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Side by Side Diff: src/gpu/GrSWMaskHelper.cpp

Issue 19789006: Fix texture allocation in SWMaskHelper (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: Update for code review comments Created 7 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrSWMaskHelper.h" 8 #include "GrSWMaskHelper.h"
9 #include "GrDrawState.h" 9 #include "GrDrawState.h"
10 #include "GrGpu.h" 10 #include "GrGpu.h"
(...skipping 114 matching lines...) Expand 10 before | Expand all | Expand 10 after
125 125
126 texture->set(fContext, desc); 126 texture->set(fContext, desc);
127 return NULL != texture->texture(); 127 return NULL != texture->texture();
128 } 128 }
129 129
130 /** 130 /**
131 * Move the result of the software mask generation back to the gpu 131 * Move the result of the software mask generation back to the gpu
132 */ 132 */
133 void GrSWMaskHelper::toTexture(GrTexture *texture, uint8_t alpha) { 133 void GrSWMaskHelper::toTexture(GrTexture *texture, uint8_t alpha) {
134 SkAutoLockPixels alp(fBM); 134 SkAutoLockPixels alp(fBM);
135 135
bsalomon 2013/07/19 17:42:28 I think we want to delete from here...
136 // The destination texture is almost always larger than "fBM". Clear 136 // The destination texture is almost always larger than "fBM". Clear
137 // it appropriately so we don't get mask artifacts outside of the path's 137 // it appropriately so we don't get mask artifacts outside of the path's
138 // bounding box 138 // bounding box
139 139
140 // "texture" needs to be installed as the render target for the clear 140 // "texture" needs to be installed as the render target for the clear
141 // and the texture upload but cannot remain the render target upon 141 // and the texture upload but cannot remain the render target upon
142 // return. Callers typically use it as a texture and it would then 142 // return. Callers typically use it as a texture and it would then
143 // be both source and dest. 143 // be both source and dest.
144 GrDrawState::AutoRenderTargetRestore artr(fContext->getGpu()->drawState(), 144 GrDrawState::AutoRenderTargetRestore artr(fContext->getGpu()->drawState(),
145 texture->asRenderTarget()); 145 texture->asRenderTarget());
146 146
147 fContext->getGpu()->clear(NULL, GrColorPackRGBA(alpha, alpha, alpha, alpha)) ;
148
149 texture->writePixels(0, 0, fBM.width(), fBM.height(), 147 texture->writePixels(0, 0, fBM.width(), fBM.height(),
bsalomon 2013/07/19 17:42:28 ... up to this line.
robertphillips 2013/07/19 17:54:47 You are correct - done.
150 kAlpha_8_GrPixelConfig, 148 kAlpha_8_GrPixelConfig,
151 fBM.getPixels(), fBM.rowBytes()); 149 fBM.getPixels(), fBM.rowBytes());
152 } 150 }
153 151
154 //////////////////////////////////////////////////////////////////////////////// 152 ////////////////////////////////////////////////////////////////////////////////
155 /** 153 /**
156 * Software rasterizes path to A8 mask (possibly using the context's matrix) 154 * Software rasterizes path to A8 mask (possibly using the context's matrix)
157 * and uploads the result to a scratch texture. Returns the resulting 155 * and uploads the result to a scratch texture. Returns the resulting
158 * texture on success; NULL on failure. 156 * texture on success; NULL on failure.
159 */ 157 */
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208 maskMatrix.preConcat(drawState->getViewMatrix()); 206 maskMatrix.preConcat(drawState->getViewMatrix());
209 207
210 drawState->addCoverageEffect( 208 drawState->addCoverageEffect(
211 GrSimpleTextureEffect::Create(texture, 209 GrSimpleTextureEffect::Create(texture,
212 maskMatrix, 210 maskMatrix,
213 false, 211 false,
214 GrEffect::kPosition_Coord sType))->unref(); 212 GrEffect::kPosition_Coord sType))->unref();
215 213
216 target->drawSimpleRect(dstRect); 214 target->drawSimpleRect(dstRect);
217 } 215 }
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