| Index: third_party/WebKit/LayoutTests/imported/web-platform-tests/web-animations/animation/finished.html
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| diff --git a/third_party/WebKit/LayoutTests/imported/web-platform-tests/web-animations/animation/finished.html b/third_party/WebKit/LayoutTests/imported/web-platform-tests/web-animations/animation/finished.html
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| deleted file mode 100644
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| index dfd6581604e8ce54513df0594241ac761ed032bb..0000000000000000000000000000000000000000
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| --- a/third_party/WebKit/LayoutTests/imported/web-platform-tests/web-animations/animation/finished.html
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| +++ /dev/null
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| @@ -1,371 +0,0 @@
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| -<!DOCTYPE html>
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| -<meta charset=utf-8>
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| -<title>Animation.finished</title>
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| -<link rel="help" href="https://w3c.github.io/web-animations/#dom-animation-finished">
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| -<script src="../../../../resources/testharness.js"></script>
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| -<script src="../../../../resources/testharnessreport.js"></script>
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| -<script src="../testcommon.js"></script>
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| -<link rel="stylesheet" href="../../../../resources/testharness.css">
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| -<body>
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| -<div id="log"></div>
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| -<script>
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| -"use strict";
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| -
|
| -promise_test(function(t) {
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| - var div = createDiv(t);
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| - var animation = div.animate({}, 100 * MS_PER_SEC);
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| - var previousFinishedPromise = animation.finished;
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| - return animation.ready.then(function() {
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| - assert_equals(animation.finished, previousFinishedPromise,
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| - 'Finished promise is the same object when playing starts');
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| - animation.pause();
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| - assert_equals(animation.finished, previousFinishedPromise,
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| - 'Finished promise does not change when pausing');
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| - animation.play();
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| - assert_equals(animation.finished, previousFinishedPromise,
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| - 'Finished promise does not change when play() unpauses');
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| -
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| - animation.currentTime = 100 * MS_PER_SEC;
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| -
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| - return animation.finished;
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| - }).then(function() {
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| - assert_equals(animation.finished, previousFinishedPromise,
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| - 'Finished promise is the same object when playing completes');
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| - });
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| -}, 'Test pausing then playing does not change the finished promise');
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| -
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| -promise_test(function(t) {
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| - var div = createDiv(t);
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| - var animation = div.animate({}, 100 * MS_PER_SEC);
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| - var previousFinishedPromise = animation.finished;
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| - animation.finish();
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| - return animation.finished.then(function() {
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| - assert_equals(animation.finished, previousFinishedPromise,
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| - 'Finished promise is the same object when playing completes');
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| - animation.play();
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| - assert_not_equals(animation.finished, previousFinishedPromise,
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| - 'Finished promise changes when replaying animation');
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| -
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| - previousFinishedPromise = animation.finished;
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| - animation.play();
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| - assert_equals(animation.finished, previousFinishedPromise,
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| - 'Finished promise is the same after redundant play() call');
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| -
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| - });
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| -}, 'Test restarting a finished animation');
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| -
|
| -promise_test(function(t) {
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| - var div = createDiv(t);
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| - var animation = div.animate({}, 100 * MS_PER_SEC);
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| - var previousFinishedPromise;
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| - animation.finish();
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| - return animation.finished.then(function() {
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| - previousFinishedPromise = animation.finished;
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| - animation.playbackRate = -1;
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| - assert_not_equals(animation.finished, previousFinishedPromise,
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| - 'Finished promise should be replaced when reversing a ' +
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| - 'finished promise');
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| - animation.currentTime = 0;
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| - return animation.finished;
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| - }).then(function() {
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| - previousFinishedPromise = animation.finished;
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| - animation.play();
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| - assert_not_equals(animation.finished, previousFinishedPromise,
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| - 'Finished promise is replaced after play() call on ' +
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| - 'finished, reversed animation');
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| - });
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| -}, 'Test restarting a reversed finished animation');
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| -
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| -promise_test(function(t) {
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| - var div = createDiv(t);
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| - var animation = div.animate({}, 100 * MS_PER_SEC);
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| - var previousFinishedPromise = animation.finished;
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| - animation.finish();
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| - return animation.finished.then(function() {
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| - animation.currentTime = 100 * MS_PER_SEC + 1000;
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| - assert_equals(animation.finished, previousFinishedPromise,
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| - 'Finished promise is unchanged jumping past end of ' +
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| - 'finished animation');
