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1 | |
2 /* | |
3 * Copyright 2015 Google Inc. | |
4 * | |
5 * Use of this source code is governed by a BSD-style license that can be | |
6 * found in the LICENSE file. | |
7 */ | |
8 | |
9 #include "GrContext.h" | |
10 #include "SkSurface.h" | |
11 #include "GLWindowContext.h" | |
12 | |
13 #include "gl/GrGLDefines.h" | |
14 | |
15 #include "gl/GrGLUtil.h" | |
16 #include "GrRenderTarget.h" | |
17 #include "GrContext.h" | |
18 | |
19 #include "SkCanvas.h" | |
20 #include "SkImage_Base.h" | |
21 | |
22 namespace sk_app { | |
23 | |
24 GLWindowContext::GLWindowContext(void* platformData, const DisplayParams& params ) | |
25 : WindowContext() | |
26 , fBackendContext(nullptr) | |
27 , fRenderTarget(nullptr) | |
28 , fBackbuffer(nullptr) { | |
29 } | |
30 | |
31 void GLWindowContext::initializeContext(void* platformData, const DisplayParams& params) { | |
32 this->onInitializeContext(platformData, params); | |
33 | |
34 fDisplayParams = params; | |
35 | |
36 SkAutoTUnref<const GrGLInterface> glInterface; | |
37 glInterface.reset(GrGLCreateNativeInterface()); | |
38 fBackendContext.reset(GrGLInterfaceRemoveNVPR(glInterface.get())); | |
39 | |
40 SkASSERT(nullptr == fContext); | |
41 fContext = GrContext::Create(kOpenGL_GrBackend, (GrBackendContext)fBackendCo ntext.get()); | |
42 } | |
43 | |
44 void GLWindowContext::destroyContext() { | |
45 fBackbuffer.reset(nullptr); | |
46 fRenderTarget.reset(nullptr); | |
47 | |
48 if (fContext) { | |
49 // in case we have outstanding refs to this guy (lua?) | |
50 fContext->abandonContext(); | |
51 fContext->unref(); | |
52 fContext = nullptr; | |
53 } | |
54 | |
55 fBackendContext.reset(nullptr); | |
56 | |
57 this->onDestroyContext(); | |
58 } | |
59 | |
60 sk_sp<SkSurface> GLWindowContext::getBackbufferSurface() { | |
61 if (nullptr == fBackbuffer) { | |
62 fActualColorBits = SkTMax(fColorBits, 24); | |
63 | |
64 GrBackendRenderTargetDesc desc; | |
65 desc.fWidth = this->fWidth; | |
66 desc.fHeight = this->fHeight; | |
67 // TODO: Query the actual framebuffer for sRGB capable. However, to | |
68 // preserve old (fake-linear) behavior, we don't do this. Instead, rely | |
69 // on the flag (currently driven via 'C' mode in SampleApp). | |
70 // | |
71 // Also, we may not have real sRGB support (ANGLE, in particular), so ch eck for | |
72 // that, and fall back to L32: | |
73 // | |
74 // ... and, if we're using a 10-bit/channel FB0, it doesn't do sRGB conv ersion on write, | |
75 // so pretend that it's non-sRGB 8888: | |
76 if (fContext) { | |
77 desc.fConfig = fContext->caps()->srgbSupport() && | |
78 SkColorAndProfileAreGammaCorrect(fDisplayParams.fColorType, | |
79 fDisplayParams.fProfileType) && | |
80 (fColorBits != 30) ? kSkiaGamma 8888_GrPixelConfig | |
81 : kSkia8888_ GrPixelConfig; | |
82 desc.fOrigin = kBottomLeft_GrSurfaceOrigin; | |
83 desc.fSampleCnt = fSampleCount; | |
84 desc.fStencilBits = fStencilBits; | |
85 GrGLint buffer; | |
86 GR_GL_CALL(fBackendContext, GetIntegerv(GR_GL_FRAMEBUFFER_BINDING, & buffer)); | |
87 desc.fRenderTargetHandle = buffer; | |
88 fRenderTarget.reset(fContext->textureProvider()->wrapBackendRenderTa rget(desc)); | |
89 | |
90 SkSurfaceProps props(fSurfaceProps); | |
Brian Osman
2016/05/16 18:59:43
We should be setting the kGammaCorrect_Flag on the
jvanverth1
2016/05/17 15:37:18
Done.
| |
91 if (// !IsGpuDeviceType(type) || | |
92 kRGBA_F16_SkColorType == fDisplayParams.fColorType || fActualCol orBits > 24) { | |
93 // If we're rendering to F16, we need an off-screen surface - th e current render | |
94 // target is most likely the wrong format. | |
95 // | |
96 // If we're using a deep (10-bit or higher) surface, we probably need an off-screen | |
97 // surface. 10-bit, in particular, has strange gamma behavior. | |
98 SkImageInfo info = SkImageInfo::Make(desc.fWidth, desc.fHeight, | |
99 fDisplayParams.fColorType, | |
100 kUnknown_SkAlphaType, | |
101 fDisplayParams.fProfileType ); | |
102 fBackbuffer = SkSurface::MakeRenderTarget(fContext, SkBudgeted:: kNo, info, | |
103 fDisplayParams.fMSAASa mpleCount, &props); | |
104 } else { | |
105 fBackbuffer = SkSurface::MakeRenderTargetDirect(fRenderTarget.ge t(), &props); | |
106 } | |
107 } | |
108 } | |
109 | |
110 return fBackbuffer; | |
111 } | |
112 | |
113 void GLWindowContext::swapBuffers() { | |
114 if (//!IsGpuDeviceType(dType) || | |
115 kRGBA_F16_SkColorType == fDisplayParams.fColorType || fActualColorBits > 24) { | |
116 // We made/have an off-screen surface. Get the contents as an SkImage: | |
117 SkImageInfo info = SkImageInfo::Make(fWidth, fHeight, | |
118 fDisplayParams.fColorType, | |
119 kUnknown_SkAlphaType, | |
120 fDisplayParams.fProfileType); | |
121 SkBitmap bm; | |
122 bm.allocPixels(info); | |
123 fBackbuffer->getCanvas()->readPixels(&bm, 0, 0); | |
124 SkPixmap pm; | |
125 bm.peekPixels(&pm); | |
126 sk_sp<SkImage> image(SkImage::MakeTextureFromPixmap(fContext, pm, | |
127 SkBudgeted::kNo)); | |
128 GrTexture* texture = as_IB(image)->peekTexture(); | |
129 SkASSERT(texture); | |
130 | |
131 // With ten-bit output, we need to manually apply the gamma of the outpu t device | |
132 // (unless we're in non-gamma correct mode, in which case our data is al ready | |
133 // fake-sRGB, like we're expected to put in the 10-bit buffer): | |
134 bool doGamma = (fActualColorBits == 30) && SkImageInfoIsGammaCorrect(inf o); | |
135 fContext->applyGamma(fRenderTarget.get(), texture, doGamma ? 1.0f / 2.2f : 1.0f); | |
136 } | |
137 | |
138 onSwapBuffers(); | |
139 } | |
140 | |
141 void GLWindowContext::resize(uint32_t w, uint32_t h) { | |
142 destroyContext(); | |
143 | |
144 initializeContext(nullptr, fDisplayParams); | |
145 } | |
146 | |
147 void GLWindowContext::setDisplayParams(const DisplayParams& params) { | |
148 destroyContext(); | |
149 | |
150 initializeContext(nullptr, params); | |
151 } | |
152 | |
153 } //namespace sk_app | |
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