Chromium Code Reviews| OLD | NEW |
|---|---|
| 1 /* | 1 /* |
| 2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
| 9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
| 10 #include "SkMallocPixelRef.h" | 10 #include "SkMallocPixelRef.h" |
| 11 #include "SkPaint.h" | 11 #include "SkPaint.h" |
| 12 #include "SkScalar.h" | 12 #include "SkScalar.h" |
| 13 #include "SkShader.h" | 13 #include "SkShader.h" |
| 14 #include "SkWriteBuffer.h" | 14 #include "SkWriteBuffer.h" |
| 15 | 15 |
| 16 SkShader::SkShader() { | 16 SkShaderGenerator::SkShaderGenerator() { |
| 17 fLocalMatrix.reset(); | 17 fLocalMatrix.reset(); |
| 18 SkDEBUGCODE(fInSetContext = false;) | |
| 19 } | 18 } |
| 20 | 19 |
| 21 SkShader::SkShader(SkReadBuffer& buffer) | 20 SkShaderGenerator::SkShaderGenerator(SkReadBuffer& buffer) |
| 22 : INHERITED(buffer) { | 21 : INHERITED(buffer) { |
| 23 if (buffer.readBool()) { | 22 if (buffer.readBool()) { |
| 24 buffer.readMatrix(&fLocalMatrix); | 23 buffer.readMatrix(&fLocalMatrix); |
| 25 } else { | 24 } else { |
| 26 fLocalMatrix.reset(); | 25 fLocalMatrix.reset(); |
| 27 } | 26 } |
| 28 | |
| 29 SkDEBUGCODE(fInSetContext = false;) | |
| 30 } | 27 } |
| 31 | 28 |
| 32 SkShader::~SkShader() { | 29 SkShaderGenerator::~SkShaderGenerator() { |
| 33 SkASSERT(!fInSetContext); | |
| 34 } | 30 } |
| 35 | 31 |
| 36 void SkShader::flatten(SkWriteBuffer& buffer) const { | 32 void SkShaderGenerator::flatten(SkWriteBuffer& buffer) const { |
| 37 this->INHERITED::flatten(buffer); | 33 this->INHERITED::flatten(buffer); |
| 38 bool hasLocalM = this->hasLocalMatrix(); | 34 bool hasLocalM = this->hasLocalMatrix(); |
| 39 buffer.writeBool(hasLocalM); | 35 buffer.writeBool(hasLocalM); |
| 40 if (hasLocalM) { | 36 if (hasLocalM) { |
| 41 buffer.writeMatrix(fLocalMatrix); | 37 buffer.writeMatrix(fLocalMatrix); |
| 42 } | 38 } |
| 43 } | 39 } |
| 44 | 40 |
| 45 bool SkShader::setContext(const SkBitmap& device, | 41 bool SkShaderGenerator::validContext(const SkBitmap& device, |
| 46 const SkPaint& paint, | 42 const SkPaint& paint, |
| 47 const SkMatrix& matrix) { | 43 const SkMatrix& matrix) const |
| 48 SkASSERT(!this->setContextHasBeenCalled()); | 44 { |
| 49 | |
| 50 const SkMatrix* m = &matrix; | 45 const SkMatrix* m = &matrix; |
| 51 SkMatrix total; | 46 SkMatrix total; |
| 52 | 47 |
| 53 fPaintAlpha = paint.getAlpha(); | |
| 54 if (this->hasLocalMatrix()) { | 48 if (this->hasLocalMatrix()) { |
| 55 total.setConcat(matrix, this->getLocalMatrix()); | 49 total.setConcat(matrix, this->getLocalMatrix()); |
| 56 m = &total; | 50 m = &total; |
| 57 } | 51 } |
| 58 if (m->invert(&fTotalInverse)) { | 52 if (m->invert(&fTotalInverse)) { |
| 59 fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse); | 53 fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse); |
|
Dominik Grewe
2014/03/14 16:00:40
These variables should be temporary rather than me
scroggo
2014/03/17 15:11:56
Oh yes, of course.
