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Unified Diff: src/effects/GrCircleBlurFragmentProcessor.cpp

Issue 1981923002: Reformat circle blur profile computation and add comments. (Closed) Base URL: https://chromium.googlesource.com/skia.git@blurbench
Patch Set: compute offset always Created 4 years, 7 months ago
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Index: src/effects/GrCircleBlurFragmentProcessor.cpp
diff --git a/src/effects/GrCircleBlurFragmentProcessor.cpp b/src/effects/GrCircleBlurFragmentProcessor.cpp
index e9c84ec4ed54a9f6cbd53edc6758bc3955ce1f13..7718e43f7bb0e5775fa5bebf31c4b5c5d01083b4 100644
--- a/src/effects/GrCircleBlurFragmentProcessor.cpp
+++ b/src/effects/GrCircleBlurFragmentProcessor.cpp
@@ -115,9 +115,9 @@ void GrCircleBlurFragmentProcessor::onComputeInvariantOutput(GrInvariantOutput*
// Evaluate an AA circle function centered at the origin with 'radius' at (x,y)
static inline float disk(float x, float y, float radius) {
float distSq = x*x + y*y;
- if (distSq <= (radius-0.5f)*(radius-0.5f)) {
+ if (distSq <= (radius - 0.5f) * (radius - 0.5f)) {
return 1.0f;
- } else if (distSq >= (radius+0.5f)*(radius+0.5f)) {
+ } else if (distSq >= (radius + 0.5f) * (radius + 0.5f)) {
return 0.0f;
} else {
float ramp = radius + 0.5f - sqrtf(distSq);
@@ -130,48 +130,65 @@ static inline float disk(float x, float y, float radius) {
static void make_half_kernel(float* kernel, int kernelWH, float sigma) {
SkASSERT(!(kernelWH & 1));
- const float kernelOff = (kernelWH-1)/2.0f;
+ // We treat each cell in the half-kernel as a 1x1 window and evaluate it
+ // at the center. So the evaluations go from -kernelOff to kernelOff in x
+ // and -kernelOff to -.5 in y (since this is a top-half kernel).
+ const float kernelOff = (kernelWH - 1) / 2.0f;
float b = 1.0f / (2.0f * sigma * sigma);
// omit the scale term since we're just going to renormalize
float tot = 0.0f;
- for (int y = 0; y < kernelWH/2; ++y) {
- for (int x = 0; x < kernelWH/2; ++x) {
+ for (int y = 0; y < kernelWH / 2; ++y) {
+ for (int x = 0; x < kernelWH / 2; ++x) {
// TODO: use a cheap approximation of the 2D Guassian?
- float x2 = (x-kernelOff) * (x-kernelOff);
- float y2 = (y-kernelOff) * (y-kernelOff);
+ float x2 = (x - kernelOff) * (x - kernelOff);
+ float y2 = (y - kernelOff) * (y - kernelOff);
// The kernel is symmetric so only compute it once for both sides
- kernel[y*kernelWH+(kernelWH-x-1)] = kernel[y*kernelWH+x] = expf(-(x2 + y2) * b);
- tot += 2.0f * kernel[y*kernelWH+x];
+ float value = expf(-(x2 + y2) * b);
+ kernel[y * kernelWH + x] = value;
+ kernel[y * kernelWH + (kernelWH - x - 1)] = value;
+ tot += 2.0f * value;
}
}
- // Still normalize the half kernel to 1.0 (rather than 0.5) so we don't
- // have to scale by 2.0 after convolution.
- for (int y = 0; y < kernelWH/2; ++y) {
+ // Normalize the half kernel to 1.0 (rather than 0.5) so we don't have to scale by 2.0 after
+ // convolution.
+ for (int y = 0; y < kernelWH / 2; ++y) {
for (int x = 0; x < kernelWH; ++x) {
- kernel[y*kernelWH+x] /= tot;
+ kernel[y * kernelWH + x] /= tot;
}
}
}
// Apply the half-kernel at 't' away from the center of the circle
-static uint8_t eval_at(float t, float halfWidth, float* halfKernel, int kernelWH) {
+static uint8_t eval_at(float t, float circleR, float* halfKernel, int kernelWH) {
SkASSERT(!(kernelWH & 1));
- const float kernelOff = (kernelWH-1)/2.0f;
-
float acc = 0;
- for (int y = 0; y < kernelWH/2; ++y) {
- if (kernelOff-y > halfWidth+0.5f) {
- // All disk() samples in this row will be 0.0f
+ // We evaluate the kernel application at (x=t, y=0) using halfKernel which represents the top
+ // half of a 2D Guassian kernel. The full kernel is symmetric so evaluating just the upper half
+ // is sufficient. The half kernel has been normalized to 1 rather than 0.5 so there is no need
+ // to double after evaluation.
+
+ // The sample positions relative to (t, 0) match the sampling used to create the half kernel.
