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Side by Side Diff: src/core/SkBitmapProcShader.h

Issue 197763008: Allow toString capability to be toggled independent of developer mode (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: remove gyp changes Created 6 years, 9 months ago
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1 1
2 /* 2 /*
3 * Copyright 2006 The Android Open Source Project 3 * Copyright 2006 The Android Open Source Project
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #ifndef SkBitmapProcShader_DEFINED 10 #ifndef SkBitmapProcShader_DEFINED
(...skipping 12 matching lines...) Expand all
23 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK _OVERRIDE; 23 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK _OVERRIDE;
24 virtual void endContext() SK_OVERRIDE; 24 virtual void endContext() SK_OVERRIDE;
25 virtual uint32_t getFlags() SK_OVERRIDE { return fFlags; } 25 virtual uint32_t getFlags() SK_OVERRIDE { return fFlags; }
26 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRID E; 26 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRID E;
27 virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE; 27 virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE;
28 virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRI DE; 28 virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count) SK_OVERRI DE;
29 virtual BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const SK_OVERR IDE; 29 virtual BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const SK_OVERR IDE;
30 30
31 static bool CanDo(const SkBitmap&, TileMode tx, TileMode ty); 31 static bool CanDo(const SkBitmap&, TileMode tx, TileMode ty);
32 32
33 SK_DEVELOPER_TO_STRING() 33 SK_TO_STRING_OVERRIDE()
34 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) 34 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader)
35 35
36 #if SK_SUPPORT_GPU 36 #if SK_SUPPORT_GPU
37 GrEffectRef* asNewEffect(GrContext*, const SkPaint&) const SK_OVERRIDE; 37 GrEffectRef* asNewEffect(GrContext*, const SkPaint&) const SK_OVERRIDE;
38 #endif 38 #endif
39 39
40 protected: 40 protected:
41 SkBitmapProcShader(SkReadBuffer& ); 41 SkBitmapProcShader(SkReadBuffer& );
42 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; 42 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
43 43
44 SkBitmap fRawBitmap; // experimental for RLE encoding 44 SkBitmap fRawBitmap; // experimental for RLE encoding
45 SkBitmapProcState fState; 45 SkBitmapProcState fState;
46 uint32_t fFlags; 46 uint32_t fFlags;
47 47
48 private: 48 private:
49 typedef SkShader INHERITED; 49 typedef SkShader INHERITED;
50 }; 50 };
51 51
52 // Commonly used allocator. It currently is only used to allocate up to 2 object s. The total 52 // Commonly used allocator. It currently is only used to allocate up to 2 object s. The total
53 // bytes requested is calculated using one of our large shaders plus the size of an Sk3DBlitter 53 // bytes requested is calculated using one of our large shaders plus the size of an Sk3DBlitter
54 // in SkDraw.cpp 54 // in SkDraw.cpp
55 typedef SkSmallAllocator<2, sizeof(SkBitmapProcShader) + sizeof(void*) * 2> SkTB litterAllocator; 55 typedef SkSmallAllocator<2, sizeof(SkBitmapProcShader) + sizeof(void*) * 2> SkTB litterAllocator;
56 56
57 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and MUST outlive 57 // If alloc is non-NULL, it will be used to allocate the returned SkShader, and MUST outlive
58 // the SkShader. 58 // the SkShader.
59 SkShader* CreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader:: TileMode, 59 SkShader* CreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader:: TileMode,
60 SkTBlitterAllocator* alloc); 60 SkTBlitterAllocator* alloc);
61 61
62 #endif 62 #endif
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