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Unified Diff: tools/viewer/sk_app/win/GLWindowContext_win.cpp

Issue 1978573003: Add OpenGL context to Viewer. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Rebase to ToT Created 4 years, 7 months ago
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Index: tools/viewer/sk_app/win/GLWindowContext_win.cpp
diff --git a/tools/viewer/sk_app/win/GLWindowContext_win.cpp b/tools/viewer/sk_app/win/GLWindowContext_win.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..0694db308ff59736be165d38b6184f0418ebd96a
--- /dev/null
+++ b/tools/viewer/sk_app/win/GLWindowContext_win.cpp
@@ -0,0 +1,110 @@
+
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GLWindowContext_win.h"
+
+#include <GL/gl.h>
+
+ // windows stuff
+#include "win/SkWGL.h"
+#include "Window_win.h"
+
+namespace sk_app {
+
+// platform-dependent create
+GLWindowContext* GLWindowContext::Create(void* platformData, const DisplayParams& params) {
+ GLWindowContext_win* ctx = new GLWindowContext_win(platformData, params);
+ if (!ctx->isValid()) {
+ delete ctx;
+ return nullptr;
+ }
+ return ctx;
+}
+
+GLWindowContext_win::GLWindowContext_win(void* platformData, const DisplayParams& params)
+ : GLWindowContext(platformData, params)
+ , fHWND(0)
+ , fHGLRC(NULL) {
+
+ // any config code here (particularly for msaa)?
+
+ this->initializeContext(platformData, params);
+}
+
+GLWindowContext_win::~GLWindowContext_win() {
+ this->destroyContext();
+}
+
+void GLWindowContext_win::onInitializeContext(void* platformData, const DisplayParams& params) {
+
+ ContextPlatformData_win* winPlatformData =
+ reinterpret_cast<ContextPlatformData_win*>(platformData);
+
+ if (winPlatformData) {
+ fHWND = winPlatformData->fHWnd;
+ }
+ HDC dc = GetDC(fHWND);
+
+ fHGLRC = SkCreateWGLContext(dc, params.fMSAASampleCount, params.fDeepColor,
+ kGLPreferCompatibilityProfile_SkWGLContextRequest);
+ if (NULL == fHGLRC) {
+ return;
+ }
+
+ if (wglMakeCurrent(dc, fHGLRC)) {
+ glClearStencil(0);
+ glClearColor(0, 0, 0, 0);
+ glStencilMask(0xffffffff);
+ glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
+
+ // use DescribePixelFormat to get the stencil and color bit depth.
+ int pixelFormat = GetPixelFormat(dc);
+ PIXELFORMATDESCRIPTOR pfd;
+ DescribePixelFormat(dc, pixelFormat, sizeof(pfd), &pfd);
+ fStencilBits = pfd.cStencilBits;
+ // pfd.cColorBits includes alpha, so it will be 32 in 8/8/8/8 and 10/10/10/2
+ fColorBits = pfd.cRedBits + pfd.cGreenBits + pfd.cBlueBits;
+
+ // Get sample count if the MSAA WGL extension is present
+ SkWGLExtensions extensions;
+ if (extensions.hasExtension(dc, "WGL_ARB_multisample")) {
+ static const int kSampleCountAttr = SK_WGL_SAMPLES;
+ extensions.getPixelFormatAttribiv(dc,
+ pixelFormat,
+ 0,
+ 1,
+ &kSampleCountAttr,
+ &fSampleCount);
+ } else {
+ fSampleCount = 0;
+ }
+
+ RECT rect;
+ GetClientRect(fHWND, &rect);
+ fWidth = rect.right - rect.left;
+ fHeight = rect.bottom - rect.top;
+ glViewport(0, 0, fWidth, fHeight);
+ }
+}
+
+
+void GLWindowContext_win::onDestroyContext() {
+ wglMakeCurrent(wglGetCurrentDC(), NULL);
+ wglDeleteContext(fHGLRC);
+ fHGLRC = NULL;
+}
+
+
+void GLWindowContext_win::onSwapBuffers() {
+ HDC dc = GetDC((HWND)fHWND);
+ SwapBuffers(dc);
+ ReleaseDC((HWND)fHWND, dc);
+}
+
+
+} //namespace sk_app
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