| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkCoreBlitters.h" | 8 #include "SkCoreBlitters.h" |
| 9 #include "SkColorPriv.h" | 9 #include "SkColorPriv.h" |
| 10 #include "SkShader.h" | 10 #include "SkShader.h" |
| (...skipping 257 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 268 static void blend_srcmode(SkPMColor* SK_RESTRICT device, | 268 static void blend_srcmode(SkPMColor* SK_RESTRICT device, |
| 269 const SkPMColor* SK_RESTRICT span, | 269 const SkPMColor* SK_RESTRICT span, |
| 270 int count, U8CPU aa) { | 270 int count, U8CPU aa) { |
| 271 int aa256 = SkAlpha255To256(aa); | 271 int aa256 = SkAlpha255To256(aa); |
| 272 for (int i = 0; i < count; ++i) { | 272 for (int i = 0; i < count; ++i) { |
| 273 device[i] = SkFourByteInterp256(span[i], device[i], aa256); | 273 device[i] = SkFourByteInterp256(span[i], device[i], aa256); |
| 274 } | 274 } |
| 275 } | 275 } |
| 276 | 276 |
| 277 SkARGB32_Shader_Blitter::SkARGB32_Shader_Blitter(const SkBitmap& device, | 277 SkARGB32_Shader_Blitter::SkARGB32_Shader_Blitter(const SkBitmap& device, |
| 278 const SkPaint& paint) : INHERITED(device, paint) { | 278 const SkPaint& paint, SkShaderGenerator::ShaderImpl* shaderImpl) |
| 279 : INHERITED(device, paint, shaderImpl) |
| 280 { |
| 279 fBuffer = (SkPMColor*)sk_malloc_throw(device.width() * (sizeof(SkPMColor))); | 281 fBuffer = (SkPMColor*)sk_malloc_throw(device.width() * (sizeof(SkPMColor))); |
| 280 | 282 |
| 281 fXfermode = paint.getXfermode(); | 283 fXfermode = paint.getXfermode(); |
| 282 SkSafeRef(fXfermode); | 284 SkSafeRef(fXfermode); |
| 283 | 285 |
| 284 int flags = 0; | 286 int flags = 0; |
| 285 if (!(fShader->getFlags() & SkShader::kOpaqueAlpha_Flag)) { | 287 if (!(fShaderImpl->getFlags() & SkShaderGenerator::kOpaqueAlpha_Flag)) { |
| 286 flags |= SkBlitRow::kSrcPixelAlpha_Flag32; | 288 flags |= SkBlitRow::kSrcPixelAlpha_Flag32; |
| 287 } | 289 } |
| 288 // we call this on the output from the shader | 290 // we call this on the output from the shader |
| 289 fProc32 = SkBlitRow::Factory32(flags); | 291 fProc32 = SkBlitRow::Factory32(flags); |
| 290 // we call this on the output from the shader + alpha from the aa buffer | 292 // we call this on the output from the shader + alpha from the aa buffer |
| 291 fProc32Blend = SkBlitRow::Factory32(flags | SkBlitRow::kGlobalAlpha_Flag32); | 293 fProc32Blend = SkBlitRow::Factory32(flags | SkBlitRow::kGlobalAlpha_Flag32); |
| 292 | 294 |
| 293 fShadeDirectlyIntoDevice = false; | 295 fShadeDirectlyIntoDevice = false; |
| 294 if (fXfermode == NULL) { | 296 if (fXfermode == NULL) { |
| 295 if (fShader->getFlags() & SkShader::kOpaqueAlpha_Flag) { | 297 if (fShaderImpl->getFlags() & SkShaderGenerator::kOpaqueAlpha_Flag) { |
| 296 fShadeDirectlyIntoDevice = true; | 298 fShadeDirectlyIntoDevice = true; |
| 297 } | 299 } |
| 298 } else { | 300 } else { |
| 299 SkXfermode::Mode mode; | 301 SkXfermode::Mode mode; |
| 300 if (fXfermode->asMode(&mode)) { | 302 if (fXfermode->asMode(&mode)) { |
| 301 if (SkXfermode::kSrc_Mode == mode) { | 303 if (SkXfermode::kSrc_Mode == mode) { |
| 302 fShadeDirectlyIntoDevice = true; | 304 fShadeDirectlyIntoDevice = true; |
