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Unified Diff: third_party/WebKit/LayoutTests/imported/web-platform-tests/web-animations/animation/finish.html

Issue 1979363002: Moved web-platform-tests to wpt. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 7 months ago
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Index: third_party/WebKit/LayoutTests/imported/web-platform-tests/web-animations/animation/finish.html
diff --git a/third_party/WebKit/LayoutTests/imported/web-platform-tests/web-animations/animation/finish.html b/third_party/WebKit/LayoutTests/imported/web-platform-tests/web-animations/animation/finish.html
deleted file mode 100644
index 8238b5081f7202864fd3f83a8373f746b8a316cf..0000000000000000000000000000000000000000
--- a/third_party/WebKit/LayoutTests/imported/web-platform-tests/web-animations/animation/finish.html
+++ /dev/null
@@ -1,210 +0,0 @@
-<!DOCTYPE html>
-<meta charset=utf-8>
-<title>Animation.finish()</title>
-<link rel="help" href="https://w3c.github.io/web-animations/#dom-animation-finish">
-<script src="../../../../resources/testharness.js"></script>
-<script src="../../../../resources/testharnessreport.js"></script>
-<script src="../testcommon.js"></script>
-<link rel="stylesheet" href="../../../../resources/testharness.css">
-<body>
-<div id="log"></div>
-<script>
-'use strict';
-
-var gKeyFrames = { 'marginLeft': ['100px', '200px'] };
-
-test(function(t) {
- var div = createDiv(t);
- var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
- animation.playbackRate = 0;
-
- assert_throws({name: 'InvalidStateError'}, function() {
- animation.finish();
- });
-}, 'Test exceptions when finishing non-running animation');
-
-test(function(t) {
- var div = createDiv(t);
- var animation = div.animate(gKeyFrames,
- {duration : 100 * MS_PER_SEC,
- iterations : Infinity});
-
- assert_throws({name: 'InvalidStateError'}, function() {
- animation.finish();
- });
-}, 'Test exceptions when finishing infinite animation');
-
-test(function(t) {
- var div = createDiv(t);
- var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
- animation.finish();
-
- assert_equals(animation.currentTime, 100 * MS_PER_SEC,
- 'After finishing, the currentTime should be set to the end ' +
- 'of the active duration');
-}, 'Test finishing of animation');
-
-test(function(t) {
- var div = createDiv(t);
- var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
- // 1s past effect end
- animation.currentTime =
- animation.effect.getComputedTiming().endTime + 1 * MS_PER_SEC;
- animation.finish();
-
- assert_equals(animation.currentTime, 100 * MS_PER_SEC,
- 'After finishing, the currentTime should be set back to the ' +
- 'end of the active duration');
-}, 'Test finishing of animation with a current time past the effect end');
-
-promise_test(function(t) {
- var div = createDiv(t);
- var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
- animation.currentTime = 100 * MS_PER_SEC;
- return animation.finished.then(function() {
- animation.playbackRate = -1;
- animation.finish();
-
- assert_equals(animation.currentTime, 0,
- 'After finishing a reversed animation the currentTime ' +
- 'should be set to zero');
- });
-}, 'Test finishing of reversed animation');
-
-promise_test(function(t) {
- var div = createDiv(t);
- var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
- animation.currentTime = 100 * MS_PER_SEC;
- return animation.finished.then(function() {
- animation.playbackRate = -1;
- animation.currentTime = -1000;
- animation.finish();
-
- assert_equals(animation.currentTime, 0,
- 'After finishing a reversed animation the currentTime ' +
- 'should be set back to zero');
- });
-}, 'Test finishing of reversed animation with a current time less than zero');
-
-promise_test(function(t) {
- var div = createDiv(t);
- var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
- animation.pause();
- return animation.ready.then(function() {
- animation.finish();
-
- assert_equals(animation.playState, 'finished',
- 'The play state of a paused animation should become ' +
- '"finished" after finish() is called');
- assert_approx_equals(animation.startTime,
- animation.timeline.currentTime - 100 * MS_PER_SEC,
- 0.0001,
- 'The start time of a paused animation should be set ' +
- 'after calling finish()');
- });
-}, 'Test finish() while paused');
-
-test(function(t) {
- var div = createDiv(t);
- var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
- animation.pause();
- // Update playbackRate so we can test that the calculated startTime
- // respects it
- animation.playbackRate = 2;
- // While animation is still pause-pending call finish()
- animation.finish();
-
- assert_equals(animation.playState, 'finished',
- 'The play state of a pause-pending animation should become ' +
- '"finished" after finish() is called');
- assert_approx_equals(animation.startTime,
- animation.timeline.currentTime - 100 * MS_PER_SEC / 2,
- 0.0001,
- 'The start time of a pause-pending animation should ' +
- 'be set after calling finish()');
-}, 'Test finish() while pause-pending with positive playbackRate');
-
-test(function(t) {
- var div = createDiv(t);
- var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
- animation.pause();
- animation.playbackRate = -2;
- animation.finish();
-
- assert_equals(animation.playState, 'finished',
- 'The play state of a pause-pending animation should become ' +
- '"finished" after finish() is called');
- assert_equals(animation.startTime, animation.timeline.currentTime,
- 'The start time of a pause-pending animation should be ' +
- 'set after calling finish()');
-}, 'Test finish() while pause-pending with negative playbackRate');
-
-test(function(t) {
- var div = createDiv(t);
- var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
- animation.playbackRate = 0.5;
- animation.finish();
-
- assert_equals(animation.playState, 'finished',
- 'The play state of a play-pending animation should become ' +
- '"finished" after finish() is called');
- assert_approx_equals(animation.startTime,
- animation.timeline.currentTime - 100 * MS_PER_SEC / 0.5,
- 0.0001,
- 'The start time of a play-pending animation should ' +
- 'be set after calling finish()');
-}, 'Test finish() while play-pending');
-
-// FIXME: Add a test for when we are play-pending without an active timeline.
-// - In that case even after calling finish() we should still be pending but
-// the current time should be updated
-
-promise_test(function(t) {
- var div = createDiv(t);
- var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
- return animation.ready.then(function() {
- animation.pause();
- animation.play();
- // We are now in the unusual situation of being play-pending whilst having
- // a resolved start time. Check that finish() still triggers a transition
- // to the finished state immediately.
- animation.finish();
-
- assert_equals(animation.playState, 'finished',
- 'After aborting a pause then calling finish() the play ' +
- 'state of an animation should become "finished" immediately');
- });
-}, 'Test finish() during aborted pause');
-
-promise_test(function(t) {
- var div = createDiv(t);
- div.style.marginLeft = '10px';
- var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
- return animation.ready.then(function() {
- animation.finish();
- var marginLeft = parseFloat(getComputedStyle(div).marginLeft);
-
- assert_equals(marginLeft, 10,
- 'The computed style should be reset when finish() is ' +
- 'called');
- });
-}, 'Test resetting of computed style');
-
-promise_test(function(t) {
- var div = createDiv(t);
- var animation = div.animate(gKeyFrames, 100 * MS_PER_SEC);
- var resolvedFinished = false;
- animation.finished.then(function() {
- resolvedFinished = true;
- });
-
- return animation.ready.then(function() {
- animation.finish();
- }).then(function() {
- assert_true(resolvedFinished,
- 'Animation.finished should be resolved soon after ' +
- 'Animation.finish()');
- });
-}, 'Test finish() resolves finished promise synchronously');
-</script>
-</body>

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