called. | |
75 SkAssertResult(m->invert(&fTotalInverse)); | |
76 fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse); | |
69 } | 77 } |
70 | 78 |
71 SkShader::ShadeProc SkShader::asAShadeProc(void** ctx) { | 79 SkShaderGenerator::ShadeProc SkShaderGenerator::asAShadeProc(void** ctx) { |
72 return NULL; | 80 return NULL; |
73 } | 81 } |
74 | 82 |
75 #include "SkColorPriv.h" | 83 #include "SkColorPriv.h" |
76 | 84 |
77 void SkShader::shadeSpan16(int x, int y, uint16_t span16[], int count) { | 85 void ShaderImpl::shadeSpan16(int x, int y, uint16_t span16[], int count) { |
78 SkASSERT(span16); | 86 SkASSERT(span16); |
79 SkASSERT(count > 0); | 87 SkASSERT(count > 0); |
80 SkASSERT(this->canCallShadeSpan16()); | 88 SkASSERT(this->canCallShadeSpan16()); |
81 | 89 |
82 // basically, if we get here, the subclass screwed up | 90 // basically, if we get here, the subclass screwed up |
83 SkDEBUGFAIL("kHasSpan16 flag is set, but shadeSpan16() not implemented"); | 91 SkDEBUGFAIL("kHasSpan16 flag is set, but shadeSpan16() not implemented"); |
84 } | 92 } |
85 | 93 |
86 #define kTempColorQuadCount 6 // balance between speed (larger) and saving sta ck-space | 94 #define kTempColorQuadCount 6 // balance between speed (larger) and saving sta ck-space |
87 #define kTempColorCount (kTempColorQuadCount << 2) | 95 #define kTempColorCount (kTempColorQuadCount << 2) |
88 | 96 |
89 #ifdef SK_CPU_BENDIAN | 97 #ifdef SK_CPU_BENDIAN |
90 #define SkU32BitShiftToByteOffset(shift) (3 - ((shift) >> 3)) | 98 #define SkU32BitShiftToByteOffset(shift) (3 - ((shift) >> 3)) |
91 #else | 99 #else |
92 #define SkU32BitShiftToByteOffset(shift) ((shift) >> 3) | 100 #define SkU32BitShiftToByteOffset(shift) ((shift) >> 3) |
93 #endif | 101 #endif |
94 | 102 |
95 void SkShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) { | 103 void ShaderImpl::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) { |
96 SkASSERT(count > 0); | 104 SkASSERT(count > 0); |
97 | 105 |
98 SkPMColor colors[kTempColorCount]; | 106 SkPMColor colors[kTempColorCount]; |
99 | 107 |
100 while ((count -= kTempColorCount) >= 0) { | 108 while ((count -= kTempColorCount) >= 0) { |
101 this->shadeSpan(x, y, colors, kTempColorCount); | 109 this->shadeSpan(x, y, colors, kTempColorCount); |
102 x += kTempColorCount; | 110 x += kTempColorCount; |
103 | 111 |
104 const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset (SK_A32_SHIFT); | 112 const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset (SK_A32_SHIFT); |
105 int quads = kTempColorQuadCount; | 113 int quads = kTempColorQuadCount; |
(...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
139 | 147 |
140 const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset (SK_A32_SHIFT); | 148 const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset (SK_A32_SHIFT); |
141 do { | 149 do { |
142 *alpha++ = *srcA; | 150 *alpha++ = *srcA; |
143 srcA += 4; | 151 srcA += 4; |
144 } while (--n != 0); | 152 } while (--n != 0); |
145 } while (count > 0); | 153 } while (count > 0); |
146 #endif | 154 #endif |
147 } | 155 } |
148 | 156 |
149 SkShader::MatrixClass SkShader::ComputeMatrixClass(const SkMatrix& mat) { | 157 SkShaderGenerator::ShaderImpl::MatrixClass |
158 SkShaderGenerator::ShaderImpl::ComputeMatrixClass(const SkMatrix& mat) { | |
150 MatrixClass mc = kLinear_MatrixClass; | 159 MatrixClass mc = kLinear_MatrixClass; |
151 | 160 |
152 if (mat.hasPerspective()) { | 161 if (mat.hasPerspective()) { |
153 if (mat.fixedStepInX(0, NULL, NULL)) { | 162 if (mat.fixedStepInX(0, NULL, NULL)) { |
154 mc = kFixedStepInX_MatrixClass; | 163 mc = kFixedStepInX_MatrixClass; |
155 } else { | 164 } else { |
156 mc = kPerspective_MatrixClass; | 165 mc = kPerspective_MatrixClass; |
157 } | 166 } |
158 } | 167 } |
159 return mc; | 168 return mc; |
