| OLD | NEW |
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 #include "SkColorPriv.h" | 8 #include "SkColorPriv.h" |
| 9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
| 10 #include "SkWriteBuffer.h" | 10 #include "SkWriteBuffer.h" |
| (...skipping 315 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 326 shader = SkNEW_ARGS(SkBitmapProcShader, (src, tmx, tmy)); | 326 shader = SkNEW_ARGS(SkBitmapProcShader, (src, tmx, tmy)); |
| 327 } else { | 327 } else { |
| 328 shader = allocator->createT<SkBitmapProcShader>(src, tmx, tmy); | 328 shader = allocator->createT<SkBitmapProcShader>(src, tmx, tmy); |
| 329 } | 329 } |
| 330 } | 330 } |
| 331 return shader; | 331 return shader; |
| 332 } | 332 } |
| 333 | 333 |
| 334 /////////////////////////////////////////////////////////////////////////////// | 334 /////////////////////////////////////////////////////////////////////////////// |
| 335 | 335 |
| 336 #ifdef SK_DEVELOPER | 336 #ifndef SK_IGNORE_TO_STRING |
| 337 void SkBitmapProcShader::toString(SkString* str) const { | 337 void SkBitmapProcShader::toString(SkString* str) const { |
| 338 static const char* gTileModeName[SkShader::kTileModeCount] = { | 338 static const char* gTileModeName[SkShader::kTileModeCount] = { |
| 339 "clamp", "repeat", "mirror" | 339 "clamp", "repeat", "mirror" |
| 340 }; | 340 }; |
| 341 | 341 |
| 342 str->append("BitmapShader: ("); | 342 str->append("BitmapShader: ("); |
| 343 | 343 |
| 344 str->appendf("(%s, %s)", | 344 str->appendf("(%s, %s)", |
| 345 gTileModeName[fState.fTileModeX], | 345 gTileModeName[fState.fTileModeX], |
| 346 gTileModeName[fState.fTileModeY]); | 346 gTileModeName[fState.fTileModeY]); |
| (...skipping 97 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 444 GrEffectRef* effect = NULL; | 444 GrEffectRef* effect = NULL; |
| 445 if (paintFilterLevel == SkPaint::kHigh_FilterLevel) { | 445 if (paintFilterLevel == SkPaint::kHigh_FilterLevel) { |
| 446 effect = GrBicubicEffect::Create(texture, matrix, tm); | 446 effect = GrBicubicEffect::Create(texture, matrix, tm); |
| 447 } else { | 447 } else { |
| 448 effect = GrSimpleTextureEffect::Create(texture, matrix, params); | 448 effect = GrSimpleTextureEffect::Create(texture, matrix, params); |
| 449 } | 449 } |
| 450 GrUnlockAndUnrefCachedBitmapTexture(texture); | 450 GrUnlockAndUnrefCachedBitmapTexture(texture); |
| 451 return effect; | 451 return effect; |
| 452 } | 452 } |
| 453 #endif | 453 #endif |
| OLD | NEW |