| |
| 60 SkDEBUGCODE(fInSetContext = true;) | |
| 61 return true; | 54 return true; |
| 62 } | 55 } |
| 63 return false; | 56 return false; |
| 64 } | 57 } |
| 65 | 58 |
| 66 void SkShader::endContext() { | 59 SkShaderGenerator::ShaderImpl::ShaderImpl( |
| 67 SkASSERT(fInSetContext); | 60 const SkShaderGenerator& shader, const SkBitmap& unused, |
| 68 SkDEBUGCODE(fInSetContext = false;) | 61 const SkPaint& paint const SkMatrix& matrix) |
| 62 : fShader(shader) | |
| 63 { | |
| 64 SkASSERT(fShader.validContext(device, paint, matrix)); | |
| 65 | |
| 66 const SkMatrix* m = &matrix; | |
| 67 SkMatrix total; | |
| 68 | |
| 69 fPaintAlpha = paint.getAlpha(); | |
| 70 if (fShader.hasLocalMatrix()) { | |
| 71 total.setConcat(matrix, fShader.getLocalMatrix()); | |
| 72 m = &total; | |
| 73 } | |
| 74 // If this fails, SkShaderGenerator::validContext was not called. | |
| 75 SkAssertResult(m->invert(&fTotalInverse)); | |
| 76 fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse); | |
| 69 } | 77 } |
| 70 | 78 |
| 71 SkShader::ShadeProc SkShader::asAShadeProc(void** ctx) { | 79 SkShaderGenerator::ShadeProc SkShaderGenerator::asAShadeProc(void** ctx) { |
| 72 return NULL; | 80 return NULL; |
| 73 } | 81 } |
| 74 | 82 |
| 75 #include "SkColorPriv.h" | 83 #include "SkColorPriv.h" |
| 76 | 84 |
| 77 void SkShader::shadeSpan16(int x, int y, uint16_t span16[], int count) { | 85 void ShaderImpl::shadeSpan16(int x, int y, uint16_t span16[], int count) { |
| 78 SkASSERT(span16); | 86 SkASSERT(span16); |
| 79 SkASSERT(count > 0); | 87 SkASSERT(count > 0); |
| 80 SkASSERT(this->canCallShadeSpan16()); | 88 SkASSERT(this->canCallShadeSpan16()); |
| 81 | 89 |
| 82 // basically, if we get here, the subclass screwed up | 90 // basically, if we get here, the subclass screwed up |
| 83 SkDEBUGFAIL("kHasSpan16 flag is set, but shadeSpan16() not implemented"); | 91 SkDEBUGFAIL("kHasSpan16 flag is set, but shadeSpan16() not implemented"); |
| 84 } | 92 } |
| 85 | 93 |
| 86 #define kTempColorQuadCount 6 // balance between speed (larger) and saving sta ck-space | 94 #define kTempColorQuadCount 6 // balance between speed (larger) and saving sta ck-space |
| 87 #define kTempColorCount (kTempColorQuadCount << 2) | 95 #define kTempColorCount (kTempColorQuadCount << 2) |
| 88 | 96 |
| 89 #ifdef SK_CPU_BENDIAN | 97 #ifdef SK_CPU_BENDIAN |
| 90 #define SkU32BitShiftToByteOffset(shift) (3 - ((shift) >> 3)) | 98 #define SkU32BitShiftToByteOffset(shift) (3 - ((shift) >> 3)) |
| 91 #else | 99 #else |
| 92 #define SkU32BitShiftToByteOffset(shift) ((shift) >> 3) | 100 #define SkU32BitShiftToByteOffset(shift) ((shift) >> 3) |
| 93 #endif | 101 #endif |
| 94 | 102 |
| 95 void SkShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) { | 103 void ShaderImpl::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) { |
| 96 SkASSERT(count > 0); | 104 SkASSERT(count > 0); |
| 97 | 105 |
| 98 SkPMColor colors[kTempColorCount]; | 106 SkPMColor colors[kTempColorCount]; |
| 99 | 107 |
| 100 while ((count -= kTempColorCount) >= 0) { | 108 while ((count -= kTempColorCount) >= 0) { |
| 101 this->shadeSpan(x, y, colors, kTempColorCount); | 109 this->shadeSpan(x, y, colors, kTempColorCount); |
| 102 x += kTempColorCount; | 110 x += kTempColorCount; |
| 103 | 111 |