| 303 fProc32Blend = blend_srcmode; | 305 fProc32Blend = blend_srcmode; |
| 304 } | 306 } |
| 305 } | 307 } |
| 306 } | 308 } |
| 307 | 309 |
| 308 fConstInY = SkToBool(fShader->getFlags() & SkShader::kConstInY32_Flag); | 310 fConstInY = SkToBool(fShaderImpl->getFlags() & SkShaderGenerator::kConstInY3
2_Flag); |
| 309 } | 311 } |
| 310 | 312 |
| 311 SkARGB32_Shader_Blitter::~SkARGB32_Shader_Blitter() { | 313 SkARGB32_Shader_Blitter::~SkARGB32_Shader_Blitter() { |
| 312 SkSafeUnref(fXfermode); | 314 SkSafeUnref(fXfermode); |
| 313 sk_free(fBuffer); | 315 sk_free(fBuffer); |
| 314 } | 316 } |
| 315 | 317 |
| 316 void SkARGB32_Shader_Blitter::blitH(int x, int y, int width) { | 318 void SkARGB32_Shader_Blitter::blitH(int x, int y, int width) { |
| 317 SkASSERT(x >= 0 && y >= 0 && x + width <= fDevice.width()); | 319 SkASSERT(x >= 0 && y >= 0 && x + width <= fDevice.width()); |
| 318 | 320 |
| 319 uint32_t* device = fDevice.getAddr32(x, y); | 321 uint32_t* device = fDevice.getAddr32(x, y); |
| 320 | 322 |
| 321 if (fShadeDirectlyIntoDevice) { | 323 if (fShadeDirectlyIntoDevice) { |
| 322 fShader->shadeSpan(x, y, device, width); | 324 fShaderImpl->shadeSpan(x, y, device, width); |
| 323 } else { | 325 } else { |
| 324 SkPMColor* span = fBuffer; | 326 SkPMColor* span = fBuffer; |
| 325 fShader->shadeSpan(x, y, span, width); | 327 fShaderImpl->shadeSpan(x, y, span, width); |
| 326 if (fXfermode) { | 328 if (fXfermode) { |
| 327 fXfermode->xfer32(device, span, width, NULL); | 329 fXfermode->xfer32(device, span, width, NULL); |
| 328 } else { | 330 } else { |
| 329 fProc32(device, span, width, 255); | 331 fProc32(device, span, width, 255); |
| 330 } | 332 } |
| 331 } | 333 } |
| 332 } | 334 } |
| 333 | 335 |
| 334 void SkARGB32_Shader_Blitter::blitRect(int x, int y, int width, int height) { | 336 void SkARGB32_Shader_Blitter::blitRect(int x, int y, int width, int height) { |
| 335 SkASSERT(x >= 0 && y >= 0 && | 337 SkASSERT(x >= 0 && y >= 0 && |
| 336 x + width <= fDevice.width() && y + height <= fDevice.height()); | 338 x + width <= fDevice.width() && y + height <= fDevice.height()); |
| 337 | 339 |
| 338 uint32_t* device = fDevice.getAddr32(x, y); | 340 uint32_t* device = fDevice.getAddr32(x, y); |
| 339 size_t deviceRB = fDevice.rowBytes(); | 341 size_t deviceRB = fDevice.rowBytes(); |
| 340 SkShader* shader = fShader; | |
| 341 SkPMColor* span = fBuffer; | 342 SkPMColor* span = fBuffer; |
| 342 | 343 |
| 343 if (fConstInY) { | 344 if (fConstInY) { |
| 344 if (fShadeDirectlyIntoDevice) { | 345 if (fShadeDirectlyIntoDevice) { |
| 345 // shade the first row directly into the device | 346 // shade the first row directly into the device |
| 346 fShader->shadeSpan(x, y, device, width); | 347 fShaderImpl->shadeSpan(x, y, device, width); |
| 347 span = device; | 348 span = device; |
| 348 while (--height > 0) { | 349 while (--height > 0) { |
| 349 device = (uint32_t*)((char*)device + deviceRB); | 350 device = (uint32_t*)((char*)device + deviceRB); |
| 350 memcpy(device, span, width << 2); | 351 memcpy(device, span, width << 2); |
| 351 } | 352 } |
