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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/gl/yuv_to_rgb_converter.h" | 5 #include "ui/gl/yuv_to_rgb_converter.h" |
| 6 | 6 |
| 7 #include "base/strings/stringize_macros.h" | 7 #include "base/strings/stringize_macros.h" |
| 8 #include "base/strings/stringprintf.h" | 8 #include "base/strings/stringprintf.h" |
| 9 #include "ui/gl/gl_helper.h" | 9 #include "ui/gl/gl_helper.h" |
| 10 #include "ui/gl/gl_implementation.h" | 10 #include "ui/gl/gl_implementation.h" |
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| 93 program_ = gfx::GLHelper::SetupProgram(vertex_shader_, fragment_shader_); | 93 program_ = gfx::GLHelper::SetupProgram(vertex_shader_, fragment_shader_); |
| 94 | 94 |
| 95 gfx::ScopedUseProgram use_program(program_); | 95 gfx::ScopedUseProgram use_program(program_); |
| 96 size_location_ = glGetUniformLocation(program_, "a_texScale"); | 96 size_location_ = glGetUniformLocation(program_, "a_texScale"); |
| 97 DCHECK_NE(-1, size_location_); | 97 DCHECK_NE(-1, size_location_); |
| 98 int y_sampler_location = glGetUniformLocation(program_, "a_y_texture"); | 98 int y_sampler_location = glGetUniformLocation(program_, "a_y_texture"); |
| 99 DCHECK_NE(-1, y_sampler_location); | 99 DCHECK_NE(-1, y_sampler_location); |
| 100 int uv_sampler_location = glGetUniformLocation(program_, "a_uv_texture"); | 100 int uv_sampler_location = glGetUniformLocation(program_, "a_uv_texture"); |
| 101 DCHECK_NE(-1, uv_sampler_location); | 101 DCHECK_NE(-1, uv_sampler_location); |
| 102 | 102 |
| 103 glGenTextures(1, &y_texture_); |
| 104 glGenTextures(1, &uv_texture_); |
| 105 |
| 103 glUniform1i(y_sampler_location, 0); | 106 glUniform1i(y_sampler_location, 0); |
| 104 glUniform1i(uv_sampler_location, 1); | 107 glUniform1i(uv_sampler_location, 1); |
| 105 } | 108 } |
| 106 | 109 |
| 107 YUVToRGBConverter::~YUVToRGBConverter() { | 110 YUVToRGBConverter::~YUVToRGBConverter() { |
| 108 gfx::ScopedSetGLToRealGLApi scoped_set_gl_api; | 111 gfx::ScopedSetGLToRealGLApi scoped_set_gl_api; |
| 112 glDeleteTextures(1, &y_texture_); |
| 113 glDeleteTextures(1, &uv_texture_); |
| 109 glDeleteProgram(program_); | 114 glDeleteProgram(program_); |
| 110 glDeleteShader(vertex_shader_); | 115 glDeleteShader(vertex_shader_); |
| 111 glDeleteShader(fragment_shader_); | 116 glDeleteShader(fragment_shader_); |
| 112 glDeleteBuffersARB(1, &vertex_buffer_); | 117 glDeleteBuffersARB(1, &vertex_buffer_); |
| 113 glDeleteFramebuffersEXT(1, &framebuffer_); | 118 glDeleteFramebuffersEXT(1, &framebuffer_); |
| 114 } | 119 } |
| 115 | 120 |
| 116 void YUVToRGBConverter::CopyYUV420ToRGB(unsigned target, | 121 void YUVToRGBConverter::CopyYUV420ToRGB(unsigned target, |
| 117 unsigned y_texture, | 122 unsigned y_texture, |
| 118 unsigned uv_texture, | 123 unsigned uv_texture, |
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| 157 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | 162 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 158 GL_TEXTURE_RECTANGLE_ARB, 0, 0); | 163 GL_TEXTURE_RECTANGLE_ARB, 0, 0); |
| 159 glActiveTexture(GL_TEXTURE0); | 164 glActiveTexture(GL_TEXTURE0); |
| 160 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, old_texture0_binding); | 165 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, old_texture0_binding); |
| 161 glActiveTexture(GL_TEXTURE1); | 166 glActiveTexture(GL_TEXTURE1); |
| 162 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, old_texture1_binding); | 167 glBindTexture(GL_TEXTURE_RECTANGLE_ARB, old_texture1_binding); |
| 163 glActiveTexture(old_active_texture); | 168 glActiveTexture(old_active_texture); |
| 164 } | 169 } |
| 165 | 170 |
| 166 } // namespace gl | 171 } // namespace gl |
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