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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 | 10 |
11 #ifndef SkEmptyShader_DEFINED | 11 #ifndef SkEmptyShader_DEFINED |
12 #define SkEmptyShader_DEFINED | 12 #define SkEmptyShader_DEFINED |
13 | 13 |
14 #include "SkShader.h" | 14 #include "SkShader.h" |
15 | 15 |
16 /** | 16 /** |
17 * \class SkEmptyShader | 17 * \class SkEmptyShader |
18 * A Shader that always draws nothing. Its setContext always returns false, | 18 * A Shader that always draws nothing. Its validContext always returns false, |
19 * so it never expects that its shadeSpan() methods will get called. | 19 * and it never creates a ShaderImpl. |
20 */ | 20 */ |
21 class SK_API SkEmptyShader : public SkShader { | 21 class SK_API SkEmptyShader : public SkShaderGenerator { |
22 public: | 22 public: |
23 SkEmptyShader() {} | 23 SkEmptyShader() {} |
24 | 24 |
25 virtual uint32_t getFlags() SK_OVERRIDE; | 25 virtual size_t shaderImplSize() const SK_OVERRIDE { return 0; } |
26 virtual uint8_t getSpan16Alpha() const SK_OVERRIDE; | 26 |
27 virtual bool setContext(const SkBitmap&, const SkPaint&, | 27 virtual bool validContext(const SkBitmap&, const SkPaint&, |
28 const SkMatrix&) SK_OVERRIDE; | 28 const SkMatrix&) SK_OVERRIDE { return false; } |
29 virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRID
E; | 29 virtual ShaderImpl* createShaderImpl(const SkBitmap&, const SkPaint&, |
30 virtual void shadeSpan16(int x, int y, uint16_t span[], int count) SK_OVERRI
DE; | 30 const SkMatrix&, void*) const SK_OVERRID
E { |
31 virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) SK_OVE
RRIDE; | 31 // Should never be called, since validContext returns false. |
| 32 SkASSERT(false); |
| 33 return NULL; |
| 34 } |
32 | 35 |
33 SK_DEVELOPER_TO_STRING() | 36 SK_DEVELOPER_TO_STRING() |
34 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkEmptyShader) | 37 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkEmptyShader) |
35 | 38 |
36 protected: | 39 protected: |
37 SkEmptyShader(SkReadBuffer& buffer) : INHERITED(buffer) {} | 40 SkEmptyShader(SkReadBuffer& buffer) : INHERITED(buffer) {} |
38 | 41 |
39 private: | 42 private: |
40 typedef SkShader INHERITED; | 43 typedef SkShaderGenerator INHERITED; |
41 }; | 44 }; |
42 | 45 |
43 #endif | 46 #endif |
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