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| 1 | |
| 2 /* | |
| 3 * Copyright 2015 Google Inc. | |
| 4 * | |
| 5 * Use of this source code is governed by a BSD-style license that can be | |
| 6 * found in the LICENSE file. | |
| 7 */ | |
| 8 | |
| 9 #include "GrContext.h" | |
| 10 #include "SkSurface.h" | |
| 11 #include "GLWindowContext.h" | |
| 12 | |
| 13 #include "gl/GrGLDefines.h" | |
| 14 | |
| 15 #include "gl/GrGLUtil.h" | |
| 16 #include "GrRenderTarget.h" | |
| 17 #include "GrContext.h" | |
| 18 | |
| 19 #include "SkCanvas.h" | |
| 20 #include "SkImage_Base.h" | |
| 21 | |
| 22 namespace sk_app { | |
| 23 | |
| 24 GLWindowContext::GLWindowContext(void* platformData, const DisplayParams& params ) | |
| 25 : WindowContext() | |
| 26 , fBackendContext(nullptr) | |
| 27 , fRenderTarget(nullptr) | |
| 28 , fBackbuffer(nullptr) { | |
| 29 } | |
| 30 | |
| 31 void GLWindowContext::initializeContext(void* platformData, const DisplayParams& params) { | |
| 32 this->onInitializeContext(platformData, params); | |
| 33 | |
| 34 fDisplayParams = params; | |
| 35 | |
| 36 SkAutoTUnref<const GrGLInterface> glInterface; | |
| 37 glInterface.reset(GrGLCreateNativeInterface()); | |
| 38 fBackendContext.reset(GrGLInterfaceRemoveNVPR(glInterface.get())); | |
| 39 | |
| 40 SkASSERT(nullptr == fContext); | |
| 41 fContext = GrContext::Create(kOpenGL_GrBackend, (GrBackendContext)fBackendCo ntext.get()); | |
| 42 } | |
| 43 | |
| 44 void GLWindowContext::destroyContext() { | |
| 45 fBackbuffer.reset(nullptr); | |
| 46 fRenderTarget.reset(nullptr); | |
| 47 | |
| 48 if (fContext) { | |
| 49 // in case we have outstanding refs to this guy (lua?) | |
| 50 fContext->abandonContext(); | |
| 51 fContext->unref(); | |
| 52 fContext = nullptr; | |
| 53 } | |
| 54 | |
| 55 fBackendContext.reset(nullptr); | |
| 56 | |
| 57 this->onDestroyContext(); | |
| 58 } | |
| 59 | |
| 60 sk_sp<SkSurface> GLWindowContext::getBackbufferSurface() { | |
| 61 if (nullptr == fBackbuffer) { | |
| 62 fActualColorBits = SkTMax(fColorBits, 24); | |
| 63 | |
| 64 GrBackendRenderTargetDesc desc; | |
| 65 desc.fWidth = this->fWidth; | |
| 66 desc.fHeight = this->fHeight; | |
| 67 // TODO: Query the actual framebuffer for sRGB capable. However, to | |
| 68 // preserve old (fake-linear) behavior, we don't do this. Instead, rely | |
| 69 // on the flag (currently driven via 'C' mode in SampleApp). | |
| 70 // | |
| 71 // Also, we may not have real sRGB support (ANGLE, in particular), so ch eck for | |
| 72 // that, and fall back to L32: | |
| 73 // | |
| 74 // ... and, if we're using a 10-bit/channel FB0, it doesn't do sRGB conv ersion on write, | |
| 75 // so pretend that it's non-sRGB 8888: | |
| 76 if (fContext) { | |
| 77 desc.fConfig = fContext->caps()->srgbSupport() && | |
| 78 SkColorAndProfileAreGammaCorrect(fDisplayParams.fColorType, | |
| 79 fDisplayParams.fProfileType) && | |
| 80 (fColorBits != 30) ? kSkiaGamma 8888_GrPixelConfig | |
| 81 : kSkia8888_ GrPixelConfig; | |
| 82 desc.fOrigin = kBottomLeft_GrSurfaceOrigin; | |
| 83 desc.fSampleCnt = fSampleCount; | |
| 84 desc.fStencilBits = fStencilBits; | |
| 85 GrGLint buffer; | |
| 86 GR_GL_CALL(fBackendContext, GetIntegerv(GR_GL_FRAMEBUFFER_BINDING, & buffer)); | |
| 87 desc.fRenderTargetHandle = buffer; | |
| 88 fRenderTarget.reset(fContext->textureProvider()->wrapBackendRenderTa rget(desc)); | |
| 89 | |
| 90 SkSurfaceProps props(fSurfaceProps); | |
|
Brian Osman
2016/05/16 18:59:43
We should be setting the kGammaCorrect_Flag on the
jvanverth1
2016/05/17 15:37:18
Done.