| 104 const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset (SK_A32_SHIFT); | 112 const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset (SK_A32_SHIFT); |
| 105 int quads = kTempColorQuadCount; | 113 int quads = kTempColorQuadCount; |
| (...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 139 | 147 |
| 140 const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset (SK_A32_SHIFT); | 148 const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset (SK_A32_SHIFT); |
| 141 do { | 149 do { |
| 142 *alpha++ = *srcA; | 150 *alpha++ = *srcA; |
| 143 srcA += 4; | 151 srcA += 4; |
| 144 } while (--n != 0); | 152 } while (--n != 0); |
| 145 } while (count > 0); | 153 } while (count > 0); |
| 146 #endif | 154 #endif |
| 147 } | 155 } |
| 148 | 156 |
| 149 SkShader::MatrixClass SkShader::ComputeMatrixClass(const SkMatrix& mat) { | 157 SkShaderGenerator::ShaderImpl::MatrixClass |
| 158 SkShaderGenerator::ShaderImpl::ComputeMatrixClass(const SkMatrix& mat) { | |
| 150 MatrixClass mc = kLinear_MatrixClass; | 159 MatrixClass mc = kLinear_MatrixClass; |
| 151 | 160 |
| 152 if (mat.hasPerspective()) { | 161 if (mat.hasPerspective()) { |
| 153 if (mat.fixedStepInX(0, NULL, NULL)) { | 162 if (mat.fixedStepInX(0, NULL, NULL)) { |
| 154 mc = kFixedStepInX_MatrixClass; | 163 mc = kFixedStepInX_MatrixClass; |
| 155 } else { | 164 } else { |
| 156 mc = kPerspective_MatrixClass; | 165 mc = kPerspective_MatrixClass; |
| 157 } | 166 } |
| 158 } | 167 } |
| 159 return mc; | 168 return mc; |
| 160 } | 169 } |
| 161 | 170 |
| 162 ////////////////////////////////////////////////////////////////////////////// | 171 ////////////////////////////////////////////////////////////////////////////// |
| 163 | 172 |
| 164 SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*, | 173 SkShaderGenerator::BitmapType SkShaderGenerator::asABitmap(SkBitmap*, SkMatrix*, |
| 165 TileMode*) const { | 174 TileMode*) const { |
| 166 return kNone_BitmapType; | 175 return kNone_BitmapType; |
| 167 } | 176 } |
| 168 | 177 |
| 169 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { | 178 SkShaderGenerator::GradientType SkShaderGenerator::asAGradient(GradientInfo* inf o) const { |
| 170 return kNone_GradientType; | 179 return kNone_GradientType; |
| 171 } | 180 } |
| 172 | 181 |
| 173 GrEffectRef* SkShader::asNewEffect(GrContext*, const SkPaint&) const { | 182 GrEffectRef* SkShaderGenerator::asNewEffect(GrContext*, const SkPaint&) const { |
| 174 return NULL; | 183 return NULL; |
| 175 } | 184 } |
| 176 | 185 |
| 177 SkShader* SkShader::CreateBitmapShader(const SkBitmap& src, | 186 SkShaderGenerator* SkShaderGenerator::CreateBitmapShader(const SkBitmap& src, |
| 178 TileMode tmx, TileMode tmy) { | 187 TileMode tmx, TileMode tmy) { |
| 179 return ::CreateBitmapShader(src, tmx, tmy, NULL); | 188 return ::CreateBitmapShader(src, tmx, tmy, NULL); |
| 180 } | 189 } |
| 181 | 190 |
| 182 #ifdef SK_DEVELOPER | 191 #ifdef SK_DEVELOPER |
| 183 void SkShader::toString(SkString* str) const { | 192 void SkShaderGenerator::toString(SkString* str) const { |
| 184 if (this->hasLocalMatrix()) { | 193 if (this->hasLocalMatrix()) { |
| 185 str->append(" "); | 194 str->append(" "); |
| 186 this->getLocalMatrix().toString(str); | 195 this->getLocalMatrix().toString(str); |
| 187 } | 196 } |
| 188 } | 197 } |
| 189 #endif | 198 #endif |
| 190 | 199 |
