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Side by Side Diff: ui/views/mus/native_widget_mus.cc

Issue 1979573002: Move mus::InputEventHandler implementation and tests from PlatformWindowMus to NativeWidgetMus (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@native_widget_mus5
Patch Set: rebase Created 4 years, 7 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/views/mus/native_widget_mus.h" 5 #include "ui/views/mus/native_widget_mus.h"
6 6
7 #include "base/callback.h"
7 #include "base/macros.h" 8 #include "base/macros.h"
9 #include "base/message_loop/message_loop.h"
8 #include "base/threading/thread_task_runner_handle.h" 10 #include "base/threading/thread_task_runner_handle.h"
9 #include "components/mus/public/cpp/property_type_converters.h" 11 #include "components/mus/public/cpp/property_type_converters.h"
10 #include "components/mus/public/cpp/window.h" 12 #include "components/mus/public/cpp/window.h"
11 #include "components/mus/public/cpp/window_observer.h" 13 #include "components/mus/public/cpp/window_observer.h"
12 #include "components/mus/public/cpp/window_property.h" 14 #include "components/mus/public/cpp/window_property.h"
13 #include "components/mus/public/cpp/window_tree_connection.h" 15 #include "components/mus/public/cpp/window_tree_connection.h"
14 #include "components/mus/public/interfaces/cursor.mojom.h" 16 #include "components/mus/public/interfaces/cursor.mojom.h"
15 #include "components/mus/public/interfaces/window_manager.mojom.h" 17 #include "components/mus/public/interfaces/window_manager.mojom.h"
16 #include "components/mus/public/interfaces/window_manager_constants.mojom.h" 18 #include "components/mus/public/interfaces/window_manager_constants.mojom.h"
19 #include "components/mus/public/interfaces/window_tree.mojom.h"
sadrul 2016/05/17 00:18:48 Is this needed?
Mark Dittmer 2016/05/17 14:18:11 Yes. It provides mus::mojom::EventResult.
17 #include "mojo/converters/geometry/geometry_type_converters.h" 20 #include "mojo/converters/geometry/geometry_type_converters.h"
18 #include "ui/aura/client/default_capture_client.h" 21 #include "ui/aura/client/default_capture_client.h"
19 #include "ui/aura/client/window_tree_client.h" 22 #include "ui/aura/client/window_tree_client.h"
20 #include "ui/aura/env.h" 23 #include "ui/aura/env.h"
21 #include "ui/aura/layout_manager.h" 24 #include "ui/aura/layout_manager.h"
22 #include "ui/aura/mus/mus_util.h" 25 #include "ui/aura/mus/mus_util.h"
23 #include "ui/aura/window.h" 26 #include "ui/aura/window.h"
24 #include "ui/aura/window_property.h" 27 #include "ui/aura/window_property.h"
25 #include "ui/base/hit_test.h" 28 #include "ui/base/hit_test.h"
29 #include "ui/events/event.h"
26 #include "ui/gfx/canvas.h" 30 #include "ui/gfx/canvas.h"
27 #include "ui/native_theme/native_theme_aura.h" 31 #include "ui/native_theme/native_theme_aura.h"
28 #include "ui/platform_window/platform_window_delegate.h" 32 #include "ui/platform_window/platform_window_delegate.h"
29 #include "ui/views/mus/platform_window_mus.h" 33 #include "ui/views/mus/platform_window_mus.h"
30 #include "ui/views/mus/surface_context_factory.h" 34 #include "ui/views/mus/surface_context_factory.h"
31 #include "ui/views/mus/window_manager_constants_converters.h" 35 #include "ui/views/mus/window_manager_constants_converters.h"
32 #include "ui/views/mus/window_manager_frame_values.h" 36 #include "ui/views/mus/window_manager_frame_values.h"