160 } | 169 } |
161 | 170 |
162 ////////////////////////////////////////////////////////////////////////////// | 171 ////////////////////////////////////////////////////////////////////////////// |
163 | 172 |
164 SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*, | 173 SkShaderGenerator::BitmapType SkShaderGenerator::asABitmap(SkBitmap*, SkMatrix*, |
165 TileMode*) const { | 174 TileMode*) const { |
166 return kNone_BitmapType; | 175 return kNone_BitmapType; |
167 } | 176 } |
168 | 177 |
169 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { | 178 SkShaderGenerator::GradientType SkShaderGenerator::asAGradient(GradientInfo* inf o) const { |
170 return kNone_GradientType; | 179 return kNone_GradientType; |
171 } | 180 } |
172 | 181 |
173 GrEffectRef* SkShader::asNewEffect(GrContext*, const SkPaint&) const { | 182 GrEffectRef* SkShaderGenerator::asNewEffect(GrContext*, const SkPaint&) const { |
174 return NULL; | 183 return NULL; |
175 } | 184 } |
176 | 185 |
177 SkShader* SkShader::CreateBitmapShader(const SkBitmap& src, | 186 SkShaderGenerator* SkShaderGenerator::CreateBitmapShader(const SkBitmap& src, |
178 TileMode tmx, TileMode tmy) { | 187 TileMode tmx, TileMode tmy) { |
179 return ::CreateBitmapShader(src, tmx, tmy, NULL); | 188 return ::CreateBitmapShader(src, tmx, tmy, NULL); |
180 } | 189 } |
181 | 190 |
182 #ifdef SK_DEVELOPER | 191 #ifdef SK_DEVELOPER |
183 void SkShader::toString(SkString* str) const { | 192 void SkShaderGenerator::toString(SkString* str) const { |
184 if (this->hasLocalMatrix()) { | 193 if (this->hasLocalMatrix()) { |
185 str->append(" "); | 194 str->append(" "); |
186 this->getLocalMatrix().toString(str); | 195 this->getLocalMatrix().toString(str); |
187 } | 196 } |
188 } | 197 } |
189 #endif | 198 #endif |
190 | 199 |
191 ////////////////////////////////////////////////////////////////////////////// | 200 ////////////////////////////////////////////////////////////////////////////// |
192 | 201 |
193 #include "SkColorShader.h" | 202 #include "SkColorShader.h" |
194 #include "SkUtils.h" | 203 #include "SkUtils.h" |
195 | 204 |
196 SkColorShader::SkColorShader() { | 205 SkColorShader::SkColorShader() |
197 fFlags = 0; | 206 : fColor() |
198 fInheritColor = true; | 207 , fInheritColor(true) { |
199 } | 208 } |
200 | 209 |
201 SkColorShader::SkColorShader(SkColor c) { | 210 SkColorShader::SkColorShader(SkColor c) |
202 fFlags = 0; | 211 : fColor(c) |
203 fColor = c; | 212 , fInheritColor(false) { |
204 fInheritColor = false; | |
205 } | 213 } |
206 | 214 |
207 SkColorShader::~SkColorShader() {} | |
208 | |
209 bool SkColorShader::isOpaque() const { | 215 bool SkColorShader::isOpaque() const { |
210 if (fInheritColor) { | 216 if (fInheritColor) { |
211 return true; // using paint's alpha | 217 return true; // using paint's alpha |
212 } | 218 } |
213 return SkColorGetA(fColor) == 255; | 219 return SkColorGetA(fColor) == 255; |
214 } | 220 } |
215 | 221 |
216 SkColorShader::SkColorShader(SkReadBuffer& b) : INHERITED(b) { | 222 SkColorShader* SkColorShader::CreateProc(SkReadBuffer& b) { |
217 fFlags = 0; // computed in setContext | 223 if (b.readBool()) { |
218 | 224 return SkNEW(SkColorShader); |
219 fInheritColor = b.readBool(); | |
220 if (fInheritColor) { | |
221 return; | |
222 } | 225 } |
223 fColor = b.readColor(); | 226 return SkNEW_ARGS(SkColorShader, (b.readColor())); |
224 } | 227 } |
225 | 228 |
226 void SkColorShader::flatten(SkWriteBuffer& buffer) const { | 229 void SkColorShader::flatten(SkWriteBuffer& buffer) const { |
227 this->INHERITED::flatten(buffer); | 230 this->INHERITED::flatten(buffer); |
228 buffer.writeBool(fInheritColor); | 231 buffer.writeBool(fInheritColor); |
229 if (fInheritColor) { | 232 if (fInheritColor) { |
230 return; | 233 return; |
231 } | 234 } |
