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Unified Diff: third_party/WebKit/Source/modules/webaudio/AudioWorkletThread.cpp

Issue 1978063002: [DO NOT SUBMIT] AudioWorklet FS2a: AudioWorkletThread on OfflineAudioContext (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@FS2-audiorendersink-audioworkletthread
Patch Set: Created 4 years, 7 months ago
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Index: third_party/WebKit/Source/modules/webaudio/AudioWorkletThread.cpp
diff --git a/third_party/WebKit/Source/modules/webaudio/AudioWorkletThread.cpp b/third_party/WebKit/Source/modules/webaudio/AudioWorkletThread.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..470e213e130701906f6d739ea83ce2185840a87f
--- /dev/null
+++ b/third_party/WebKit/Source/modules/webaudio/AudioWorkletThread.cpp
@@ -0,0 +1,262 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "modules/webaudio/AudioWorkletThread.h"
+
+#include "bindings/core/v8/Microtask.h"
+#include "bindings/core/v8/ScriptSourceCode.h"
+#include "bindings/core/v8/V8Binding.h"
+#include "bindings/core/v8/V8GCController.h"
+#include "bindings/core/v8/V8Initializer.h"
+#include "bindings/core/v8/V8PerIsolateData.h"
+#include "bindings/core/v8/WorkerOrWorkletScriptController.h"
+#include "core/events/MessageEvent.h"
+#include "modules/webaudio/AudioDestinationNode.h"
+#include "modules/webaudio/AudioWorkletGlobalScope.h"
+#include "modules/webaudio/AudioWorkletThreadStartupData.h"
+#include "platform/Logging.h"
+#include "platform/Task.h"
+#include "platform/ThreadSafeFunctional.h"
+#include "platform/WebThreadSupportingGC.h"
+#include "public/platform/Platform.h"
+#include "public/platform/WebThread.h"
+
+namespace blink {
+
+namespace {
+
+ class WorkletMicrotaskRunner : public WebThread::TaskObserver {
+
+ public:
+ explicit WorkletMicrotaskRunner(AudioWorkletThread* audioWorkletThread)
+ : m_audioWorkletThread(audioWorkletThread)
+ {
+ }
+
+ void willProcessTask() final {}
+
+ void didProcessTask() final
+ {
+ Microtask::performCheckpoint(m_audioWorkletThread->isolate());
+ }
+
+ private:
+ // Thread owns the microtask runner; reference remains
+ // valid for the lifetime of this object.
+ AudioWorkletThread* m_audioWorkletThread;
+ };
+
+ void destroyThread(WebThreadSupportingGC* thread)
+ {
+ ASSERT(isMainThread());
+ // The destructor for |thread| will block until all tasks have completed.
+ // This guarantees that shutdown will finish before the thread is destroyed.
+ delete thread;
+ }
+
+ class AudioWorkletSharedState {
+ public:
+ static AudioWorkletSharedState& instance()
+ {
+ DEFINE_THREAD_SAFE_STATIC_LOCAL(AudioWorkletSharedState, audioWorkletSharedState, (new AudioWorkletSharedState()));
+ return audioWorkletSharedState;
+ }
+
+ WebThreadSupportingGC* audioWorkletThread()
+ {
+ MutexLocker lock(m_mutex);
+ if (!m_thread && isMainThread()) {
+ ASSERT(!m_workerCount);
+ WebThread* platformThread = Platform::current()->createThread("offline audio renderer");
+ m_thread = WebThreadSupportingGC::createForThread(platformThread);
+ }
+ return m_thread.get();
+ }
+
+ void initializeBackingThread()
+ {
+ MutexLocker lock(m_mutex);
+ ASSERT(m_thread->isCurrentThread());
+
+ // ++m_workerCount;
+ // if (m_workerCount > 1)
+ // return;
+
+ m_thread->initialize();
+
+ // Initialize the isolate at the same time.
+ ASSERT(!m_isolate);
+ m_isolate = V8PerIsolateData::initialize();
+ V8Initializer::initializeWorker(m_isolate);
+
+ // OwnPtr<V8IsolateInterruptor> interruptor = adoptPtr(new V8IsolateInterruptor(m_isolate));
+ // ThreadState::current()->addInterruptor(interruptor.release());
+ // ThreadState::current()->registerTraceDOMWrappers(m_isolate, V8GCController::traceDOMWrappers);
+ }
+
+ void shutdownBackingThread()
+ {
+ MutexLocker lock(m_mutex);
+ ASSERT(m_thread->isCurrentThread());
+
+ // ASSERT(m_workerCount > 0);
+ // --m_workerCount;
+
+ if (m_workerCount == 0) {
+ m_thread->shutdown();
+ Platform::current()->mainThread()->getWebTaskRunner()->postTask(
+ BLINK_FROM_HERE, threadSafeBind(destroyThread, AllowCrossThreadAccess(m_thread.leakPtr())));
+ }
+ }
+
+ v8::Isolate* isolate()
+ {
+ MutexLocker lock(m_mutex);
+ ASSERT(m_thread->isCurrentThread());
+ ASSERT(m_isolate);
+ // It is safe to use the existing isolate even if TerminateExecution() has been
+ // called on it, without calling CancelTerminateExecution().