33 #include "ui/views/mus/window_tree_host_mus.h" 37 #include "ui/views/mus/window_tree_host_mus.h"
34 #include "ui/views/widget/native_widget_aura.h" 38 #include "ui/views/widget/native_widget_aura.h"
35 #include "ui/views/widget/widget_delegate.h" 39 #include "ui/views/widget/widget_delegate.h"
36 #include "ui/views/window/custom_frame_view.h" 40 #include "ui/views/window/custom_frame_view.h"
37 #include "ui/wm/core/base_focus_rules.h" 41 #include "ui/wm/core/base_focus_rules.h"
38 #include "ui/wm/core/capture_controller.h" 42 #include "ui/wm/core/capture_controller.h"
39 #include "ui/wm/core/cursor_manager.h" 43 #include "ui/wm/core/cursor_manager.h"
40 #include "ui/wm/core/default_screen_position_client.h" 44 #include "ui/wm/core/default_screen_position_client.h"
41 #include "ui/wm/core/focus_controller.h" 45 #include "ui/wm/core/focus_controller.h"
42 #include "ui/wm/core/native_cursor_manager.h" 46 #include "ui/wm/core/native_cursor_manager.h"
43 47
44 DECLARE_WINDOW_PROPERTY_TYPE(mus::Window*); 48 DECLARE_WINDOW_PROPERTY_TYPE(mus::Window*);
45 49
50 using mus::mojom::EventResult;
51
46 namespace views { 52 namespace views {
47 namespace { 53 namespace {
48 54
49 DEFINE_WINDOW_PROPERTY_KEY(mus::Window*, kMusWindow, nullptr); 55 DEFINE_WINDOW_PROPERTY_KEY(mus::Window*, kMusWindow, nullptr);
50 56
51 MUS_DEFINE_WINDOW_PROPERTY_KEY(NativeWidgetMus*, kNativeWidgetMusKey, nullptr); 57 MUS_DEFINE_WINDOW_PROPERTY_KEY(NativeWidgetMus*, kNativeWidgetMusKey, nullptr);
52 58
53 // TODO: figure out what this should be. 59 // TODO: figure out what this should be.
54 class FocusRulesImpl : public wm::BaseFocusRules { 60 class FocusRulesImpl : public wm::BaseFocusRules {
55 public: 61 public:
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288 // TODO(jamescook): Support other scale factors. 294 // TODO(jamescook): Support other scale factors.
289 SkBitmap AppIconFromDelegate(WidgetDelegate* delegate) { 295 SkBitmap AppIconFromDelegate(WidgetDelegate* delegate) {
290 if (!delegate) 296 if (!delegate)
291 return SkBitmap(); 297 return SkBitmap();
292 gfx::ImageSkia app_icon = delegate->GetWindowAppIcon(); 298 gfx::ImageSkia app_icon = delegate->GetWindowAppIcon();
293 if (app_icon.isNull()) 299 if (app_icon.isNull())
294 return SkBitmap(); 300 return SkBitmap();
295 return app_icon.GetRepresentation(1.f).sk_bitmap(); 301 return app_icon.GetRepresentation(1.f).sk_bitmap();
296 } 302 }
297 303
304 // Handles acknowledgement of an input event, either immediately when a nested
305 // message loop starts, or upon destruction.
306 class EventAckHandler : public base::MessageLoop::NestingObserver {
307 public:
308 explicit EventAckHandler(
309 std::unique_ptr<base::Callback<void(EventResult)>> ack_callback)
310 : ack_callback_(std::move(ack_callback)) {
311 DCHECK(ack_callback_);
312 base::MessageLoop::current()->AddNestingObserver(this);
313 }
314
315 ~EventAckHandler() override {
316 base::MessageLoop::current()->RemoveNestingObserver(this);
317 if (ack_callback_) {
318 ack_callback_->Run(handled_ ? EventResult::HANDLED
319 : EventResult::UNHANDLED);
320 }
321 }
322
323 void set_handled(bool handled) { handled_ = handled; }
324
325 // base::MessageLoop::NestingObserver:
326 void OnBeginNestedMessageLoop() override {
327 // Acknowledge the event immediately if a nested message loop starts.
328 // Otherwise we appear unresponsive for the life of the nested message loop.