| 352 } else { | 353 } else { |
| 353 fShader->shadeSpan(x, y, span, width); | 354 fShaderImpl->shadeSpan(x, y, span, width); |
| 354 SkXfermode* xfer = fXfermode; | 355 SkXfermode* xfer = fXfermode; |
| 355 if (xfer) { | 356 if (xfer) { |
| 356 do { | 357 do { |
| 357 xfer->xfer32(device, span, width, NULL); | 358 xfer->xfer32(device, span, width, NULL); |
| 358 y += 1; | 359 y += 1; |
| 359 device = (uint32_t*)((char*)device + deviceRB); | 360 device = (uint32_t*)((char*)device + deviceRB); |
| 360 } while (--height > 0); | 361 } while (--height > 0); |
| 361 } else { | 362 } else { |
| 362 SkBlitRow::Proc32 proc = fProc32; | 363 SkBlitRow::Proc32 proc = fProc32; |
| 363 do { | 364 do { |
| 364 proc(device, span, width, 255); | 365 proc(device, span, width, 255); |
| 365 y += 1; | 366 y += 1; |
| 366 device = (uint32_t*)((char*)device + deviceRB); | 367 device = (uint32_t*)((char*)device + deviceRB); |
| 367 } while (--height > 0); | 368 } while (--height > 0); |
| 368 } | 369 } |
| 369 } | 370 } |
| 370 return; | 371 return; |
| 371 } | 372 } |
| 372 | 373 |
| 373 if (fShadeDirectlyIntoDevice) { | 374 if (fShadeDirectlyIntoDevice) { |
| 374 void* ctx; | 375 void* ctx; |
| 375 SkShader::ShadeProc shadeProc = fShader->asAShadeProc(&ctx); | 376 SkShaderGenerator::ShadeProc shadeProc = fShaderImpl->asAShadeProc(&ctx)
; |
| 376 if (shadeProc) { | 377 if (shadeProc) { |
| 377 do { | 378 do { |
| 378 shadeProc(ctx, x, y, device, width); | 379 shadeProc(ctx, x, y, device, width); |
| 379 y += 1; | 380 y += 1; |
| 380 device = (uint32_t*)((char*)device + deviceRB); | 381 device = (uint32_t*)((char*)device + deviceRB); |
| 381 } while (--height > 0); | 382 } while (--height > 0); |
| 382 } else { | 383 } else { |
| 383 do { | 384 do { |
| 384 shader->shadeSpan(x, y, device, width); | 385 fShaderImpl->shadeSpan(x, y, device, width); |
| 385 y += 1; | 386 y += 1; |
| 386 device = (uint32_t*)((char*)device + deviceRB); | 387 device = (uint32_t*)((char*)device + deviceRB); |
| 387 } while (--height > 0); | 388 } while (--height > 0); |
| 388 } | 389 } |
| 389 } else { | 390 } else { |
| 390 SkXfermode* xfer = fXfermode; | 391 SkXfermode* xfer = fXfermode; |
| 391 if (xfer) { | 392 if (xfer) { |
| 392 do { | 393 do { |
| 393 shader->shadeSpan(x, y, span, width); | 394 fShaderImpl->shadeSpan(x, y, span, width); |
| 394 xfer->xfer32(device, span, width, NULL); | 395 xfer->xfer32(device, span, width, NULL); |
| 395 y += 1; | 396 y += 1; |
| 396 device = (uint32_t*)((char*)device + deviceRB); | 397 device = (uint32_t*)((char*)device + deviceRB); |
| 397 } while (--height > 0); | 398 } while (--height > 0); |
| 398 } else { | 399 } else { |
| 399 SkBlitRow::Proc32 proc = fProc32; | 400 SkBlitRow::Proc32 proc = fProc32; |
| 400 do { | 401 do { |
| 401 shader->shadeSpan(x, y, span, width); | 402 fShaderImpl->shadeSpan(x, y, span, width); |
| 402 proc(device, span, width, 255); | 403 proc(device, span, width, 255); |
| 403 y += 1; | 404 y += 1; |
| 404 device = (uint32_t*)((char*)device + deviceRB); | 405 device = (uint32_t*)((char*)device + deviceRB); |
| 405 } while (--height > 0); | 406 } while (--height > 0); |
