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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #ifndef SkShader_DEFINED | 9 #ifndef SkShaderGenerator_DEFINED |
10 #define SkShader_DEFINED | 10 #define SkShaderGenerator_DEFINED |
11 | 11 |
12 #include "SkBitmap.h" | 12 #include "SkBitmap.h" |
13 #include "SkFlattenable.h" | 13 #include "SkFlattenable.h" |
14 #include "SkMask.h" | 14 #include "SkMask.h" |
15 #include "SkMatrix.h" | 15 #include "SkMatrix.h" |
16 #include "SkPaint.h" | 16 #include "SkPaint.h" |
17 | 17 |
18 class SkPath; | 18 class SkPath; |
19 class GrContext; | 19 class GrContext; |
20 class GrEffectRef; | 20 class GrEffectRef; |
21 | 21 |
22 /** \class SkShader | 22 /** \class SkShaderGenerator |
23 * | 23 * |
24 * Shaders specify the source color(s) for what is being drawn. If a paint | 24 * Shaders specify the source color(s) for what is being drawn. If a paint |
25 * has no shader, then the paint's color is used. If the paint has a | 25 * has no shader, then the paint's color is used. If the paint has a |
26 * shader, then the shader's color(s) are use instead, but they are | 26 * shader, then the shader's color(s) are use instead, but they are |
27 * modulated by the paint's alpha. This makes it easy to create a shader | 27 * modulated by the paint's alpha. This makes it easy to create a shader |
28 * once (e.g. bitmap tiling or gradient) and then change its transparency | 28 * once (e.g. bitmap tiling or gradient) and then change its transparency |
29 * w/o having to modify the original shader... only the paint's alpha needs | 29 * w/o having to modify the original shader... only the paint's alpha needs |
30 * to be modified. | 30 * to be modified. |
| 31 * |
| 32 * FIXME: SkShader is transitioning to a model where it is actually a const |
| 33 * generator of shaders. |
31 */ | 34 */ |
32 class SK_API SkShader : public SkFlattenable { | 35 class SK_API SkShaderGenerator : public SkFlattenable { |
33 public: | 36 public: |
34 SK_DECLARE_INST_COUNT(SkShader) | 37 SK_DECLARE_INST_COUNT(SkShaderGenerator) |
35 | 38 |
36 SkShader(); | 39 SkShaderGenerator(); |
37 virtual ~SkShader(); | 40 virtual ~SkShaderGenerator(); |
38 | 41 |
39 /** | 42 /** |
40 * Returns true if the local matrix is not an identity matrix. | 43 * Returns true if the local matrix is not an identity matrix. |
| 44 * FIXME: local matrix is moving to SkPaint. |
41 */ | 45 */ |
42 bool hasLocalMatrix() const { return !fLocalMatrix.isIdentity(); } | 46 bool hasLocalMatrix() const { return !fLocalMatrix.isIdentity(); } |
43 | 47 |
44 /** | 48 /** |
45 * Returns the local matrix. | 49 * Returns the local matrix. |
| 50 * FIXME: local matrix is moving to SkPaint. |
46 */ | 51 */ |
47 const SkMatrix& getLocalMatrix() const { return fLocalMatrix; } | 52 const SkMatrix& getLocalMatrix() const { return fLocalMatrix; } |
48 | 53 |
49 /** | 54 /** |
50 * Set the shader's local matrix. | 55 * Set the shader's local matrix. |
51 * @param localM The shader's new local matrix. | 56 * @param localM The shader's new local matrix. |
| 57 * |
| 58 * FIXME: local matrix is moving to SkPaint. |
52 */ | 59 */ |
53 void setLocalMatrix(const SkMatrix& localM) { fLocalMatrix = localM; } | 60 void setLocalMatrix(const SkMatrix& localM) { fLocalMatrix = localM; } |
54 | 61 |
55 /** | 62 /** |
56 * Reset the shader's local matrix to identity. | 63 * Reset the shader's local matrix to identity. |
| 64 * |
| 65 * FIXME: local matrix is moving to SkPaint. |
57 */ | 66 */ |
58 void resetLocalMatrix() { fLocalMatrix.reset(); } | 67 void resetLocalMatrix() { fLocalMatrix.reset(); } |
59 | 68 |
60 enum TileMode { | 69 enum TileMode { |