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| - });
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| -}, 'Test redundant finishing of animation');
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| -
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| -promise_test(function(t) {
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| - var div = createDiv(t);
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| - var animation = div.animate({}, 100 * MS_PER_SEC);
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| - // Setup callback to run if finished promise is resolved
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| - var finishPromiseResolved = false;
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| - animation.finished.then(function() {
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| - finishPromiseResolved = true;
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| - });
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| - return animation.ready.then(function() {
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| - // Jump to mid-way in interval and pause
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| - animation.currentTime = 100 * MS_PER_SEC / 2;
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| - animation.pause();
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| - return animation.ready;
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| - }).then(function() {
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| - // Jump to the end
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| - // (But don't use finish() since that should unpause as well)
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| - animation.currentTime = 100 * MS_PER_SEC;
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| - return waitForAnimationFrames(2);
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| - }).then(function() {
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| - assert_false(finishPromiseResolved,
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| - 'Finished promise should not resolve when paused');
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| - });
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| -}, 'Finished promise does not resolve when paused');
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| -
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| -promise_test(function(t) {
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| - var div = createDiv(t);
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| - var animation = div.animate({}, 100 * MS_PER_SEC);
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| - // Setup callback to run if finished promise is resolved
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| - var finishPromiseResolved = false;
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| - animation.finished.then(function() {
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| - finishPromiseResolved = true;
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| - });
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| - return animation.ready.then(function() {
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| - // Jump to mid-way in interval and pause
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| - animation.currentTime = 100 * MS_PER_SEC / 2;
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| - animation.pause();
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| - // Jump to the end
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| - animation.currentTime = 100 * MS_PER_SEC;
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| - return waitForAnimationFrames(2);
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| - }).then(function() {
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| - assert_false(finishPromiseResolved,
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| - 'Finished promise should not resolve when pause-pending');
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| - });
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| -}, 'Finished promise does not resolve when pause-pending');
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| -
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| -promise_test(function(t) {
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| - var div = createDiv(t);
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| - var animation = div.animate({}, 100 * MS_PER_SEC);
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| - animation.finish();
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| - return animation.finished.then(function(resolvedAnimation) {
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| - assert_equals(resolvedAnimation, animation,
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| - 'Object identity of animation passed to Promise callback'
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| - + ' matches the animation object owning the Promise');
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| - });
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| -}, 'The finished promise is fulfilled with its Animation');
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| -
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| -promise_test(function(t) {
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| - var div = createDiv(t);
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| - var animation = div.animate({}, 100 * MS_PER_SEC);
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| - var previousFinishedPromise = animation.finished;
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| -
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| - // Set up listeners on finished promise
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| - var retPromise = animation.finished.then(function() {
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| - assert_unreached('finished promise was fulfilled');
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| - }).catch(function(err) {
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| - assert_equals(err.name, 'AbortError',
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| - 'finished promise is rejected with AbortError');
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| - assert_not_equals(animation.finished, previousFinishedPromise,
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| - 'Finished promise should change after the original is ' +
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| - 'rejected');
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| - });
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| -
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| - animation.cancel();
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| -
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| - return retPromise;
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| -}, 'finished promise is rejected when an animation is cancelled by calling ' +
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| - 'cancel()');
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| -
|
| -promise_test(function(t) {
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| - var div = createDiv(t);
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| - var animation = div.animate({}, 100 * MS_PER_SEC);
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| - var previousFinishedPromise = animation.finished;
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| - animation.finish();
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| - return animation.finished.then(function() {
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| - animation.cancel();
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| - assert_not_equals(animation.finished, previousFinishedPromise,
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| - 'A new finished promise should be created when'
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| - + ' cancelling a finished animation');
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| - });
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| -}, 'cancelling an already-finished animation replaces the finished promise');
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| -
|
| -promise_test(function(t) {
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| - var div = createDiv(t);
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| - var animation = div.animate({}, 100 * MS_PER_SEC);
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| - animation.cancel();
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| - // The spec says we still create a new finished promise and reject the old
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| - // one even if we're already idle. That behavior might change, but for now
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| - // test that we do that.