| |
| 91 if (// !IsGpuDeviceType(type) || | |
| 92 kRGBA_F16_SkColorType == fDisplayParams.fColorType || fActualCol orBits > 24) { | |
| 93 // If we're rendering to F16, we need an off-screen surface - th e current render | |
| 94 // target is most likely the wrong format. | |
| 95 // | |
| 96 // If we're using a deep (10-bit or higher) surface, we probably need an off-screen | |
| 97 // surface. 10-bit, in particular, has strange gamma behavior. | |
| 98 SkImageInfo info = SkImageInfo::Make(desc.fWidth, desc.fHeight, | |
| 99 fDisplayParams.fColorType, | |
| 100 kUnknown_SkAlphaType, | |
| 101 fDisplayParams.fProfileType ); | |
| 102 fBackbuffer = SkSurface::MakeRenderTarget(fContext, SkBudgeted:: kNo, info, | |
| 103 fDisplayParams.fMSAASa mpleCount, &props); | |
| 104 } else { | |
| 105 fBackbuffer = SkSurface::MakeRenderTargetDirect(fRenderTarget.ge t(), &props); | |
| 106 } | |
| 107 } | |
| 108 } | |
| 109 | |
| 110 return fBackbuffer; | |
| 111 } | |
| 112 | |
| 113 void GLWindowContext::swapBuffers() { | |
| 114 if (//!IsGpuDeviceType(dType) || | |
| 115 kRGBA_F16_SkColorType == fDisplayParams.fColorType || fActualColorBits > 24) { | |
| 116 // We made/have an off-screen surface. Get the contents as an SkImage: | |
| 117 SkImageInfo info = SkImageInfo::Make(fWidth, fHeight, | |
| 118 fDisplayParams.fColorType, | |
| 119 kUnknown_SkAlphaType, | |
| 120 fDisplayParams.fProfileType); | |
| 121 SkBitmap bm; | |
| 122 bm.allocPixels(info); | |
| 123 fBackbuffer->getCanvas()->readPixels(&bm, 0, 0); | |
| 124 SkPixmap pm; | |
| 125 bm.peekPixels(&pm); | |
| 126 sk_sp<SkImage> image(SkImage::MakeTextureFromPixmap(fContext, pm, | |
| 127 SkBudgeted::kNo)); | |
| 128 GrTexture* texture = as_IB(image)->peekTexture(); | |
| 129 SkASSERT(texture); | |
| 130 | |
| 131 // With ten-bit output, we need to manually apply the gamma of the outpu t device | |
| 132 // (unless we're in non-gamma correct mode, in which case our data is al ready | |
| 133 // fake-sRGB, like we're expected to put in the 10-bit buffer): | |
| 134 bool doGamma = (fActualColorBits == 30) && SkImageInfoIsGammaCorrect(inf o); | |
| 135 fContext->applyGamma(fRenderTarget.get(), texture, doGamma ? 1.0f / 2.2f : 1.0f); | |
| 136 } | |
| 137 | |
| 138 onSwapBuffers(); | |
| 139 } | |
| 140 | |
| 141 void GLWindowContext::resize(uint32_t w, uint32_t h) { | |
| 142 destroyContext(); | |
| 143 | |
| 144 initializeContext(nullptr, fDisplayParams); | |
| 145 } | |
| 146 | |
| 147 void GLWindowContext::setDisplayParams(const DisplayParams& params) { | |
| 148 destroyContext(); | |
| 149 | |
| 150 initializeContext(nullptr, params); | |
| 151 } | |
| 152 | |
| 153 } //namespace sk_app | |
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