61 /** replicate the edge color if the shader draws outside of its | 70 /** replicate the edge color if the shader draws outside of its |
62 * original bounds | 71 * original bounds |
63 */ | 72 */ |
64 kClamp_TileMode, | 73 kClamp_TileMode, |
65 | 74 |
66 /** repeat the shader's image horizontally and vertically */ | 75 /** repeat the shader's image horizontally and vertically */ |
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88 //! set if this shader's shadeSpan16() method can be called | 97 //! set if this shader's shadeSpan16() method can be called |
89 kHasSpan16_Flag = 0x02, | 98 kHasSpan16_Flag = 0x02, |
90 | 99 |
91 /** Set this bit if the shader's native data type is instrinsically 16 | 100 /** Set this bit if the shader's native data type is instrinsically 16 |
92 bit, meaning that calling the 32bit shadeSpan() entry point will | 101 bit, meaning that calling the 32bit shadeSpan() entry point will |
93 mean the the impl has to up-sample 16bit data into 32bit. Used as a | 102 mean the the impl has to up-sample 16bit data into 32bit. Used as a |
94 a means of clearing a dither request if the it will have no effect | 103 a means of clearing a dither request if the it will have no effect |
95 */ | 104 */ |
96 kIntrinsicly16_Flag = 0x04, | 105 kIntrinsicly16_Flag = 0x04, |
97 | 106 |
98 /** set (after setContext) if the spans only vary in X (const in Y). | 107 /** set if the spans only vary in X (const in Y). |
99 e.g. an Nx1 bitmap that is being tiled in Y, or a linear-gradient | 108 e.g. an Nx1 bitmap that is being tiled in Y, or a linear-gradient |
100 that varies from left-to-right. This flag specifies this for | 109 that varies from left-to-right. This flag specifies this for |
101 shadeSpan(). | 110 shadeSpan(). |
102 */ | 111 */ |
103 kConstInY32_Flag = 0x08, | 112 kConstInY32_Flag = 0x08, |
104 | 113 |
105 /** same as kConstInY32_Flag, but is set if this is true for shadeSpan16 | 114 /** same as kConstInY32_Flag, but is set if this is true for shadeSpan16 |
106 which may not always be the case, since shadeSpan16 may be | 115 which may not always be the case, since shadeSpan16 may be |
107 predithered, which would mean it was not const in Y, even though | 116 predithered, which would mean it was not const in Y, even though |
108 the 32bit shadeSpan() would be const. | 117 the 32bit shadeSpan() would be const. |
109 */ | 118 */ |
110 kConstInY16_Flag = 0x10 | 119 kConstInY16_Flag = 0x10 |
111 }; | 120 }; |
112 | 121 |
113 /** | 122 /** |
114 * Called sometimes before drawing with this shader. Return the type of | |
115 * alpha your shader will return. The default implementation returns 0. | |
116 * Your subclass should override if it can (even sometimes) report a | |
117 * non-zero value, since that will enable various blitters to perform | |
118 * faster. | |
119 */ | |
120 virtual uint32_t getFlags() { return 0; } | |
121 | |
122 /** | |
123 * Returns true if the shader is guaranteed to produce only opaque | 123 * Returns true if the shader is guaranteed to produce only opaque |
124 * colors, subject to the SkPaint using the shader to apply an opaque | 124 * colors, subject to the SkPaint using the shader to apply an opaque |
125 * alpha value. Subclasses should override this to allow some | 125 * alpha value. Subclasses should override this to allow some |
126 * optimizations. isOpaque() can be called at any time, unlike getFlags, | 126 * optimizations. |
127 * which only works properly when the context is set. | |
128 */ | 127 */ |
129 virtual bool isOpaque() const { return false; } | 128 virtual bool isOpaque() const { return false; } |
