| Index: third_party/WebKit/LayoutTests/imported/web-platform-tests/web-animations/animation/reverse.html
|
| diff --git a/third_party/WebKit/LayoutTests/imported/web-platform-tests/web-animations/animation/reverse.html b/third_party/WebKit/LayoutTests/imported/web-platform-tests/web-animations/animation/reverse.html
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| deleted file mode 100644
|
| index d92db14d5e002ca8beef2c2c11baf21fca697b76..0000000000000000000000000000000000000000
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| --- a/third_party/WebKit/LayoutTests/imported/web-platform-tests/web-animations/animation/reverse.html
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| +++ /dev/null
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| @@ -1,150 +0,0 @@
|
| -<!DOCTYPE html>
|
| -<meta charset=utf-8>
|
| -<title>Animation.reverse()</title>
|
| -<link rel="help" href="https://w3c.github.io/web-animations/#dom-animation-reverse">
|
| -<script src="../../../../resources/testharness.js"></script>
|
| -<script src="../../../../resources/testharnessreport.js"></script>
|
| -<script src="../testcommon.js"></script>
|
| -<link rel="stylesheet" href="../../../../resources/testharness.css">
|
| -<body>
|
| -<div id="log"></div>
|
| -<script>
|
| -"use strict";
|
| -
|
| -promise_test(function(t) {
|
| - var div = createDiv(t);
|
| - var animation = div.animate({}, {duration: 100 * MS_PER_SEC,
|
| - iterations: Infinity});
|
| -
|
| - // Wait a frame because if currentTime is still 0 when we call
|
| - // reverse(), it will throw (per spec).
|
| - return animation.ready.then(waitForAnimationFrames(1)).then(function() {
|
| - assert_greater_than_equal(animation.currentTime, 0,
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| - 'currentTime expected to be greater than 0, one frame after starting');
|
| - animation.currentTime = 50 * MS_PER_SEC;
|
| - var previousPlaybackRate = animation.playbackRate;
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| - animation.reverse();
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| - assert_equals(animation.playbackRate, -previousPlaybackRate,
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| - 'playbackRate should be inverted');
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| - });
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| -}, 'reverse() inverts playbackRate');
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| -
|
| -promise_test(function(t) {
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| - var div = createDiv(t);
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| - var animation = div.animate({}, {duration: 100 * MS_PER_SEC,
|
| - iterations: Infinity});
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| - animation.currentTime = 50 * MS_PER_SEC;
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| - animation.pause();
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| -
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| - return animation.ready.then(function() {
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| - animation.reverse();
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| - return animation.ready;
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| - }).then(function() {
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| - assert_equals(animation.playState, 'running',
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| - 'Animation.playState should be "running" after reverse()');
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| - });
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| -}, 'reverse() starts to play when pausing animation');
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| -
|
| -test(function(t) {
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| - var div = createDiv(t);
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| - var animation = div.animate({}, 100 * MS_PER_SEC);
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| - animation.currentTime = 50 * MS_PER_SEC;
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| - animation.reverse();
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| -
|
| - assert_equals(animation.currentTime, 50 * MS_PER_SEC,
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| - 'reverse() should not change the currentTime ' +
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| - 'if the currentTime is in the middle of animation duration');
|
| -}, 'reverse() maintains the same currentTime');
|
| -
|
| -test(function(t) {
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| - var div = createDiv(t);
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| - var animation = div.animate({}, 100 * MS_PER_SEC);
|
| - animation.currentTime = 200 * MS_PER_SEC;
|
| - animation.reverse();
|
| -
|
| - assert_equals(animation.currentTime, 100 * MS_PER_SEC,
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| - 'reverse() should start playing from the animation effect end ' +
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| - 'if the playbackRate > 0 and the currentTime > effect end');
|
| -}, 'reverse() when playbackRate > 0 and currentTime > effect end');
|
| -
|
| -test(function(t) {
|
| - var div = createDiv(t);
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| - var animation = div.animate({}, 100 * MS_PER_SEC);
|
| -
|
| - animation.currentTime = -200 * MS_PER_SEC;
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| - animation.reverse();
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| -
|
| - assert_equals(animation.currentTime, 100 * MS_PER_SEC,
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| - 'reverse() should start playing from the animation effect end ' +
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| - 'if the playbackRate > 0 and the currentTime < 0');
|
| -}, 'reverse() when playbackRate > 0 and currentTime < 0');
|
| -
|
| -test(function(t) {
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| - var div = createDiv(t);
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| - var animation = div.animate({}, 100 * MS_PER_SEC);
|
| - animation.playbackRate = -1;
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| - animation.currentTime = -200 * MS_PER_SEC;
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| - animation.reverse();
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| -
|
| - assert_equals(animation.currentTime, 0,
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| - 'reverse() should start playing from the start of animation time ' +
|
| - 'if the playbackRate < 0 and the currentTime < 0');
|
| -}, 'reverse() when playbackRate < 0 and currentTime < 0');
|
| -
|
| -test(function(t) {
|
| - var div = createDiv(t);
|
| - var animation = div.animate({}, 100 * MS_PER_SEC);
|
| - animation.playbackRate = -1;
|
| - animation.currentTime = 200 * MS_PER_SEC;
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| - animation.reverse();
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| -
|
| - assert_equals(animation.currentTime, 0,
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| - 'reverse() should start playing from the start of animation time ' +
|
| - 'if the playbackRate < 0 and the currentTime > effect end');
|
| -}, 'reverse() when playbackRate < 0 and currentTime > effect end');
|
| -
|
| -test(function(t) {
|
| - var div = createDiv(t);
|
| - var animation = div.animate({}, {duration: 100 * MS_PER_SEC,
|
| - iterations: Infinity});
|
| - animation.currentTime = -200 * MS_PER_SEC;
|
| -
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| - assert_throws('InvalidStateError',
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| - function () { animation.reverse(); },
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| - 'reverse() should throw InvalidStateError ' +
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| - 'if the playbackRate > 0 and the currentTime < 0 ' +
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| - 'and the target effect is positive infinity');
|
| -}, 'reverse() when playbackRate > 0 and currentTime < 0 ' +
|
| - 'and the target effect end is positive infinity');
|
| -
|
| -test(function(t) {
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| - var div = createDiv(t);
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| - var animation = div.animate({}, {duration: 100 * MS_PER_SEC,
|
| - iterations: Infinity});
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| - animation.playbackRate = -1;
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| - animation.currentTime = -200 * MS_PER_SEC;
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| - animation.reverse();
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| -
|
| - assert_equals(animation.currentTime, 0,
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| - 'reverse() should start playing from the start of animation time ' +
|
| - 'if the playbackRate < 0 and the currentTime < 0 ' +
|
| - 'and the target effect is positive infinity');
|
| -}, 'reverse() when playbackRate < 0 and currentTime < 0 ' +
|
| - 'and the target effect end is positive infinity');
|
| -
|
| -test(function(t) {
|
| - var div = createDiv(t);
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| - var animation = div.animate({}, 100 * MS_PER_SEC);
|
| - animation.playbackRate = 0;
|
| - animation.currentTime = 50 * MS_PER_SEC;
|
| - animation.reverse();
|
| -
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| - assert_equals(animation.playbackRate, 0,
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| - 'reverse() should preserve playbackRate if the playbackRate == 0');
|
| - assert_equals(animation.currentTime, 50 * MS_PER_SEC,
|
| - 'reverse() should not affect the currentTime if the playbackRate == 0');
|
| - t.done();
|
| -}, 'reverse() when playbackRate == 0');
|
| -
|
| -</script>
|
| -</body>
|
|
|