| 191 ////////////////////////////////////////////////////////////////////////////// | 200 ////////////////////////////////////////////////////////////////////////////// |
| 192 | 201 |
| 193 #include "SkColorShader.h" | 202 #include "SkColorShader.h" |
| 194 #include "SkUtils.h" | 203 #include "SkUtils.h" |
| 195 | 204 |
| 196 SkColorShader::SkColorShader() { | 205 SkColorShader::SkColorShader() |
| 197 fFlags = 0; | 206 : fColor() |
| 198 fInheritColor = true; | 207 , fInheritColor(true) { |
| 199 } | 208 } |
| 200 | 209 |
| 201 SkColorShader::SkColorShader(SkColor c) { | 210 SkColorShader::SkColorShader(SkColor c) |
| 202 fFlags = 0; | 211 : fColor(c) |
| 203 fColor = c; | 212 , fInheritColor(false) { |
| 204 fInheritColor = false; | |
| 205 } | 213 } |
| 206 | 214 |
| 207 SkColorShader::~SkColorShader() {} | |
| 208 | |
| 209 bool SkColorShader::isOpaque() const { | 215 bool SkColorShader::isOpaque() const { |
| 210 if (fInheritColor) { | 216 if (fInheritColor) { |
| 211 return true; // using paint's alpha | 217 return true; // using paint's alpha |
| 212 } | 218 } |
| 213 return SkColorGetA(fColor) == 255; | 219 return SkColorGetA(fColor) == 255; |
| 214 } | 220 } |
| 215 | 221 |
| 216 SkColorShader::SkColorShader(SkReadBuffer& b) : INHERITED(b) { | 222 SkColorShader* SkColorShader::CreateProc(SkReadBuffer& b) { |
| 217 fFlags = 0; // computed in setContext | 223 if (b.readBool()) { |
| 218 | 224 return SkNEW(SkColorShader); |
| 219 fInheritColor = b.readBool(); | |
| 220 if (fInheritColor) { | |
| 221 return; | |
| 222 } | 225 } |
| 223 fColor = b.readColor(); | 226 return SkNEW_ARGS(SkColorShader, (b.readColor())); |
| 224 } | 227 } |
| 225 | 228 |
| 226 void SkColorShader::flatten(SkWriteBuffer& buffer) const { | 229 void SkColorShader::flatten(SkWriteBuffer& buffer) const { |
| 227 this->INHERITED::flatten(buffer); | 230 this->INHERITED::flatten(buffer); |
| 228 buffer.writeBool(fInheritColor); | 231 buffer.writeBool(fInheritColor); |
| 229 if (fInheritColor) { | 232 if (fInheritColor) { |
| 230 return; | 233 return; |
| 231 } | 234 } |
| 232 buffer.writeColor(fColor); | 235 buffer.writeColor(fColor); |
| 233 } | 236 } |
| 234 | 237 |
| 235 uint32_t SkColorShader::getFlags() { | 238 uint32_t SkColorShader::CSImpl::getFlags() { |
| 236 return fFlags; | 239 return fFlags; |
| 237 } | 240 } |
| 238 | 241 |
| 239 uint8_t SkColorShader::getSpan16Alpha() const { | 242 uint8_t SkColorShader::CSImpl::getSpan16Alpha() const { |
| 240 return SkGetPackedA32(fPMColor); | 243 return SkGetPackedA32(fPMColor); |
| 241 } | 244 } |
| 242 | 245 |
| 243 bool SkColorShader::setContext(const SkBitmap& device, const SkPaint& paint, | 246 SkColorShader::CSImpl* SkColorShader::createShaderImpl(const SkBitmap& device, |
| 244 const SkMatrix& matrix) { | 247 const SkPaint& paint, |
| 245 if (!this->INHERITED::setContext(device, paint, matrix)) { | 248 const SkMatrix& matrix, |
| 246 return false; | 249 void* storage) const |
| 250 { | |
| 251 SkASSERT(this->contextValid(device, paint, matrix)); | |
|
Dominik Grewe
2014/03/14 16:00:40
Could we just call validContext() here and return
scroggo
2014/03/17 15:11:56
The problem with that is that SkSmallAllocator has
Dominik Grewe
2014/03/17 16:07:07
Good point. Not sure which way is best. If we have
| |
| 252 | |
