Index: tools/viewer/sk_app/GLWindowContext.cpp |
diff --git a/tools/viewer/sk_app/GLWindowContext.cpp b/tools/viewer/sk_app/GLWindowContext.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..a491321a2ac97f980c08680ef791badb6fba0091 |
--- /dev/null |
+++ b/tools/viewer/sk_app/GLWindowContext.cpp |
@@ -0,0 +1,112 @@ |
+ |
+/* |
+ * Copyright 2015 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#include "GrContext.h" |
+#include "SkSurface.h" |
+#include "GLWindowContext.h" |
+ |
+#include "gl/GrGLDefines.h" |
+ |
+#include "gl/GrGLUtil.h" |
+#include "GrRenderTarget.h" |
+#include "GrContext.h" |
+ |
+#include "SkCanvas.h" |
+#include "SkImage_Base.h" |
+ |
+namespace sk_app { |
+ |
+GLWindowContext::GLWindowContext(void* platformData, const DisplayParams& params) |
+ : WindowContext() |
+ , fBackendContext(nullptr) |
+ , fRenderTarget(nullptr) |
+ , fSurface(nullptr) { |
+} |
+ |
+void GLWindowContext::initializeContext(void* platformData, const DisplayParams& params) { |
+ |
+ this->onInitializeContext(platformData, params); |
+ |
+ fDisplayParams = params; |
+ |
+ SkAutoTUnref<const GrGLInterface> glInterface; |
+ glInterface.reset(GrGLCreateNativeInterface()); |
+ fBackendContext.reset(GrGLInterfaceRemoveNVPR(glInterface.get())); |
+ |
+ SkASSERT(nullptr == fContext); |
+ fContext = GrContext::Create(kOpenGL_GrBackend, (GrBackendContext)fBackendContext.get()); |
+ |
+ // We may not have real sRGB support (ANGLE, in particular), so check for |
+ // that, and fall back to L32: |
+ // |
+ // ... and, if we're using a 10-bit/channel FB0, it doesn't do sRGB conversion on write, |
+ // so pretend that it's non-sRGB 8888: |
+ fPixelConfig = fContext->caps()->srgbSupport() && |
+ SkColorAndProfileAreGammaCorrect(fDisplayParams.fColorType, |
+ fDisplayParams.fProfileType) && |
+ (fColorBits != 30) ? kSkiaGamma8888_GrPixelConfig : kSkia8888_GrPixelConfig; |
+} |
+ |
+void GLWindowContext::destroyContext() { |
+ fSurface.reset(nullptr); |
+ fRenderTarget.reset(nullptr); |
+ |
+ if (fContext) { |
+ // in case we have outstanding refs to this guy (lua?) |
+ fContext->abandonContext(); |
+ fContext->unref(); |
+ fContext = nullptr; |
+ } |
+ |
+ fBackendContext.reset(nullptr); |
+ |
+ this->onDestroyContext(); |
+} |
+ |
+sk_sp<SkSurface> GLWindowContext::getBackbufferSurface() { |
+ if (nullptr == fSurface) { |
+ fActualColorBits = SkTMax(fColorBits, 24); |
+ |
+ if (fContext) { |
+ GrBackendRenderTargetDesc desc; |
+ desc.fWidth = this->fWidth; |
+ desc.fHeight = this->fHeight; |
+ desc.fConfig = fPixelConfig; |
+ desc.fOrigin = kBottomLeft_GrSurfaceOrigin; |
+ desc.fSampleCnt = fSampleCount; |
+ desc.fStencilBits = fStencilBits; |
+ GrGLint buffer; |
+ GR_GL_CALL(fBackendContext, GetIntegerv(GR_GL_FRAMEBUFFER_BINDING, &buffer)); |
+ desc.fRenderTargetHandle = buffer; |
+ fRenderTarget.reset(fContext->textureProvider()->wrapBackendRenderTarget(desc)); |
+ |
+ fSurface = this->createRenderSurface(fRenderTarget, fActualColorBits); |
+ } |
+ } |
+ |
+ return fSurface; |
+} |
+ |
+void GLWindowContext::swapBuffers() { |
+ this->presentRenderSurface(fSurface, fRenderTarget, fActualColorBits); |
+ this->onSwapBuffers(); |
+} |
+ |
+void GLWindowContext::resize(uint32_t w, uint32_t h) { |
+ this->destroyContext(); |
+ |
+ this->initializeContext(nullptr, fDisplayParams); |
+} |
+ |
+void GLWindowContext::setDisplayParams(const DisplayParams& params) { |
+ this->destroyContext(); |
+ |
+ this->initializeContext(nullptr, params); |
+} |
+ |
+} //namespace sk_app |