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1 /* | 1 /* |
2 * Copyright (C) 2011, Google Inc. All rights reserved. | 2 * Copyright (C) 2011, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
11 * documentation and/or other materials provided with the distribution. | 11 * documentation and/or other materials provided with the distribution. |
12 * | 12 * |
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND AN
Y | 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND AN
Y |
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR AN
Y | 16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR AN
Y |
17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND O
N | 19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND O
N |
20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
23 */ | 23 */ |
24 | 24 |
25 #ifndef OfflineAudioDestinationNode_h | 25 #ifndef OfflineAudioDestinationNode_h |
26 #define OfflineAudioDestinationNode_h | 26 #define OfflineAudioDestinationNode_h |
27 | 27 |
28 #include "modules/webaudio/AudioBuffer.h" | 28 #include "modules/webaudio/AudioBuffer.h" |
29 #include "modules/webaudio/AudioDestinationNode.h" | 29 #include "modules/webaudio/AudioDestinationNode.h" |
| 30 #include "modules/webaudio/AudioWorkletThread.h" |
30 #include "modules/webaudio/OfflineAudioContext.h" | 31 #include "modules/webaudio/OfflineAudioContext.h" |
31 #include "public/platform/WebThread.h" | 32 // #include "public/platform/WebThread.h" |
32 #include "wtf/PassRefPtr.h" | 33 #include "wtf/PassRefPtr.h" |
33 #include "wtf/RefPtr.h" | 34 #include "wtf/RefPtr.h" |
34 | 35 |
35 namespace blink { | 36 namespace blink { |
36 | 37 |
37 class AbstractAudioContext; | 38 class AbstractAudioContext; |
38 class AudioBus; | 39 class AudioBus; |
39 class OfflineAudioContext; | 40 class OfflineAudioContext; |
40 | 41 |
41 class OfflineAudioDestinationHandler final : public AudioDestinationHandler { | 42 class OfflineAudioDestinationHandler final : public AudioDestinationHandler { |
42 public: | 43 public: |
43 static PassRefPtr<OfflineAudioDestinationHandler> create(AudioNode&, AudioBu
ffer* renderTarget); | 44 static PassRefPtr<OfflineAudioDestinationHandler> create(AudioNode&, AudioBu
ffer* renderTarget); |
44 ~OfflineAudioDestinationHandler() override; | 45 ~OfflineAudioDestinationHandler() override; |
45 | 46 |
46 // AudioHandler | 47 // AudioHandler |
47 void dispose() override; | 48 void dispose() override; |
48 void initialize() override; | 49 void initialize() override; |
49 void uninitialize() override; | 50 void uninitialize() override; |
50 | 51 |
51 OfflineAudioContext* context() const final; | 52 OfflineAudioContext* context() const final; |
52 | 53 |
53 // AudioDestinationHandler | 54 // AudioDestinationHandler |
54 void startRendering() override; | 55 void startRendering() override; |
55 void stopRendering() override; | 56 void stopRendering() override; |
56 | 57 |
57 float sampleRate() const override { return m_renderTarget->sampleRate(); } | 58 float sampleRate() const override { return m_renderTarget->sampleRate(); } |
58 | 59 |
59 size_t renderQuantumFrames() const { return renderQuantumSize; } | 60 size_t renderQuantumFrames() const { return renderQuantumSize; } |
60 | 61 |
61 WebThread* offlineRenderThread(); | 62 AudioWorkletThread* offlineRenderThread(); |
62 | 63 |
63 private: | 64 private: |
64 OfflineAudioDestinationHandler(AudioNode&, AudioBuffer* renderTarget); | 65 OfflineAudioDestinationHandler(AudioNode&, AudioBuffer* renderTarget); |
65 | 66 |
66 static const size_t renderQuantumSize; | 67 static const size_t renderQuantumSize; |
67 | 68 |
68 // Set up the rendering and start. After setting the context up, it will | 69 // Set up the rendering and start. After setting the context up, it will |
69 // eventually call |doOfflineRendering|. | 70 // eventually call |doOfflineRendering|. |
70 void startOfflineRendering(); | 71 void startOfflineRendering(); |
71 | 72 |
(...skipping 18 matching lines...) Expand all Loading... |
90 bool renderIfNotSuspended(AudioBus* sourceBus, AudioBus* destinationBus, siz
e_t numberOfFrames); | 91 bool renderIfNotSuspended(AudioBus* sourceBus, AudioBus* destinationBus, siz
e_t numberOfFrames); |
91 | 92 |
92 // This AudioHandler renders into this AudioBuffer. | 93 // This AudioHandler renders into this AudioBuffer. |
93 // This Persistent doesn't make a reference cycle including the owner | 94 // This Persistent doesn't make a reference cycle including the owner |
94 // OfflineAudioDestinationNode. | 95 // OfflineAudioDestinationNode. |
95 Persistent<AudioBuffer> m_renderTarget; | 96 Persistent<AudioBuffer> m_renderTarget; |
96 // Temporary AudioBus for each render quantum. | 97 // Temporary AudioBus for each render quantum. |
97 RefPtr<AudioBus> m_renderBus; | 98 RefPtr<AudioBus> m_renderBus; |
98 | 99 |
99 // Rendering thread. | 100 // Rendering thread. |
100 OwnPtr<WebThread> m_renderThread; | 101 // OwnPtr<WebThread> m_renderThread; |
| 102 RefPtr<AudioWorkletThread> m_renderThread; |
101 | 103 |
102 // These variables are for counting the number of frames for the current | 104 // These variables are for counting the number of frames for the current |
103 // progress and the remaining frames to be processed. | 105 // progress and the remaining frames to be processed. |
104 size_t m_framesProcessed; | 106 size_t m_framesProcessed; |
105 size_t m_framesToProcess; | 107 size_t m_framesToProcess; |
106 | 108 |
107 // This flag is necessary to distinguish the state of the context between | 109 // This flag is necessary to distinguish the state of the context between |
108 // 'created' and 'suspended'. If this flag is false and the current state | 110 // 'created' and 'suspended'. If this flag is false and the current state |
109 // is 'suspended', it means the context is created and have not started yet. | 111 // is 'suspended', it means the context is created and have not started yet. |
110 bool m_isRenderingStarted; | 112 bool m_isRenderingStarted; |
111 | 113 |
112 // This flag indicates whether the rendering should be suspended or not. | 114 // This flag indicates whether the rendering should be suspended or not. |
113 bool m_shouldSuspend; | 115 bool m_shouldSuspend; |
114 }; | 116 }; |
115 | 117 |
116 class OfflineAudioDestinationNode final : public AudioDestinationNode { | 118 class OfflineAudioDestinationNode final : public AudioDestinationNode { |
117 public: | 119 public: |
118 static OfflineAudioDestinationNode* create(AbstractAudioContext*, AudioBuffe
r* renderTarget); | 120 static OfflineAudioDestinationNode* create(AbstractAudioContext*, AudioBuffe
r* renderTarget); |
119 | 121 |
120 private: | 122 private: |
121 OfflineAudioDestinationNode(AbstractAudioContext&, AudioBuffer* renderTarget
); | 123 OfflineAudioDestinationNode(AbstractAudioContext&, AudioBuffer* renderTarget
); |
122 }; | 124 }; |
123 | 125 |
124 } // namespace blink | 126 } // namespace blink |
125 | 127 |
126 #endif // OfflineAudioDestinationNode_h | 128 #endif // OfflineAudioDestinationNode_h |
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