| 253 return SkNEW_ARGS(SkColorShader::CSImpl, (*this, device, paint, matrix)); | |
| 254 } | |
| 255 | |
| 256 SkColorShader::CSImpl::CSImpl(const SkColorShader& shader, const SkBitmap& devic e, | |
| 257 const SkPaint& paint, const SkMatrix& matrix) | |
| 258 : INHERITED(shader, device, paint, matrix) | |
| 259 { | |
| 260 unsigned a; | |
| 261 | |
| 262 SkColor color | |
| 263 if (shader.fInheritColor) { | |
| 264 color = paint.getColor(); | |
| 265 a = SkColorGetA(color); | |
| 266 } else { | |
| 267 color = shader.fColor; | |
| 268 a = SkAlphaMul(SkColorGetA(color), SkAlpha255To256(paint.getAlpha())); | |
| 247 } | 269 } |
| 248 | 270 |
| 249 unsigned a; | 271 unsigned r = SkColorGetR(color); |
| 250 | 272 unsigned g = SkColorGetG(color); |
| 251 if (fInheritColor) { | 273 unsigned b = SkColorGetB(cnolor); |
| 252 fColor = paint.getColor(); | |
| 253 a = SkColorGetA(fColor); | |
| 254 } else { | |
| 255 a = SkAlphaMul(SkColorGetA(fColor), SkAlpha255To256(paint.getAlpha())); | |
| 256 } | |
| 257 | |
| 258 unsigned r = SkColorGetR(fColor); | |
| 259 unsigned g = SkColorGetG(fColor); | |
| 260 unsigned b = SkColorGetB(fColor); | |
| 261 | 274 |
| 262 // we want this before we apply any alpha | 275 // we want this before we apply any alpha |
| 263 fColor16 = SkPack888ToRGB16(r, g, b); | 276 fColor16 = SkPack888ToRGB16(r, g, b); |
| 264 | 277 |
| 265 if (a != 255) { | 278 if (a != 255) { |
| 266 r = SkMulDiv255Round(r, a); | 279 r = SkMulDiv255Round(r, a); |
| 267 g = SkMulDiv255Round(g, a); | 280 g = SkMulDiv255Round(g, a); |
| 268 b = SkMulDiv255Round(b, a); | 281 b = SkMulDiv255Round(b, a); |
| 269 } | 282 } |
| 270 fPMColor = SkPackARGB32(a, r, g, b); | 283 fPMColor = SkPackARGB32(a, r, g, b); |
| 271 | 284 |
| 272 fFlags = kConstInY32_Flag; | 285 fFlags = kConstInY32_Flag; |
| 273 if (255 == a) { | 286 if (255 == a) { |
| 274 fFlags |= kOpaqueAlpha_Flag; | 287 fFlags |= kOpaqueAlpha_Flag; |
| 275 if (paint.isDither() == false) { | 288 if (paint.isDither() == false) { |
| 276 fFlags |= kHasSpan16_Flag; | 289 fFlags |= kHasSpan16_Flag; |
| 277 } | 290 } |
| 278 } | 291 } |
| 279 | 292 |
| 280 return true; | 293 return true; |
| 281 } | 294 } |
| 282 | 295 |
| 283 void SkColorShader::shadeSpan(int x, int y, SkPMColor span[], int count) { | 296 void SkColorShader::CSImpl::shadeSpan(int x, int y, SkPMColor span[], int count) { |
| 284 sk_memset32(span, fPMColor, count); | 297 sk_memset32(span, fPMColor, count); |
| 285 } | 298 } |
| 286 | 299 |
| 287 void SkColorShader::shadeSpan16(int x, int y, uint16_t span[], int count) { | 300 void SkColorShader::CSImpl::shadeSpan16(int x, int y, uint16_t span[], int count ) { |
| 288 sk_memset16(span, fColor16, count); | 301 sk_memset16(span, fColor16, count); |
| 289 } | 302 } |
| 290 | 303 |
| 291 void SkColorShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) { | 304 void SkColorShader::CSImpl::shadeSpanAlpha(int x, int y, uint8_t alpha[], int co unt) { |
| 292 memset(alpha, SkGetPackedA32(fPMColor), count); | 305 memset(alpha, SkGetPackedA32(fPMColor), count); |
| 293 } | 306 } |
| 294 | 307 |
| 295 // if we had a asAColor method, that would be more efficient... | 308 // if we had a asAColor method, that would be more efficient... |
| 296 SkShader::BitmapType SkColorShader::asABitmap(SkBitmap* bitmap, SkMatrix* matrix , | 309 SkShaderGenerator::BitmapType SkColorShader::asABitmap(SkBitmap* bitmap, SkMatri x* matrix, |
