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Side by Side Diff: shell/android/native_viewport_application_loader.cc

Issue 1980763002: ApplicationConnection devolution, part 2.3. (Closed) Base URL: https://github.com/domokit/mojo.git@work794_app_conn_devo_2.2
Patch Set: Created 4 years, 7 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "shell/android/native_viewport_application_loader.h" 5 #include "shell/android/native_viewport_application_loader.h"
6 6
7 #include "mojo/public/cpp/application/application_impl.h" 7 #include "mojo/public/cpp/application/application_impl.h"
8 #include "services/gles2/gpu_state.h" 8 #include "services/gles2/gpu_state.h"
9 #include "services/native_viewport/native_viewport_impl.h" 9 #include "services/native_viewport/native_viewport_impl.h"
10 10
(...skipping 11 matching lines...) Expand all
22 22
23 void NativeViewportApplicationLoader::Load( 23 void NativeViewportApplicationLoader::Load(
24 const GURL& url, 24 const GURL& url,
25 InterfaceRequest<mojo::Application> application_request) { 25 InterfaceRequest<mojo::Application> application_request) {
26 DCHECK(application_request.is_pending()); 26 DCHECK(application_request.is_pending());
27 app_.reset(new mojo::ApplicationImpl(this, application_request.Pass())); 27 app_.reset(new mojo::ApplicationImpl(this, application_request.Pass()));
28 } 28 }
29 29
30 bool NativeViewportApplicationLoader::ConfigureIncomingConnection( 30 bool NativeViewportApplicationLoader::ConfigureIncomingConnection(
31 ApplicationConnection* connection) { 31 ApplicationConnection* connection) {
32 connection->AddService<mojo::NativeViewport>(this); 32 connection->GetServiceProviderImpl().AddService<mojo::NativeViewport>(
33 connection->AddService<mojo::Gpu>(this); 33 [this](const ConnectionContext& connection_context,
34 InterfaceRequest<mojo::NativeViewport> native_viewport_request) {
35 if (!gpu_state_)
36 gpu_state_ = new gles2::GpuState();
37 new native_viewport::NativeViewportImpl(app_.get(), false, gpu_state_,
38 native_viewport_request.Pass());
39 });
40 connection->GetServiceProviderImpl().AddService<mojo::Gpu>(
41 [this](const ConnectionContext& connection_context,
42 InterfaceRequest<mojo::Gpu> gpu_request) {
43 if (!gpu_state_)
44 gpu_state_ = new gles2::GpuState();
45 new gles2::GpuImpl(gpu_request.Pass(), gpu_state_);
46 });
34 return true; 47 return true;
35 } 48 }
36 49
37 void NativeViewportApplicationLoader::Create(
38 const ConnectionContext& connection_context,
39 InterfaceRequest<mojo::NativeViewport> request) {
40 if (!gpu_state_)
41 gpu_state_ = new gles2::GpuState;
42 new native_viewport::NativeViewportImpl(app_.get(), false, gpu_state_,
43 request.Pass());
44 }
45
46 void NativeViewportApplicationLoader::Create(
47 const ConnectionContext& connection_context,
48 InterfaceRequest<mojo::Gpu> request) {
49 if (!gpu_state_)
50 gpu_state_ = new gles2::GpuState;
51 new gles2::GpuImpl(request.Pass(), gpu_state_);
52 }
53
54 } // namespace shell 50 } // namespace shell
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