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| - var retPromise = animation.finished.catch(function(err) {
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| - assert_equals(err.name, 'AbortError',
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| - 'finished promise is rejected with AbortError');
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| - });
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| -
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| - // Redundant call to cancel();
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| - var previousFinishedPromise = animation.finished;
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| - animation.cancel();
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| - assert_not_equals(animation.finished, previousFinishedPromise,
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| - 'A redundant call to cancel() should still generate a new'
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| - + ' finished promise');
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| - return retPromise;
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| -}, 'cancelling an idle animation still replaces the finished promise');
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| -
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| -promise_test(function(t) {
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| - var div = createDiv(t);
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| - var animation = div.animate({}, 100 * MS_PER_SEC);
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| - const HALF_DUR = 100 * MS_PER_SEC / 2;
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| - const QUARTER_DUR = 100 * MS_PER_SEC / 4;
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| - var gotNextFrame = false;
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| - var currentTimeBeforeShortening;
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| - animation.currentTime = HALF_DUR;
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| - return animation.ready.then(function() {
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| - currentTimeBeforeShortening = animation.currentTime;
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| - animation.effect.timing.duration = QUARTER_DUR;
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| - // Below we use gotNextFrame to check that shortening of the animation
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| - // duration causes the finished promise to resolve, rather than it just
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| - // getting resolved on the next animation frame. This relies on the fact
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| - // that the promises are resolved as a micro-task before the next frame
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| - // happens.
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| - waitForAnimationFrames(1).then(function() {
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| - gotNextFrame = true;
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| - });
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| -
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| - return animation.finished;
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| - }).then(function() {
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| - assert_false(gotNextFrame, 'shortening of the animation duration should ' +
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| - 'resolve the finished promise');
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| - assert_equals(animation.currentTime, currentTimeBeforeShortening,
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| - 'currentTime should be unchanged when duration shortened');
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| - var previousFinishedPromise = animation.finished;
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| - animation.effect.timing.duration = 100 * MS_PER_SEC;
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| - assert_not_equals(animation.finished, previousFinishedPromise,
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| - 'Finished promise should change after lengthening the ' +
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| - 'duration causes the animation to become active');
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| - });
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| -}, 'Test finished promise changes for animation duration changes');
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| -
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| -promise_test(function(t) {
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| - var div = createDiv(t);
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| - var animation = div.animate({}, 100 * MS_PER_SEC);
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| - var retPromise = animation.ready.then(function() {
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| - animation.playbackRate = 0;
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| - animation.currentTime = 100 * MS_PER_SEC + 1000;
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| - return waitForAnimationFrames(2);
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| - });
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| -
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| - animation.finished.then(t.step_func(function() {
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| - assert_unreached('finished promise should not resolve when playbackRate ' +
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| - 'is zero');
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| - }));
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| -
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| - return retPromise;
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| -}, 'Test finished promise changes when playbackRate == 0');
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| -
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| -promise_test(function(t) {
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| - var div = createDiv(t);
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| - var animation = div.animate({}, 100 * MS_PER_SEC);
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| - return animation.ready.then(function() {
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| - animation.playbackRate = -1;
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| - return animation.finished;
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| - });
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| -}, 'Test finished promise resolves when reaching to the natural boundary.');
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| -
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| -promise_test(function(t) {
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| - var div = createDiv(t);
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| - var animation = div.animate({}, 100 * MS_PER_SEC);
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| - var previousFinishedPromise = animation.finished;
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| - animation.finish();
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| - return animation.finished.then(function() {
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| - animation.currentTime = 0;
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| - assert_not_equals(animation.finished, previousFinishedPromise,
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| - 'Finished promise should change once a prior ' +
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| - 'finished promise resolved and the animation ' +
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| - 'falls out finished state');
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| - });
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| -}, 'Test finished promise changes when a prior finished promise resolved ' +
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| - 'and the animation falls out finished state');
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| -