| 406 } | 407 } |
| 407 } | 408 } |
| 408 } | 409 } |
| 409 | 410 |
| 410 void SkARGB32_Shader_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[], | 411 void SkARGB32_Shader_Blitter::blitAntiH(int x, int y, const SkAlpha antialias[], |
| 411 const int16_t runs[]) { | 412 const int16_t runs[]) { |
| 412 SkPMColor* span = fBuffer; | 413 SkPMColor* span = fBuffer; |
| 413 uint32_t* device = fDevice.getAddr32(x, y); | 414 uint32_t* device = fDevice.getAddr32(x, y); |
| 414 SkShader* shader = fShader; | |
| 415 | 415 |
| 416 if (fXfermode && !fShadeDirectlyIntoDevice) { | 416 if (fXfermode && !fShadeDirectlyIntoDevice) { |
| 417 for (;;) { | 417 for (;;) { |
| 418 SkXfermode* xfer = fXfermode; | 418 SkXfermode* xfer = fXfermode; |
| 419 | 419 |
| 420 int count = *runs; | 420 int count = *runs; |
| 421 if (count <= 0) | 421 if (count <= 0) |
| 422 break; | 422 break; |
| 423 int aa = *antialias; | 423 int aa = *antialias; |
| 424 if (aa) { | 424 if (aa) { |
| 425 shader->shadeSpan(x, y, span, count); | 425 fShaderImpl->shadeSpan(x, y, span, count); |
| 426 if (aa == 255) { | 426 if (aa == 255) { |
| 427 xfer->xfer32(device, span, count, NULL); | 427 xfer->xfer32(device, span, count, NULL); |
| 428 } else { | 428 } else { |
| 429 // count is almost always 1 | 429 // count is almost always 1 |
| 430 for (int i = count - 1; i >= 0; --i) { | 430 for (int i = count - 1; i >= 0; --i) { |
| 431 xfer->xfer32(&device[i], &span[i], 1, antialias); | 431 xfer->xfer32(&device[i], &span[i], 1, antialias); |
| 432 } | 432 } |
| 433 } | 433 } |
| 434 } | 434 } |
| 435 device += count; | 435 device += count; |
| 436 runs += count; | 436 runs += count; |
| 437 antialias += count; | 437 antialias += count; |
| 438 x += count; | 438 x += count; |
| 439 } | 439 } |
| 440 } else if (fShadeDirectlyIntoDevice || | 440 } else if (fShadeDirectlyIntoDevice || |
| 441 (fShader->getFlags() & SkShader::kOpaqueAlpha_Flag)) { | 441 (fShaderImpl->getFlags() & SkShaderGenerator::kOpaqueAlpha_Flag))
{ |
| 442 for (;;) { | 442 for (;;) { |
| 443 int count = *runs; | 443 int count = *runs; |
| 444 if (count <= 0) { | 444 if (count <= 0) { |
| 445 break; | 445 break; |
| 446 } | 446 } |
| 447 int aa = *antialias; | 447 int aa = *antialias; |
| 448 if (aa) { | 448 if (aa) { |
| 449 if (aa == 255) { | 449 if (aa == 255) { |
| 450 // cool, have the shader draw right into the device | 450 // cool, have the shader draw right into the device |
| 451 shader->shadeSpan(x, y, device, count); | 451 fShaderImpl->shadeSpan(x, y, device, count); |
| 452 } else { | 452 } else { |
| 453 shader->shadeSpan(x, y, span, count); | 453 fShaderImpl->shadeSpan(x, y, span, count); |
| 454 fProc32Blend(device, span, count, aa); | 454 fProc32Blend(device, span, count, aa); |
| 455 } | 455 } |
| 456 } | 456 } |
| 457 device += count; | 457 device += count; |
| 458 runs += count; | 458 runs += count; |
| 459 antialias += count; | 459 antialias += count; |
| 460 x += count; | 460 x += count; |
| 461 } | 461 } |
| 462 } else { | 462 } else { |
| 463 for (;;) { | 463 for (;;) { |
| 464 int count = *runs; | 464 int count = *runs; |
