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1 | |
2 /* | |
3 * Copyright 2015 Google Inc. | |
4 * | |
5 * Use of this source code is governed by a BSD-style license that can be | |
6 * found in the LICENSE file. | |
7 */ | |
8 | |
9 #include "GrContext.h" | |
10 #include "SkSurface.h" | |
11 #include "GLWindowContext.h" | |
12 | |
13 #include "gl/GrGLDefines.h" | |
14 | |
15 #include "gl/GrGLUtil.h" | |
16 #include "GrRenderTarget.h" | |
17 #include "GrContext.h" | |
18 | |
19 #include "SkCanvas.h" | |
20 #include "SkImage_Base.h" | |
21 | |
22 namespace sk_app { | |
23 | |
24 GLWindowContext::GLWindowContext(void* platformData, const DisplayParams& params ) | |
25 : WindowContext() | |
26 , fBackendContext(nullptr) | |
27 , fRenderTarget(nullptr) | |
28 , fSurface(nullptr) { | |
29 } | |
30 | |
31 void GLWindowContext::initializeContext(void* platformData, const DisplayParams& params) { | |
32 | |
33 this->onInitializeContext(platformData, params); | |
34 | |
35 fDisplayParams = params; | |
36 | |
37 SkAutoTUnref<const GrGLInterface> glInterface; | |
38 glInterface.reset(GrGLCreateNativeInterface()); | |
39 fBackendContext.reset(GrGLInterfaceRemoveNVPR(glInterface.get())); | |
40 | |
41 SkASSERT(nullptr == fContext); | |
42 fContext = GrContext::Create(kOpenGL_GrBackend, (GrBackendContext)fBackendCo ntext.get()); | |
43 | |
44 fPixelConfig = fContext->caps()->srgbSupport() && | |
45 SkColorAndProfileAreGammaCorrect(fDisplayParams.fColorType, | |
46 fDisplayParams.fProfileType) && | |
47 (fColorBits != 30) ? kSkiaGamma8888_GrPixelConfig : kSkia8888 _GrPixelConfig; | |
48 } | |
49 | |
50 void GLWindowContext::destroyContext() { | |
51 fSurface.reset(nullptr); | |
52 fRenderTarget.reset(nullptr); | |
53 | |
54 if (fContext) { | |
55 // in case we have outstanding refs to this guy (lua?) | |
56 fContext->abandonContext(); | |
57 fContext->unref(); | |
58 fContext = nullptr; | |
59 } | |
60 | |
61 fBackendContext.reset(nullptr); | |
62 | |
63 this->onDestroyContext(); | |
64 } | |
65 | |
66 sk_sp<SkSurface> GLWindowContext::getBackbufferSurface() { | |
67 if (nullptr == fSurface) { | |
68 fActualColorBits = SkTMax(fColorBits, 24); | |
69 | |
70 // TODO: Query the actual framebuffer for sRGB capable. However, to | |
Brian Osman
2016/05/17 17:32:11
This entire comment belongs up around line 44 now
jvanverth1
2016/05/17 17:59:50
Done.
| |
71 // preserve old (fake-linear) behavior, we don't do this. Instead, rely | |
72 // on the flag (currently driven via 'C' mode in SampleApp). | |
73 // | |
74 // Also, we may not have real sRGB support (ANGLE, in particular), so ch eck for | |
75 // that, and fall back to L32: | |
76 // | |
77 // ... and, if we're using a 10-bit/channel FB0, it doesn't do sRGB conv ersion on write, | |
78 // so pretend that it's non-sRGB 8888: | |
79 if (fContext) { | |
80 GrBackendRenderTargetDesc desc; | |
81 desc.fWidth = this->fWidth; | |
82 desc.fHeight = this->fHeight; | |
83 desc.fConfig = fPixelConfig; | |
84 desc.fOrigin = kBottomLeft_GrSurfaceOrigin; | |
85 desc.fSampleCnt = fSampleCount; | |
86 desc.fStencilBits = fStencilBits; | |
87 GrGLint buffer; | |
88 GR_GL_CALL(fBackendContext, GetIntegerv(GR_GL_FRAMEBUFFER_BINDING, & buffer)); | |
89 desc.fRenderTargetHandle = buffer; | |
90 fRenderTarget.reset(fContext->textureProvider()->wrapBackendRenderTa rget(desc)); | |
91 | |
92 fSurface = this->createRenderSurface(fRenderTarget, fActualColorBits ); | |
93 } | |
94 } | |
95 | |
96 return fSurface; | |
97 } | |
98 | |
99 void GLWindowContext::swapBuffers() { | |
100 this->presentRenderSurface(fSurface, fRenderTarget, fActualColorBits); | |
101 this->onSwapBuffers(); | |
102 } | |
103 | |
104 void GLWindowContext::resize(uint32_t w, uint32_t h) { | |
105 this->destroyContext(); | |
106 | |
107 this->initializeContext(nullptr, fDisplayParams); | |
108 } | |
109 | |
110 void GLWindowContext::setDisplayParams(const DisplayParams& params) { | |
111 this->destroyContext(); | |
112 | |
113 this->initializeContext(nullptr, params); | |
114 } | |
115 | |
116 } //namespace sk_app | |
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