130 | 129 |
131 /** | 130 /** |
132 * Return the alpha associated with the data returned by shadeSpan16(). If | 131 * Called once before drawing, with the current paint and device matrix. |
133 * kHasSpan16_Flag is not set, this value is meaningless. | 132 * Return true if your shader supports these parameters, or false if not. |
| 133 * If false is returned, createShaderImpl will not be called. |
| 134 * |
| 135 * Subclasses should be sure to call their INHERITED::validContext() if |
| 136 * they override this method. |
| 137 * FIXME: Make sure device is still needed. |
134 */ | 138 */ |
135 virtual uint8_t getSpan16Alpha() const { return fPaintAlpha; } | 139 virtual bool validContext(const SkBitmap& device, const SkPaint& paint, |
| 140 const SkMatrix& matrix) const; |
136 | 141 |
137 /** | 142 /** |
138 * Called once before drawing, with the current paint and device matrix. | 143 * Called internally to create the actual object that does the shading. |
139 * Return true if your shader supports these parameters, or false if not. | 144 * Only valid if validContext() returned true. |
140 * If false is returned, nothing will be drawn. If true is returned, then | 145 * Size of storage must be >= shaderImplSize. |
141 * a balancing call to endContext() will be made before the next call to | |
142 * setContext. | |
143 * | |
144 * Subclasses should be sure to call their INHERITED::setContext() if they | |
145 * override this method. | |
146 */ | 146 */ |
147 virtual bool setContext(const SkBitmap& device, const SkPaint& paint, | 147 virtual ShaderImpl* createShaderImpl(const SkBitmap& device, |
148 const SkMatrix& matrix); | 148 const SkPaint& paint, |
| 149 const SkMatrix& matrix, |
| 150 void* storage) const = 0; |
149 | 151 |
150 /** | 152 /** |
151 * Assuming setContext returned true, endContext() will be called when | 153 * Return the size of a ShaderImpl returned by createShaderImpl. |
152 * the draw using the shader has completed. It is an error for setContext | |
153 * to be called twice w/o an intervening call to endContext(). | |
154 * | |
155 * Subclasses should be sure to call their INHERITED::endContext() if they | |
156 * override this method. | |
157 */ | 154 */ |
158 virtual void endContext(); | 155 virtual size_t shaderImplSize() const = 0; |
159 | 156 |
160 SkDEBUGCODE(bool setContextHasBeenCalled() const { return SkToBool(fInSetCon
text); }) | 157 class ShaderImpl : public SkNoncopyable { |
| 158 public: |
| 159 ShaderImpl(const SkShaderGenerator& shader, const SkBitmap& device, |
| 160 const SkPaint& paint, const SkMatrix& matrix); |
161 | 161 |
162 /** | 162 virtual ~ShaderImpl(); |
163 * Called for each span of the object being drawn. Your subclass should | |
164 * set the appropriate colors (with premultiplied alpha) that correspond | |
165 * to the specified device coordinates. | |
166 */ | |
167 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0; | |
168 | 163 |
169 typedef void (*ShadeProc)(void* ctx, int x, int y, SkPMColor[], int count); | 164 /** |
170 virtual ShadeProc asAShadeProc(void** ctx); | 165 * Called sometimes before drawing with this shader. Return the type of |
| 166 * alpha your shader will return. The default implementation returns 0. |
| 167 * Your subclass should override if it can (even sometimes) report a |
| 168 * non-zero value, since that will enable various blitters to perform |
| 169 * faster. |
| 170 */ |
| 171 virtual uint32_t getFlags() { return 0; } |
171 | 172 |
172 /** | 173 /** |
173 * Called only for 16bit devices when getFlags() returns | 174 * Return the alpha associated with the data returned by shadeSpan16().
