Chromium Code Reviews| Index: content/gpu/gpu_watchdog_thread.cc |
| diff --git a/content/gpu/gpu_watchdog_thread.cc b/content/gpu/gpu_watchdog_thread.cc |
| index dddb40945af57816ceb155bd932c7a3603cfe69d..e59deba3d3509af57793bef6d4553d54794e5aff 100644 |
| --- a/content/gpu/gpu_watchdog_thread.cc |
| +++ b/content/gpu/gpu_watchdog_thread.cc |
| @@ -12,6 +12,7 @@ |
| #include "base/command_line.h" |
| #include "base/compiler_specific.h" |
| #include "base/debug/alias.h" |
| +#include "base/files/file_path.h" |
| #include "base/files/file_util.h" |
| #include "base/location.h" |
| #include "base/macros.h" |
| @@ -19,6 +20,7 @@ |
| #include "base/process/process.h" |
| #include "base/single_thread_task_runner.h" |
| #include "base/threading/platform_thread.h" |
| +#include "base/timer/elapsed_timer.h" |
| #include "build/build_config.h" |
| #include "content/public/common/content_switches.h" |
| #include "content/public/common/result_codes.h" |
| @@ -51,6 +53,7 @@ GpuWatchdogThread::GpuWatchdogThread(int timeout) |
| arm_cpu_time_(), |
| #endif |
| suspended_(false), |
| + use_temp_file_for_io_checking_(false), |
| #if defined(USE_X11) |
| display_(NULL), |
| window_(0), |
| @@ -208,6 +211,8 @@ void GpuWatchdogThread::OnCheck(bool after_suspend) { |
| // miss the false -> true transition. |
| armed_ = true; |
| + use_temp_file_for_io_checking_ = true; |
| + |
| #if defined(OS_WIN) |
| arm_cpu_time_ = GetWatchedThreadTime(); |
| @@ -267,6 +272,42 @@ void GpuWatchdogThread::DeliberatelyTerminateToRecoverFromHang() { |
| return; |
| } |
| + // If the watchdog woke up while there is a heavy I/O we want to give the |
| + // machine a chance to clear the I/O queue before terminating the process. |
| + if (use_temp_file_for_io_checking_) { |
|
jbauman
2016/05/17 22:57:20
Instead of using a flag here, we should make this
stanisc
2016/05/18 00:01:30
Good point! I didn't realize that adding sandbox r
|
| + base::File temp_file; |
| + base::FilePath temp_dir_path; |
| + if (GetTempDir(&temp_dir_path)) { |
| + base::FilePath temp_file_path = temp_dir_path.Append(L"gpu-watchdog.tmp"); |
| + // Please note that multiple instances of GPU process may reuse the same |
| + // temporary file. That's OK because the file is written to only when |
| + // the watchdog gets triggered and about to crash the process. The file |
| + // should be deleted when the last handle is closed. |
| + temp_file.Initialize( |
|
jbauman
2016/05/17 22:57:20
We're not doing anything special with the sandbox
|
| + temp_file_path, |
| + base::File::FLAG_OPEN_ALWAYS | base::File::FLAG_WRITE | |
| + base::File::FLAG_DELETE_ON_CLOSE | base::File::FLAG_SHARE_DELETE); |
| + if (temp_file.IsValid()) { |
| + // Write a few bytes and wait for the write to flush. |
| + const char temp_data[32] = {0}; |
| + base::ElapsedTimer timer; |
| + temp_file.Write(0, temp_data, sizeof(temp_data)); |
| + temp_file.Flush(); |
| + io_check_duration_ = timer.Elapsed(); |
| + |
| + // Reset the flag and re-post this task to actually terminate unless |
| + // acknowledge arrives in between. |
| + use_temp_file_for_io_checking_ = false; |
| + message_loop()->PostTask( |
| + FROM_HERE, |
| + base::Bind( |
| + &GpuWatchdogThread::DeliberatelyTerminateToRecoverFromHang, |
| + weak_factory_.GetWeakPtr())); |
| + return; |
| + } |
| + } |
| + } |
| + |
| #if defined(USE_X11) |
| XWindowAttributes attributes; |
| XGetWindowAttributes(display_, window_, &attributes); |