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| -test(function(t) {
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| - var div = createDiv(t);
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| - var animation = div.animate({}, 100 * MS_PER_SEC);
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| - var previousFinishedPromise = animation.finished;
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| - animation.currentTime = 100 * MS_PER_SEC;
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| - animation.currentTime = 100 * MS_PER_SEC / 2;
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| - assert_equals(animation.finished, previousFinishedPromise,
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| - 'No new finished promise generated when finished state ' +
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| - 'is checked asynchronously');
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| -}, 'Test no new finished promise generated when finished state ' +
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| - 'is checked asynchronously');
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| -
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| -test(function(t) {
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| - var div = createDiv(t);
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| - var animation = div.animate({}, 100 * MS_PER_SEC);
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| - var previousFinishedPromise = animation.finished;
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| - animation.finish();
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| - animation.currentTime = 100 * MS_PER_SEC / 2;
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| - assert_not_equals(animation.finished, previousFinishedPromise,
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| - 'New finished promise generated when finished state ' +
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| - 'is checked synchronously');
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| -}, 'Test new finished promise generated when finished state ' +
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| - 'is checked synchronously');
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| -
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| -promise_test(function(t) {
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| - var div = createDiv(t);
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| - var animation = div.animate({}, 100 * MS_PER_SEC);
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| - var resolvedFinished = false;
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| - animation.finished.then(function() {
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| - resolvedFinished = true;
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| - });
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| - return animation.ready.then(function() {
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| - animation.finish();
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| - animation.currentTime = 100 * MS_PER_SEC / 2;
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| - }).then(function() {
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| - assert_true(resolvedFinished,
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| - 'Animation.finished should be resolved even if ' +
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| - 'the finished state is changed soon');
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| - });
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| -
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| -}, 'Test synchronous finished promise resolved even if finished state ' +
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| - 'is changed soon');
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| -
|
| -promise_test(function(t) {
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| - var div = createDiv(t);
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| - var animation = div.animate({}, 100 * MS_PER_SEC);
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| - var resolvedFinished = false;
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| - animation.finished.then(function() {
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| - resolvedFinished = true;
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| - });
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| -
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| - return animation.ready.then(function() {
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| - animation.currentTime = 100 * MS_PER_SEC;
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| - animation.finish();
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| - }).then(function() {
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| - assert_true(resolvedFinished,
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| - 'Animation.finished should be resolved soon after finish() is ' +
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| - 'called even if there are other asynchronous promises just before it');
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| - });
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| -}, 'Test synchronous finished promise resolved even if asynchronous ' +
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| - 'finished promise happens just before synchronous promise');
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| -
|
| -promise_test(function(t) {
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| - var div = createDiv(t);
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| - var animation = div.animate({}, 100 * MS_PER_SEC);
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| - animation.finished.then(t.step_func(function() {
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| - assert_unreached('Animation.finished should not be resolved');
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| - }));
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| -
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| - return animation.ready.then(function() {
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| - animation.currentTime = 100 * MS_PER_SEC;
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| - animation.currentTime = 100 * MS_PER_SEC / 2;
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| - });
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| -}, 'Test finished promise is not resolved when the animation ' +
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| - 'falls out finished state immediately');
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| -
|
| -promise_test(function(t) {
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| - var div = createDiv(t);
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| - var animation = div.animate({}, 100 * MS_PER_SEC);
|
| - return animation.ready.then(function() {
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| - animation.currentTime = 100 * MS_PER_SEC;
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| - animation.finished.then(t.step_func(function() {
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| - assert_unreached('Animation.finished should not be resolved');
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| - }));
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| - animation.currentTime = 0;
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| - });
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| -
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| -}, 'Test finished promise is not resolved once the animation ' +
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| - 'falls out finished state even though the current finished ' +
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| - 'promise is generated soon after animation state became finished');
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| -
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| -</script>
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| -</body>
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|
|