If |
174 * kOpaqueAlphaFlag | kHasSpan16_Flag | 175 * kHasSpan16_Flag is not set, this value is meaningless. |
175 */ | 176 */ |
176 virtual void shadeSpan16(int x, int y, uint16_t[], int count); | 177 virtual uint8_t getSpan16Alpha() const { return fPaintAlpha; } |
177 | 178 |
178 /** | 179 /** |
179 * Similar to shadeSpan, but only returns the alpha-channel for a span. | 180 * Called for each span of the object being drawn. Your subclass should |
180 * The default implementation calls shadeSpan() and then extracts the alpha | 181 * set the appropriate colors (with premultiplied alpha) that correspon
d |
181 * values from the returned colors. | 182 * to the specified device coordinates. |
182 */ | 183 */ |
183 virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count); | 184 virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0; |
184 | 185 |
185 /** | 186 typedef void (*ShadeProc)(void* ctx, int x, int y, SkPMColor[], int coun
t); |
186 * Helper function that returns true if this shader's shadeSpan16() method | 187 virtual ShadeProc asAShadeProc(void** ctx); |
187 * can be called. | 188 |
188 */ | 189 /** |
189 bool canCallShadeSpan16() { | 190 * Called only for 16bit devices when getFlags() returns |
190 return SkShader::CanCallShadeSpan16(this->getFlags()); | 191 * kOpaqueAlphaFlag | kHasSpan16_Flag |
191 } | 192 */ |
| 193 virtual void shadeSpan16(int x, int y, uint16_t[], int count); |
| 194 |
| 195 /** |
| 196 * Similar to shadeSpan, but only returns the alpha-channel for a span. |
| 197 * The default implementation calls shadeSpan() and then extracts the a
lpha |
| 198 * values from the returned colors. |
| 199 */ |
| 200 virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count); |
| 201 |
| 202 /** |
| 203 * Helper function that returns true if this shader's shadeSpan16() met
hod |
| 204 * can be called. |
| 205 */ |
| 206 bool canCallShadeSpan16() { |
| 207 return SkShaderGenerator::CanCallShadeSpan16(this->getFlags()); |
| 208 } |
| 209 |
| 210 protected: |
| 211 // Reference to generator, so we don't have to dupe information. |
| 212 const SkShaderGenerator& fShader; |
| 213 |
| 214 enum MatrixClass { |
| 215 kLinear_MatrixClass, // no perspective |
| 216 kFixedStepInX_MatrixClass, // fast perspective, need to call fi
xedStepInX() each scanline |
| 217 kPerspective_MatrixClass // slow perspective, need to mappoin
ts each pixel |
| 218 }; |
| 219 static MatrixClass ComputeMatrixClass(const SkMatrix&); |
| 220 |
| 221 uint8_t getPaintAlpha() const { return fPaintAlpha; } |
| 222 const SkMatrix& getTotalInverse() const { return fTotalInverse; } |
| 223 MatrixClass getInverseClass() const { return (MatrixClass)fTotal
InverseClass; } |
| 224 private: |
| 225 SkMatrix fTotalInverse; |
| 226 uint8_t fPaintAlpha; |
| 227 uint8_t fTotalInverseClass; |
| 228 }; |
192 | 229 |
193 /** | 230 /** |
194 * Helper to check the flags to know if it is legal to call shadeSpan16() | 231 * Helper to check the flags to know if it is legal to call shadeSpan16() |
195 */ | 232 */ |
196 static bool CanCallShadeSpan16(uint32_t flags) { | 233 static bool CanCallShadeSpan16(uint32_t flags) { |
197 return (flags & kHasSpan16_Flag) != 0; | 234 return (flags & kHasSpan16_Flag) != 0; |
198 } | 235 } |
199 | 236 |
200 /** | 237 /** |
201 Gives method bitmap should be read to implement a shader. | 238 Gives method bitmap should be read to implement a shader. |
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312 SkScalar fRadius[2]; //!< Type specific, see above. | 349 SkScalar fRadius[2]; //!< Type specific, see above. |
313 TileMode fTileMode; //!< The tile mode used. | 350 TileMode fTileMode; //!< The tile mode used. |
314 uint32_t fGradientFlags; //!< see SkGradientShader::Flags | 351 uint32_t fGradientFlags; //!< see SkGradientShader::Flags |
315 }; | 352 }; |
316 | 353 |
317 virtual GradientType asAGradient(GradientInfo* info) const; | 354 virtual GradientType asAGradient(GradientInfo* info) const; |
318 | 355 |
319 /** | 356 /** |
320 * If the shader subclass has a GrEffect implementation, this resturns the
effect to install. | 357 * If the shader subclass has a GrEffect implementation, this resturns the
effect to install. |
321 * The incoming color to the effect has r=g=b=a all extracted from the SkPa
int's alpha. | 358 * The incoming color to the effect has r=g=b=a all extracted from the SkPa
