Index: tools/viewer/sk_app/win/GLWindowContext_win.cpp |
diff --git a/tools/viewer/sk_app/win/GLWindowContext_win.cpp b/tools/viewer/sk_app/win/GLWindowContext_win.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..0694db308ff59736be165d38b6184f0418ebd96a |
--- /dev/null |
+++ b/tools/viewer/sk_app/win/GLWindowContext_win.cpp |
@@ -0,0 +1,110 @@ |
+ |
+/* |
+ * Copyright 2015 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#include "GLWindowContext_win.h" |
+ |
+#include <GL/gl.h> |
+ |
+ // windows stuff |
+#include "win/SkWGL.h" |
+#include "Window_win.h" |
+ |
+namespace sk_app { |
+ |
+// platform-dependent create |
+GLWindowContext* GLWindowContext::Create(void* platformData, const DisplayParams& params) { |
+ GLWindowContext_win* ctx = new GLWindowContext_win(platformData, params); |
+ if (!ctx->isValid()) { |
+ delete ctx; |
+ return nullptr; |
+ } |
+ return ctx; |
+} |
+ |
+GLWindowContext_win::GLWindowContext_win(void* platformData, const DisplayParams& params) |
+ : GLWindowContext(platformData, params) |
+ , fHWND(0) |
+ , fHGLRC(NULL) { |
+ |
+ // any config code here (particularly for msaa)? |
+ |
+ this->initializeContext(platformData, params); |
+} |
+ |
+GLWindowContext_win::~GLWindowContext_win() { |
+ this->destroyContext(); |
+} |
+ |
+void GLWindowContext_win::onInitializeContext(void* platformData, const DisplayParams& params) { |
+ |
+ ContextPlatformData_win* winPlatformData = |
+ reinterpret_cast<ContextPlatformData_win*>(platformData); |
+ |
+ if (winPlatformData) { |
+ fHWND = winPlatformData->fHWnd; |
+ } |
+ HDC dc = GetDC(fHWND); |
+ |
+ fHGLRC = SkCreateWGLContext(dc, params.fMSAASampleCount, params.fDeepColor, |
+ kGLPreferCompatibilityProfile_SkWGLContextRequest); |
+ if (NULL == fHGLRC) { |
+ return; |
+ } |
+ |
+ if (wglMakeCurrent(dc, fHGLRC)) { |
+ glClearStencil(0); |
+ glClearColor(0, 0, 0, 0); |
+ glStencilMask(0xffffffff); |
+ glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT); |
+ |
+ // use DescribePixelFormat to get the stencil and color bit depth. |
+ int pixelFormat = GetPixelFormat(dc); |
+ PIXELFORMATDESCRIPTOR pfd; |
+ DescribePixelFormat(dc, pixelFormat, sizeof(pfd), &pfd); |
+ fStencilBits = pfd.cStencilBits; |
+ // pfd.cColorBits includes alpha, so it will be 32 in 8/8/8/8 and 10/10/10/2 |
+ fColorBits = pfd.cRedBits + pfd.cGreenBits + pfd.cBlueBits; |
+ |
+ // Get sample count if the MSAA WGL extension is present |
+ SkWGLExtensions extensions; |
+ if (extensions.hasExtension(dc, "WGL_ARB_multisample")) { |
+ static const int kSampleCountAttr = SK_WGL_SAMPLES; |
+ extensions.getPixelFormatAttribiv(dc, |
+ pixelFormat, |
+ 0, |
+ 1, |
+ &kSampleCountAttr, |
+ &fSampleCount); |
+ } else { |
+ fSampleCount = 0; |
+ } |
+ |
+ RECT rect; |
+ GetClientRect(fHWND, &rect); |
+ fWidth = rect.right - rect.left; |
+ fHeight = rect.bottom - rect.top; |
+ glViewport(0, 0, fWidth, fHeight); |
+ } |
+} |
+ |
+ |
+void GLWindowContext_win::onDestroyContext() { |
+ wglMakeCurrent(wglGetCurrentDC(), NULL); |
+ wglDeleteContext(fHGLRC); |
+ fHGLRC = NULL; |
+} |
+ |
+ |
+void GLWindowContext_win::onSwapBuffers() { |
+ HDC dc = GetDC((HWND)fHWND); |
+ SwapBuffers(dc); |
+ ReleaseDC((HWND)fHWND, dc); |
+} |
+ |
+ |
+} //namespace sk_app |