232 buffer.writeColor(fColor); | 235 buffer.writeColor(fColor); |
233 } | 236 } |
234 | 237 |
235 uint32_t SkColorShader::getFlags() { | 238 uint32_t SkColorShader::CSImpl::getFlags() { |
236 return fFlags; | 239 return fFlags; |
237 } | 240 } |
238 | 241 |
239 uint8_t SkColorShader::getSpan16Alpha() const { | 242 uint8_t SkColorShader::CSImpl::getSpan16Alpha() const { |
240 return SkGetPackedA32(fPMColor); | 243 return SkGetPackedA32(fPMColor); |
241 } | 244 } |
242 | 245 |
243 bool SkColorShader::setContext(const SkBitmap& device, const SkPaint& paint, | 246 SkColorShader::CSImpl* SkColorShader::createShaderImpl(const SkBitmap& device, |
244 const SkMatrix& matrix) { | 247 const SkPaint& paint, |
245 if (!this->INHERITED::setContext(device, paint, matrix)) { | 248 const SkMatrix& matrix, |
246 return false; | 249 void* storage) const |
250 { | |
251 SkASSERT(this->contextValid(device, paint, matrix)); | |
Dominik Grewe
2014/03/14 16:00:40
Could we just call validContext() here and return
scroggo
2014/03/17 15:11:56
The problem with that is that SkSmallAllocator has
Dominik Grewe
2014/03/17 16:07:07
Good point. Not sure which way is best. If we have
| |
252 | |
253 return SkNEW_ARGS(SkColorShader::CSImpl, (*this, device, paint, matrix)); | |
254 } | |
255 | |
256 SkColorShader::CSImpl::CSImpl(const SkColorShader& shader, const SkBitmap& devic e, | |
257 const SkPaint& paint, const SkMatrix& matrix) | |
258 : INHERITED(shader, device, paint, matrix) | |
259 { | |
260 unsigned a; | |
261 | |
262 SkColor color | |
263 if (shader.fInheritColor) { | |
264 color = paint.getColor(); | |
265 a = SkColorGetA(color); | |
266 } else { | |
267 color = shader.fColor; | |
268 a = SkAlphaMul(SkColorGetA(color), SkAlpha255To256(paint.getAlpha())); | |
247 } | 269 } |
248 | 270 |
249 unsigned a; | 271 unsigned r = SkColorGetR(color); |
250 | 272 unsigned g = SkColorGetG(color); |
251 if (fInheritColor) { | 273 unsigned b = SkColorGetB(cnolor); |
252 fColor = paint.getColor(); | |
253 a = SkColorGetA(fColor); | |
254 } else { | |
255 a = SkAlphaMul(SkColorGetA(fColor), SkAlpha255To256(paint.getAlpha())); | |
256 } | |
257 | |
258 unsigned r = SkColorGetR(fColor); | |
259 unsigned g = SkColorGetG(fColor); | |
260 unsigned b = SkColorGetB(fColor); | |
261 | 274 |
262 // we want this before we apply any alpha | 275 // we want this before we apply any alpha |
263 fColor16 = SkPack888ToRGB16(r, g, b); | 276 fColor16 = SkPack888ToRGB16(r, g, b); |
264 | 277 |
265 if (a != 255) { | 278 if (a != 255) { |
266 r = SkMulDiv255Round(r, a); | 279 r = SkMulDiv255Round(r, a); |
267 g = SkMulDiv255Round(g, a); | 280 g = SkMulDiv255Round(g, a); |
268 b = SkMulDiv255Round(b, a); | 281 b = SkMulDiv255Round(b, a); |
269 } | 282 } |
270 fPMColor = SkPackARGB32(a, r, g, b); | 283 fPMColor = SkPackARGB32(a, r, g, b); |
271 | 284 |
272 fFlags = kConstInY32_Flag; | 285 fFlags = kConstInY32_Flag; |
273 if (255 == a) { | 286 if (255 == a) { |
274 fFlags |= kOpaqueAlpha_Flag; | 287 fFlags |= kOpaqueAlpha_Flag; |
275 if (paint.isDither() == false) { | 288 if (paint.isDither() == false) { |
276 fFlags |= kHasSpan16_Flag; | 289 fFlags |= kHasSpan16_Flag; |
277 } | 290 } |
278 } | 291 } |
279 | 292 |
280 return true; | 293 return true; |
281 } | 294 } |
282 | 295 |
283 void SkColorShader::shadeSpan(int x, int y, SkPMColor span[], int count) { | 296 void SkColorShader::CSImpl::shadeSpan(int x, int y, SkPMColor span[], int count) { |
284 sk_memset32(span, fPMColor, count); | 297 sk_memset32(span, fPMColor, count); |
285 } | 298 } |
286 | 299 |
287 void SkColorShader::shadeSpan16(int x, int y, uint16_t span[], int count) { | 300 void SkColorShader::CSImpl::shadeSpan16(int x, int y, uint16_t span[], int count ) { |
288 sk_memset16(span, fColor16, count); | 301 sk_memset16(span, fColor16, count); |