| 465 if (count <= 0) { | 465 if (count <= 0) { |
| 466 break; | 466 break; |
| 467 } | 467 } |
| 468 int aa = *antialias; | 468 int aa = *antialias; |
| 469 if (aa) { | 469 if (aa) { |
| 470 fShader->shadeSpan(x, y, span, count); | 470 fShaderImpl->shadeSpan(x, y, span, count); |
| 471 if (aa == 255) { | 471 if (aa == 255) { |
| 472 fProc32(device, span, count, 255); | 472 fProc32(device, span, count, 255); |
| 473 } else { | 473 } else { |
| 474 fProc32Blend(device, span, count, aa); | 474 fProc32Blend(device, span, count, aa); |
| 475 } | 475 } |
| 476 } | 476 } |
| 477 device += count; | 477 device += count; |
| 478 runs += count; | 478 runs += count; |
| 479 antialias += count; | 479 antialias += count; |
| 480 x += count; | 480 x += count; |
| 481 } | 481 } |
| 482 } | 482 } |
| 483 } | 483 } |
| 484 | 484 |
| 485 void SkARGB32_Shader_Blitter::blitMask(const SkMask& mask, const SkIRect& clip)
{ | 485 void SkARGB32_Shader_Blitter::blitMask(const SkMask& mask, const SkIRect& clip)
{ |
| 486 // we only handle kA8 with an xfermode | 486 // we only handle kA8 with an xfermode |
| 487 if (fXfermode && (SkMask::kA8_Format != mask.fFormat)) { | 487 if (fXfermode && (SkMask::kA8_Format != mask.fFormat)) { |
| 488 this->INHERITED::blitMask(mask, clip); | 488 this->INHERITED::blitMask(mask, clip); |
| 489 return; | 489 return; |
| 490 } | 490 } |
| 491 | 491 |
| 492 SkASSERT(mask.fBounds.contains(clip)); | 492 SkASSERT(mask.fBounds.contains(clip)); |
| 493 | 493 |
| 494 SkBlitMask::RowProc proc = NULL; | 494 SkBlitMask::RowProc proc = NULL; |
| 495 if (!fXfermode) { | 495 if (!fXfermode) { |
| 496 unsigned flags = 0; | 496 unsigned flags = 0; |
| 497 if (fShader->getFlags() & SkShader::kOpaqueAlpha_Flag) { | 497 if (fShaderImpl->getFlags() & SkShaderGenerator::kOpaqueAlpha_Flag) { |
| 498 flags |= SkBlitMask::kSrcIsOpaque_RowFlag; | 498 flags |= SkBlitMask::kSrcIsOpaque_RowFlag; |
| 499 } | 499 } |
| 500 proc = SkBlitMask::RowFactory(SkBitmap::kARGB_8888_Config, mask.fFormat, | 500 proc = SkBlitMask::RowFactory(SkBitmap::kARGB_8888_Config, mask.fFormat, |
| 501 (SkBlitMask::RowFlags)flags); | 501 (SkBlitMask::RowFlags)flags); |
| 502 if (NULL == proc) { | 502 if (NULL == proc) { |
| 503 this->INHERITED::blitMask(mask, clip); | 503 this->INHERITED::blitMask(mask, clip); |
| 504 return; | 504 return; |
| 505 } | 505 } |
| 506 } | 506 } |
| 507 | 507 |
| 508 const int x = clip.fLeft; | 508 const int x = clip.fLeft; |
| 509 const int width = clip.width(); | 509 const int width = clip.width(); |
| 510 int y = clip.fTop; | 510 int y = clip.fTop; |
| 511 int height = clip.height(); | 511 int height = clip.height(); |
| 512 | 512 |
| 513 char* dstRow = (char*)fDevice.getAddr32(x, y); | 513 char* dstRow = (char*)fDevice.getAddr32(x, y); |
| 514 const size_t dstRB = fDevice.rowBytes(); | 514 const size_t dstRB = fDevice.rowBytes(); |
| 515 const uint8_t* maskRow = (const uint8_t*)mask.getAddr(x, y); | 515 const uint8_t* maskRow = (const uint8_t*)mask.getAddr(x, y); |
| 516 const size_t maskRB = mask.fRowBytes; | 516 const size_t maskRB = mask.fRowBytes; |
| 517 | 517 |