+ return m_isolate;
+ }
+
+ void willDestroyIsolate()
+ {
+ MutexLocker lock(m_mutex);
+ ASSERT(m_thread->isCurrentThread());
+ if (m_workerCount == 1)
+ V8PerIsolateData::willBeDestroyed(m_isolate);
+ }
+
+ void destroyIsolate()
+ {
+ MutexLocker lock(m_mutex);
+ if (!m_thread) {
+ ASSERT(m_workerCount == 0);
+ V8PerIsolateData::destroy(m_isolate);
+ m_isolate = nullptr;
+ }
+ }
+
+ void terminateV8Execution()
+ {
+ MutexLocker lock(m_mutex);
+ ASSERT(isMainThread());
+ if (m_workerCount > 1)
+ return;
+ m_isolate->TerminateExecution();
+ }
+
+ private:
+ AudioWorkletSharedState() {}
+ ~AudioWorkletSharedState() {}
+ Mutex m_mutex;
+ OwnPtr<WebThreadSupportingGC> m_thread;
+ int m_workerCount = 0;
+ v8::Isolate* m_isolate = nullptr;
+ };
+
+} // namespace
+
+PassRefPtr<AudioWorkletThread> AudioWorkletThread::create(AudioDestinationHandler& audioDestinationHandler)
+{
+ ASSERT(isMainThread());
+ return adoptRef(new AudioWorkletThread(audioDestinationHandler));
+}
+
+AudioWorkletThread::AudioWorkletThread(AudioDestinationHandler& audioDestinationHandler)
+ : m_destinationHandler(audioDestinationHandler)
+{
+}
+
+AudioWorkletThread::~AudioWorkletThread()
+{
+}
+
+bool AudioWorkletThread::isCurrentThread()
+{
+ return audioRenderThread().isCurrentThread();
+}
+
+void AudioWorkletThread::initialize(LocalFrame* frame, PassOwnPtr<AudioWorkletThreadStartupData> startupData)
+{
+ ASSERT(isMainThread());
+
+ if (m_initialized)
+ return;
+
+ m_initialized = true;
+ audioRenderThread().postTask(BLINK_FROM_HERE, threadSafeBind(&AudioWorkletThread::initializeInternal, AllowCrossThreadAccess(this), frame, passed(std::move(startupData))));
hongchan 2016/05/23 21:48:54 In file included from ../../third_party/WebKit/Sou
+}
+
+void AudioWorkletThread::initializeInternal(LocalFrame* frame, PassOwnPtr<AudioWorkletThreadStartupData> startupData)
+{
+ ASSERT(audioRenderThread().isCurrentThread());
+ {
+ MutexLocker lock(m_threadStateMutex);
+ m_microtaskRunner = adoptPtr(new WorkletMicrotaskRunner(this));
+ AudioWorkletSharedState::instance().initializeBackingThread();
+ audioRenderThread().addTaskObserver(m_microtaskRunner.get());
+ m_isolate = AudioWorkletSharedState::instance().isolate();
+ m_audioWorkletGlobalScope = AudioWorkletGlobalScope::create(frame, startupData->m_url, startupData->m_userAgent, startupData->m_securityOrigin.release(), m_isolate);
+ }
+}
+
+void AudioWorkletThread::shutdown()
+{
+ ASSERT(isMainThread());
+ m_audioWorkletGlobalScope->scriptController()->willScheduleExecutionTermination();
+ AudioWorkletSharedState::instance().terminateV8Execution();
+ audioRenderThread().postTask(BLINK_FROM_HERE, threadSafeBind(&AudioWorkletThread::shutdownInternal, AllowCrossThreadAccess(this)));
+}
+
+void AudioWorkletThread::evaluate(const String& sourceCode, const KURL& scriptURL)
+{
+ ASSERT(isMainThread());
+ audioRenderThread().postTask(BLINK_FROM_HERE, threadSafeBind(&AudioWorkletThread::evaluateInternal, AllowCrossThreadAccess(this), sourceCode.isolatedCopy(), scriptURL.copy()));
+}
+
+void AudioWorkletThread::evaluateInternal(const String& sourceCode, const KURL& scriptURL)
+{
+ ASSERT(audioRenderThread().isCurrentThread());
+ m_audioWorkletGlobalScope->scriptController()->evaluate(ScriptSourceCode(sourceCode, scriptURL));
+}
+
+WebThreadSupportingGC& AudioWorkletThread::audioRenderThread()
+{
+ return *AudioWorkletSharedState::instance().audioWorkletThread();
+}
+
+void AudioWorkletThread::shutdownInternal()
+{
+ ASSERT(isCurrentThread());
+ {
+ MutexLocker lock(m_threadStateMutex);
+ if (m_shutdown)
+ return;
+ m_shutdown = true;
+ }
+ m_audioWorkletGlobalScope->dispose();
+ audioRenderThread().postTask(BLINK_FROM_HERE, threadSafeBind(&AudioWorkletThread::performShutdownTask, AllowCrossThreadAccess(this)));
+}
+
+void AudioWorkletThread::performShutdownTask()
+{
+// The below assignment will destroy the context, which will in turn notify messaging proxy.
+// We cannot let any objects survive past thread exit, because no other thread will run GC or otherwise destroy them.
+// If Oilpan is enabled, we detach of the context/global scope, with the final heap cleanup below sweeping it out.
+#if !ENABLE(OILPAN)
+ ASSERT(m_audioWorkletGlobalScope->hasOneRef());
+#endif
+ m_audioWorkletGlobalScope->notifyContextDestroyed();
+ m_audioWorkletGlobalScope = nullptr;
+ AudioWorkletSharedState::instance().willDestroyIsolate();
+ AudioWorkletSharedState::instance().shutdownBackingThread();
+ AudioWorkletSharedState::instance().terminateV8Execution();
+ m_isolate = nullptr;
+ m_microtaskRunner = nullptr;
+ // Notify the proxy that the WorkerGlobalScope has been disposed of.
+ // This can free this thread object, hence it must not be touched afterwards.
+ m_destinationHandler.stopRendering();
+}
+} // namespace blink

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