329 if (ack_callback_) {
330 ack_callback_->Run(EventResult::HANDLED);
331 ack_callback_.reset();
332 }
333 }
334
335 private:
336 std::unique_ptr<base::Callback<void(EventResult)>> ack_callback_;
337 bool handled_ = false;
338
339 DISALLOW_COPY_AND_ASSIGN(EventAckHandler);
340 };
341
298 } // namespace 342 } // namespace
299 343
300 class NativeWidgetMus::MusWindowObserver : public mus::WindowObserver { 344 class NativeWidgetMus::MusWindowObserver : public mus::WindowObserver {
301 public: 345 public:
302 explicit MusWindowObserver(NativeWidgetMus* native_widget_mus) 346 explicit MusWindowObserver(NativeWidgetMus* native_widget_mus)
303 : native_widget_mus_(native_widget_mus), 347 : native_widget_mus_(native_widget_mus),
304 show_state_(mus::mojom::ShowState::DEFAULT) { 348 show_state_(mus::mojom::ShowState::DEFAULT) {
305 mus_window()->AddObserver(this); 349 mus_window()->AddObserver(this);
306 } 350 }
307 351
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1205 } 1249 }
1206 1250
1207 void NativeWidgetMus::OnGestureEvent(ui::GestureEvent* event) { 1251 void NativeWidgetMus::OnGestureEvent(ui::GestureEvent* event) {
1208 native_widget_delegate_->OnGestureEvent(event); 1252 native_widget_delegate_->OnGestureEvent(event);
1209 } 1253 }
1210 1254
1211 void NativeWidgetMus::OnHostCloseRequested(const aura::WindowTreeHost* host) { 1255 void NativeWidgetMus::OnHostCloseRequested(const aura::WindowTreeHost* host) {
1212 GetWidget()->Close(); 1256 GetWidget()->Close();
1213 } 1257 }
1214 1258
1259 void NativeWidgetMus::OnWindowInputEvent(
1260 mus::Window* view,
1261 const ui::Event& event_in,
1262 std::unique_ptr<base::Callback<void(EventResult)>>* ack_callback) {
1263 // Take ownership of the callback, indicating that we will handle it.
1264 EventAckHandler ack_handler(std::move(*ack_callback));
1265
1266 std::unique_ptr<ui::Event> event = ui::Event::Clone(event_in);
1267 platform_window_delegate()->DispatchEvent(event.get());
1268 // NOTE: |this| may be deleted.
1269
1270 ack_handler.set_handled(event->handled());
1271 // |ack_handler| acks the event on destruction if necessary.
1272 }
1273
1215 void NativeWidgetMus::OnMusWindowVisibilityChanging(mus::Window* window) { 1274 void NativeWidgetMus::OnMusWindowVisibilityChanging(mus::Window* window) {
1216 native_widget_delegate_->OnNativeWidgetVisibilityChanging(!window->visible()); 1275 native_widget_delegate_->OnNativeWidgetVisibilityChanging(!window->visible());
1217 } 1276 }
1218 1277
1219 void NativeWidgetMus::OnMusWindowVisibilityChanged(mus::Window* window) { 1278 void NativeWidgetMus::OnMusWindowVisibilityChanged(mus::Window* window) {
1220 if (window->visible()) { 1279 if (window->visible()) {
1221 window_tree_host_->Show(); 1280 window_tree_host_->Show();
1222 window_->SetVisible(true); 1281 window_->SetVisible(true);
1223 GetNativeWindow()->Show(); 1282 GetNativeWindow()->Show();
1224 } else { 1283 } else {
1225 window_tree_host_->Hide(); 1284 window_tree_host_->Hide();
1226 window_->SetVisible(false); 1285 window_->SetVisible(false);
1227 GetNativeWindow()->Hide(); 1286 GetNativeWindow()->Hide();
1228 } 1287 }
1229 native_widget_delegate_->OnNativeWidgetVisibilityChanged(window->visible()); 1288 native_widget_delegate_->OnNativeWidgetVisibilityChanged(window->visible());
1230 } 1289 }
1231 1290
1232 } // namespace views 1291 } // namespace views
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