| 518 SkShader* shader = fShader; | |
| 519 SkPMColor* span = fBuffer; | 518 SkPMColor* span = fBuffer; |
| 520 | 519 |
| 521 if (fXfermode) { | 520 if (fXfermode) { |
| 522 SkASSERT(SkMask::kA8_Format == mask.fFormat); | 521 SkASSERT(SkMask::kA8_Format == mask.fFormat); |
| 523 SkXfermode* xfer = fXfermode; | 522 SkXfermode* xfer = fXfermode; |
| 524 do { | 523 do { |
| 525 shader->shadeSpan(x, y, span, width); | 524 fShaderImpl->shadeSpan(x, y, span, width); |
| 526 xfer->xfer32((SkPMColor*)dstRow, span, width, maskRow); | 525 xfer->xfer32((SkPMColor*)dstRow, span, width, maskRow); |
| 527 dstRow += dstRB; | 526 dstRow += dstRB; |
| 528 maskRow += maskRB; | 527 maskRow += maskRB; |
| 529 y += 1; | 528 y += 1; |
| 530 } while (--height > 0); | 529 } while (--height > 0); |
| 531 } else { | 530 } else { |
| 532 do { | 531 do { |
| 533 shader->shadeSpan(x, y, span, width); | 532 fShaderImpl->shadeSpan(x, y, span, width); |
| 534 proc(dstRow, maskRow, span, width); | 533 proc(dstRow, maskRow, span, width); |
| 535 dstRow += dstRB; | 534 dstRow += dstRB; |
| 536 maskRow += maskRB; | 535 maskRow += maskRB; |
| 537 y += 1; | 536 y += 1; |
| 538 } while (--height > 0); | 537 } while (--height > 0); |
| 539 } | 538 } |
| 540 } | 539 } |
| 541 | 540 |
| 542 void SkARGB32_Shader_Blitter::blitV(int x, int y, int height, SkAlpha alpha) { | 541 void SkARGB32_Shader_Blitter::blitV(int x, int y, int height, SkAlpha alpha) { |
| 543 SkASSERT(x >= 0 && y >= 0 && y + height <= fDevice.height()); | 542 SkASSERT(x >= 0 && y >= 0 && y + height <= fDevice.height()); |
| 544 | 543 |
| 545 uint32_t* device = fDevice.getAddr32(x, y); | 544 uint32_t* device = fDevice.getAddr32(x, y); |
| 546 size_t deviceRB = fDevice.rowBytes(); | 545 size_t deviceRB = fDevice.rowBytes(); |
| 547 SkShader* shader = fShader; | |
| 548 | 546 |
| 549 if (fConstInY) { | 547 if (fConstInY) { |
| 550 SkPMColor c; | 548 SkPMColor c; |
| 551 fShader->shadeSpan(x, y, &c, 1); | 549 fShaderImpl->shadeSpan(x, y, &c, 1); |
| 552 | 550 |
| 553 if (fShadeDirectlyIntoDevice) { | 551 if (fShadeDirectlyIntoDevice) { |
| 554 if (255 == alpha) { | 552 if (255 == alpha) { |
| 555 do { | 553 do { |
| 556 *device = c; | 554 *device = c; |
| 557 device = (uint32_t*)((char*)device + deviceRB); | 555 device = (uint32_t*)((char*)device + deviceRB); |
| 558 } while (--height > 0); | 556 } while (--height > 0); |
| 559 } else { | 557 } else { |
| 560 do { | 558 do { |
| 561 *device = SkFourByteInterp(c, *device, alpha); | 559 *device = SkFourByteInterp(c, *device, alpha); |
| (...skipping 13 matching lines...) Expand all Loading... |
| 575 proc(device, &c, 1, alpha); | 573 proc(device, &c, 1, alpha); |
| 576 device = (uint32_t*)((char*)device + deviceRB); | 574 device = (uint32_t*)((char*)device + deviceRB); |
| 577 } while (--height > 0); | 575 } while (--height > 0); |
| 578 } | 576 } |
| 579 } | 577 } |
| 580 return; | 578 return; |
| 581 } | 579 } |
| 582 | 580 |
| 583 if (fShadeDirectlyIntoDevice) { | 581 if (fShadeDirectlyIntoDevice) { |
| 584 void* ctx; | 582 void* ctx; |
| 585 SkShader::ShadeProc shadeProc = fShader->asAShadeProc(&ctx); | 583 SkShaderGenerator::ShadeProc shadeProc = fShaderImpl->asAShadeProc(&ctx)