+ const float kernelOff = (kernelWH - 1) / 2.0f;
+
+ for (int j = 0; j < kernelWH / 2; ++j) {
+ float y = (kernelOff - j);
+ if (y > circleR + 0.5f) {
+ // The entire row is above the circle.
continue;
}
- for (int x = 0; x < kernelWH; ++x) {
- float image = disk(t - kernelOff + x, -kernelOff + y, halfWidth);
- float kernel = halfKernel[y*kernelWH+x];
+ for (int i = 0; i < kernelWH; ++i) {
+ float x = t - kernelOff + i;
+ if (x > circleR + 0.5f) {
+ // Stop evaluation once x crosses outside the circle.
+ break;
+ }
+ float image = disk(x, y, circleR);
+ float kernel = halfKernel[j * kernelWH + i];
acc += kernel * image;
}
}
@@ -179,42 +196,42 @@ static uint8_t eval_at(float t, float halfWidth, float* halfKernel, int kernelWH
return SkUnitScalarClampToByte(acc);
}
-static inline void compute_profile_offset_and_size(float halfWH, float sigma,
+static inline void compute_profile_offset_and_size(float circleR, float sigma,
float* offset, int* size) {
- if (3*sigma <= halfWH) {
+ if (3*sigma <= circleR) {
// The circle is bigger than the Gaussian. In this case we know the interior of the
// blurred circle is solid.
- *offset = halfWH - 3 * sigma; // This location maps to 0.5f in the weights texture.
- // It should always be 255.
+ *offset = circleR - 3 * sigma; // This location maps to 0.5f in the weights texture.
+ // It should always be 255.
*size = SkScalarCeilToInt(6*sigma);
} else {
// The Gaussian is bigger than the circle.
*offset = 0.0f;
- *size = SkScalarCeilToInt(halfWH + 3*sigma);
+ *size = SkScalarCeilToInt(circleR + 3*sigma);
}
}
-static uint8_t* create_profile(float halfWH, float sigma) {
+static uint8_t* create_profile(float circleR, float sigma) {
int kernelWH = SkScalarCeilToInt(6.0f*sigma);
kernelWH = (kernelWH + 1) & ~1; // make it the next even number up
- SkAutoTArray<float> halfKernel(kernelWH*kernelWH/2);
+ SkAutoTArray<float> halfKernel(kernelWH * kernelWH / 2);
make_half_kernel(halfKernel.get(), kernelWH, sigma);
float offset;
int numSteps;
- compute_profile_offset_and_size(halfWH, sigma, &offset, &numSteps);
+ compute_profile_offset_and_size(circleR, sigma, &offset, &numSteps);
uint8_t* weights = new uint8_t[numSteps];
for (int i = 0; i < numSteps - 1; ++i) {
- weights[i] = eval_at(offset+i, halfWH, halfKernel.get(), kernelWH);
+ weights[i] = eval_at(offset+i, circleR, halfKernel.get(), kernelWH);
}
// Ensure the tail of the Gaussian goes to zero.
- weights[numSteps-1] = 0;
+ weights[numSteps - 1] = 0;
return weights;
}
@@ -224,15 +241,7 @@ GrTexture* GrCircleBlurFragmentProcessor::CreateCircleBlurProfileTexture(
const SkRect& circle,
float sigma,
float* offset) {
- float halfWH = circle.width() / 2.0f;
-
- int size;
- compute_profile_offset_and_size(halfWH, sigma, offset, &size);
-
- GrSurfaceDesc texDesc;
- texDesc.fWidth = size;
- texDesc.fHeight = 1;
- texDesc.fConfig = kAlpha_8_GrPixelConfig;
+ float circleR = circle.width() / 2.0f;
static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain();
GrUniqueKey key;
@@ -240,13 +249,22 @@ GrTexture* GrCircleBlurFragmentProcessor::CreateCircleBlurProfileTexture(
// The profile curve varies with both the sigma of the Gaussian and the size of the
// disk. Quantizing to 16.16 should be close enough though.
builder[0] = SkScalarToFixed(sigma);
- builder[1] = SkScalarToFixed(halfWH);
+ builder[1] = SkScalarToFixed(circleR);
builder.finish();
GrTexture *blurProfile = textureProvider->findAndRefTextureByUniqueKey(key);
+ int profileSize;
+ compute_profile_offset_and_size(circleR, sigma, offset, &profileSize);
+
if (!blurProfile) {
- SkAutoTDeleteArray<uint8_t> profile(create_profile(halfWH, sigma));
+
+ GrSurfaceDesc texDesc;
+ texDesc.fWidth = profileSize;
+ texDesc.fHeight = 1;
+ texDesc.fConfig = kAlpha_8_GrPixelConfig;
+
+ SkAutoTDeleteArray<uint8_t> profile(create_profile(circleR, sigma));
blurProfile = textureProvider->createTexture(texDesc, SkBudgeted::kYes, profile.get(), 0);
if (blurProfile) {
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