| 297 TileMode modes[]) const { | 310 TileMode modes[]) const { |
| 298 return kNone_BitmapType; | 311 return kNone_BitmapType; |
| 299 } | 312 } |
| 300 | 313 |
| 301 SkShader::GradientType SkColorShader::asAGradient(GradientInfo* info) const { | 314 SkShaderGenerator::GradientType SkColorShader::asAGradient(GradientInfo* info) c onst { |
| 302 if (info) { | 315 if (info) { |
| 303 if (info->fColors && info->fColorCount >= 1) { | 316 if (info->fColors && info->fColorCount >= 1) { |
| 304 info->fColors[0] = fColor; | 317 info->fColors[0] = fColor; |
| 305 } | 318 } |
| 306 info->fColorCount = 1; | 319 info->fColorCount = 1; |
| 307 info->fTileMode = SkShader::kRepeat_TileMode; | 320 info->fTileMode = SkShaderGenerator::kRepeat_TileMode; |
| 308 } | 321 } |
| 309 return kColor_GradientType; | 322 return kColor_GradientType; |
| 310 } | 323 } |
| 311 | 324 |
| 312 #ifdef SK_DEVELOPER | 325 #ifdef SK_DEVELOPER |
| 313 void SkColorShader::toString(SkString* str) const { | 326 void SkColorShader::toString(SkString* str) const { |
| 314 str->append("SkColorShader: ("); | 327 str->append("SkColorShader: ("); |
| 315 | 328 |
| 316 if (fInheritColor) { | 329 if (fInheritColor) { |
| 317 str->append("Color: inherited from paint"); | 330 str->append("Color: inherited from paint"); |
| 318 } else { | 331 } else { |
| 319 str->append("Color: "); | 332 str->append("Color: "); |
| 320 str->appendHex(fColor); | 333 str->appendHex(fColor); |
| 321 } | 334 } |
| 322 | 335 |
| 323 this->INHERITED::toString(str); | 336 this->INHERITED::toString(str); |
| 324 | 337 |
| 325 str->append(")"); | 338 str->append(")"); |
| 326 } | 339 } |
| 327 #endif | 340 #endif |
| 328 | 341 |
| 329 /////////////////////////////////////////////////////////////////////////////// | 342 /////////////////////////////////////////////////////////////////////////////// |
| 330 | 343 |
| 331 #include "SkEmptyShader.h" | 344 #include "SkEmptyShader.h" |
| 332 | 345 |
| 333 uint32_t SkEmptyShader::getFlags() { return 0; } | |
| 334 uint8_t SkEmptyShader::getSpan16Alpha() const { return 0; } | |
| 335 | |
| 336 bool SkEmptyShader::setContext(const SkBitmap&, const SkPaint&, | |
| 337 const SkMatrix&) { return false; } | |
| 338 | |
| 339 void SkEmptyShader::shadeSpan(int x, int y, SkPMColor span[], int count) { | |
| 340 SkDEBUGFAIL("should never get called, since setContext() returned false"); | |
| 341 } | |
| 342 | |
| 343 void SkEmptyShader::shadeSpan16(int x, int y, uint16_t span[], int count) { | |
| 344 SkDEBUGFAIL("should never get called, since setContext() returned false"); | |
| 345 } | |
| 346 | |
| 347 void SkEmptyShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) { | |
| 348 SkDEBUGFAIL("should never get called, since setContext() returned false"); | |
| 349 } | |
| 350 | |
| 351 #ifdef SK_DEVELOPER | 346 #ifdef SK_DEVELOPER |
| 352 void SkEmptyShader::toString(SkString* str) const { | 347 void SkEmptyShader::toString(SkString* str) const { |
| 353 str->append("SkEmptyShader: ("); | 348 str->append("SkEmptyShader: ("); |
| 354 | 349 |
| 355 this->INHERITED::toString(str); | 350 this->INHERITED::toString(str); |
| 356 | 351 |
| 357 str->append(")"); | 352 str->append(")"); |
| 358 } | 353 } |
| 359 #endif | 354 #endif |
| OLD | NEW |