; |
| 586 if (255 == alpha) { | 584 if (255 == alpha) { |
| 587 if (shadeProc) { | 585 if (shadeProc) { |
| 588 do { | 586 do { |
| 589 shadeProc(ctx, x, y, device, 1); | 587 shadeProc(ctx, x, y, device, 1); |
| 590 y += 1; | 588 y += 1; |
| 591 device = (uint32_t*)((char*)device + deviceRB); | 589 device = (uint32_t*)((char*)device + deviceRB); |
| 592 } while (--height > 0); | 590 } while (--height > 0); |
| 593 } else { | 591 } else { |
| 594 do { | 592 do { |
| 595 shader->shadeSpan(x, y, device, 1); | 593 fShaderImpl->shadeSpan(x, y, device, 1); |
| 596 y += 1; | 594 y += 1; |
| 597 device = (uint32_t*)((char*)device + deviceRB); | 595 device = (uint32_t*)((char*)device + deviceRB); |
| 598 } while (--height > 0); | 596 } while (--height > 0); |
| 599 } | 597 } |
| 600 } else { // alpha < 255 | 598 } else { // alpha < 255 |
| 601 SkPMColor c; | 599 SkPMColor c; |
| 602 if (shadeProc) { | 600 if (shadeProc) { |
| 603 do { | 601 do { |
| 604 shadeProc(ctx, x, y, &c, 1); | 602 shadeProc(ctx, x, y, &c, 1); |
| 605 *device = SkFourByteInterp(c, *device, alpha); | 603 *device = SkFourByteInterp(c, *device, alpha); |
| 606 y += 1; | 604 y += 1; |
| 607 device = (uint32_t*)((char*)device + deviceRB); | 605 device = (uint32_t*)((char*)device + deviceRB); |
| 608 } while (--height > 0); | 606 } while (--height > 0); |
| 609 } else { | 607 } else { |
| 610 do { | 608 do { |
| 611 shader->shadeSpan(x, y, &c, 1); | 609 fShaderImpl->shadeSpan(x, y, &c, 1); |
| 612 *device = SkFourByteInterp(c, *device, alpha); | 610 *device = SkFourByteInterp(c, *device, alpha); |
| 613 y += 1; | 611 y += 1; |
| 614 device = (uint32_t*)((char*)device + deviceRB); | 612 device = (uint32_t*)((char*)device + deviceRB); |
| 615 } while (--height > 0); | 613 } while (--height > 0); |
| 616 } | 614 } |
| 617 } | 615 } |
| 618 } else { | 616 } else { |
| 619 SkPMColor* span = fBuffer; | 617 SkPMColor* span = fBuffer; |
| 620 SkXfermode* xfer = fXfermode; | 618 SkXfermode* xfer = fXfermode; |
| 621 if (xfer) { | 619 if (xfer) { |
| 622 do { | 620 do { |
| 623 shader->shadeSpan(x, y, span, 1); | 621 fShaderImpl->shadeSpan(x, y, span, 1); |
| 624 xfer->xfer32(device, span, 1, &alpha); | 622 xfer->xfer32(device, span, 1, &alpha); |
| 625 y += 1; | 623 y += 1; |
| 626 device = (uint32_t*)((char*)device + deviceRB); | 624 device = (uint32_t*)((char*)device + deviceRB); |
| 627 } while (--height > 0); | 625 } while (--height > 0); |
| 628 } else { | 626 } else { |
| 629 SkBlitRow::Proc32 proc = (255 == alpha) ? fProc32 : fProc32Blend; | 627 SkBlitRow::Proc32 proc = (255 == alpha) ? fProc32 : fProc32Blend; |
| 630 do { | 628 do { |
| 631 shader->shadeSpan(x, y, span, 1); | 629 fShaderImpl->shadeSpan(x, y, span, 1); |
| 632 proc(device, span, 1, alpha); | 630 proc(device, span, 1, alpha); |
| 633 y += 1; | 631 y += 1; |
| 634 device = (uint32_t*)((char*)device + deviceRB); | 632 device = (uint32_t*)((char*)device + deviceRB); |
| 635 } while (--height > 0); | 633 } while (--height > 0); |
| 636 } | 634 } |
| 637 } | 635 } |
| 638 } | 636 } |
| OLD | NEW |