289 } | 302 } |
290 | 303 |
291 void SkColorShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) { | 304 void SkColorShader::CSImpl::shadeSpanAlpha(int x, int y, uint8_t alpha[], int co unt) { |
292 memset(alpha, SkGetPackedA32(fPMColor), count); | 305 memset(alpha, SkGetPackedA32(fPMColor), count); |
293 } | 306 } |
294 | 307 |
295 // if we had a asAColor method, that would be more efficient... | 308 // if we had a asAColor method, that would be more efficient... |
296 SkShader::BitmapType SkColorShader::asABitmap(SkBitmap* bitmap, SkMatrix* matrix , | 309 SkShaderGenerator::BitmapType SkColorShader::asABitmap(SkBitmap* bitmap, SkMatri x* matrix, |
297 TileMode modes[]) const { | 310 TileMode modes[]) const { |
298 return kNone_BitmapType; | 311 return kNone_BitmapType; |
299 } | 312 } |
300 | 313 |
301 SkShader::GradientType SkColorShader::asAGradient(GradientInfo* info) const { | 314 SkShaderGenerator::GradientType SkColorShader::asAGradient(GradientInfo* info) c onst { |
302 if (info) { | 315 if (info) { |
303 if (info->fColors && info->fColorCount >= 1) { | 316 if (info->fColors && info->fColorCount >= 1) { |
304 info->fColors[0] = fColor; | 317 info->fColors[0] = fColor; |
305 } | 318 } |
306 info->fColorCount = 1; | 319 info->fColorCount = 1; |
307 info->fTileMode = SkShader::kRepeat_TileMode; | 320 info->fTileMode = SkShaderGenerator::kRepeat_TileMode; |
308 } | 321 } |
309 return kColor_GradientType; | 322 return kColor_GradientType; |
310 } | 323 } |
311 | 324 |
312 #ifdef SK_DEVELOPER | 325 #ifdef SK_DEVELOPER |
313 void SkColorShader::toString(SkString* str) const { | 326 void SkColorShader::toString(SkString* str) const { |
314 str->append("SkColorShader: ("); | 327 str->append("SkColorShader: ("); |
315 | 328 |
316 if (fInheritColor) { | 329 if (fInheritColor) { |
317 str->append("Color: inherited from paint"); | 330 str->append("Color: inherited from paint"); |
318 } else { | 331 } else { |
319 str->append("Color: "); | 332 str->append("Color: "); |
320 str->appendHex(fColor); | 333 str->appendHex(fColor); |
321 } | 334 } |
322 | 335 |
323 this->INHERITED::toString(str); | 336 this->INHERITED::toString(str); |
324 | 337 |
325 str->append(")"); | 338 str->append(")"); |
326 } | 339 } |
327 #endif | 340 #endif |
328 | 341 |
329 /////////////////////////////////////////////////////////////////////////////// | 342 /////////////////////////////////////////////////////////////////////////////// |
330 | 343 |
331 #include "SkEmptyShader.h" | 344 #include "SkEmptyShader.h" |
332 | 345 |
333 uint32_t SkEmptyShader::getFlags() { return 0; } | |
334 uint8_t SkEmptyShader::getSpan16Alpha() const { return 0; } | |
335 | |
336 bool SkEmptyShader::setContext(const SkBitmap&, const SkPaint&, | |
337 const SkMatrix&) { return false; } | |
338 | |
339 void SkEmptyShader::shadeSpan(int x, int y, SkPMColor span[], int count) { | |
340 SkDEBUGFAIL("should never get called, since setContext() returned false"); | |
341 } | |
342 | |
343 void SkEmptyShader::shadeSpan16(int x, int y, uint16_t span[], int count) { | |
344 SkDEBUGFAIL("should never get called, since setContext() returned false"); | |
345 } | |
346 | |
347 void SkEmptyShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) { | |
348 SkDEBUGFAIL("should never get called, since setContext() returned false"); | |
349 } | |
350 | |
351 #ifdef SK_DEVELOPER | 346 #ifdef SK_DEVELOPER |
352 void SkEmptyShader::toString(SkString* str) const { | 347 void SkEmptyShader::toString(SkString* str) const { |
353 str->append("SkEmptyShader: ("); | 348 str->append("SkEmptyShader: ("); |
354 | 349 |
355 this->INHERITED::toString(str); | 350 this->INHERITED::toString(str); |
356 | 351 |
357 str->append(")"); | 352 str->append(")"); |
358 } | 353 } |
359 #endif | 354 #endif |
OLD | NEW |