int's alpha. |
322 * The output color should be the computed SkShader premul color modulated
by the incoming | 359 * The output color should be the computed SkShaderGenerator premul color m
odulated by the incoming |
323 * color. The GrContext may be used by the effect to create textures. The G
PU device does not | 360 * color. The GrContext may be used by the effect to create textures. The G
PU device does not |
324 * call setContext. Instead we pass the SkPaint here in case the shader nee
ds paint info. | 361 * call createShaderImpl. Instead we pass the SkPaint here in case the shad
er needs paint info. |
325 */ | 362 */ |
326 virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint& paint) c
onst; | 363 virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint& paint) c
onst; |
327 | 364 |
328 ////////////////////////////////////////////////////////////////////////// | 365 ////////////////////////////////////////////////////////////////////////// |
329 // Factory methods for stock shaders | 366 // Factory methods for stock shaders |
330 | 367 |
331 /** Call this to create a new shader that will draw with the specified bitma
p. | 368 /** Call this to create a new shader that will draw with the specified bitma
p. |
332 * | 369 * |
333 * If the bitmap cannot be used (e.g. has no pixels, or its dimensions | 370 * If the bitmap cannot be used (e.g. has no pixels, or its dimensions |
334 * exceed implementation limits (currently at 64K - 1)) then SkEmptyShader | 371 * exceed implementation limits (currently at 64K - 1)) then SkEmptyShader |
335 * may be returned. | 372 * may be returned. |
336 * | 373 * |
337 * If the src is kA8_Config then that mask will be colorized using the colo
r on | 374 * If the src is kA8_Config then that mask will be colorized using the colo
r on |
338 * the paint. | 375 * the paint. |
339 * | 376 * |
340 * @param src The bitmap to use inside the shader | 377 * @param src The bitmap to use inside the shader |
341 * @param tmx The tiling mode to use when sampling the bitmap in the x-dir
ection. | 378 * @param tmx The tiling mode to use when sampling the bitmap in the x-dir
ection. |
342 * @param tmy The tiling mode to use when sampling the bitmap in the y-dir
ection. | 379 * @param tmy The tiling mode to use when sampling the bitmap in the y-dir
ection. |
343 * @return Returns a new shader object. Note: this function never retur
ns null. | 380 * @return Returns a new shader object. Note: this function never retur
ns null. |
344 */ | 381 */ |
345 static SkShader* CreateBitmapShader(const SkBitmap& src, | 382 static SkShaderGenerator* CreateBitmapShader(const SkBitmap& src, |
346 TileMode tmx, TileMode tmy); | 383 TileMode tmx, TileMode tmy); |
347 | 384 |
348 SkDEVCODE(virtual void toString(SkString* str) const;) | 385 SkDEVCODE(virtual void toString(SkString* str) const;) |
349 | 386 |
350 SK_DEFINE_FLATTENABLE_TYPE(SkShader) | 387 SK_DEFINE_FLATTENABLE_TYPE(SkShaderGenerator) |
351 | 388 |
352 protected: | 389 protected: |
353 enum MatrixClass { | |
354 kLinear_MatrixClass, // no perspective | |
355 kFixedStepInX_MatrixClass, // fast perspective, need to call fixedS
tepInX() each scanline | |
356 kPerspective_MatrixClass // slow perspective, need to mappoints e
ach pixel | |
357 }; | |
358 static MatrixClass ComputeMatrixClass(const SkMatrix&); | |
359 | 390 |
360 // These can be called by your subclass after setContext() has been called | 391 SkShaderGenerator(SkReadBuffer& ); |
361 uint8_t getPaintAlpha() const { return fPaintAlpha; } | |
362 const SkMatrix& getTotalInverse() const { return fTotalInverse; } | |
363 MatrixClass getInverseClass() const { return (MatrixClass)fTotalInve
rseClass; } | |
364 | |
365 SkShader(SkReadBuffer& ); | |
366 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; | 392 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; |
367 private: | 393 private: |
| 394 // FIXME: Move to SkPaint. |
368 SkMatrix fLocalMatrix; | 395 SkMatrix fLocalMatrix; |
369 SkMatrix fTotalInverse; | |
370 uint8_t fPaintAlpha; | |
371 uint8_t fTotalInverseClass; | |
372 SkDEBUGCODE(SkBool8 fInSetContext;) | |
373 | 396 |
374 typedef SkFlattenable INHERITED; | 397 typedef SkFlattenable INHERITED; |
375 }; | 398 }; |
376 | 399 |
377 #endif | 400 #endif |
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