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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #ifndef SkShader_DEFINED | 9 #ifndef SkShader_DEFINED |
10 #define SkShader_DEFINED | 10 #define SkShader_DEFINED |
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338 * the paint. | 338 * the paint. |
339 * | 339 * |
340 * @param src The bitmap to use inside the shader | 340 * @param src The bitmap to use inside the shader |
341 * @param tmx The tiling mode to use when sampling the bitmap in the x-dir
ection. | 341 * @param tmx The tiling mode to use when sampling the bitmap in the x-dir
ection. |
342 * @param tmy The tiling mode to use when sampling the bitmap in the y-dir
ection. | 342 * @param tmy The tiling mode to use when sampling the bitmap in the y-dir
ection. |
343 * @return Returns a new shader object. Note: this function never retur
ns null. | 343 * @return Returns a new shader object. Note: this function never retur
ns null. |
344 */ | 344 */ |
345 static SkShader* CreateBitmapShader(const SkBitmap& src, | 345 static SkShader* CreateBitmapShader(const SkBitmap& src, |
346 TileMode tmx, TileMode tmy); | 346 TileMode tmx, TileMode tmy); |
347 | 347 |
348 SkDEVCODE(virtual void toString(SkString* str) const;) | 348 SK_TO_STRING_VIRT() |
349 | |
350 SK_DEFINE_FLATTENABLE_TYPE(SkShader) | 349 SK_DEFINE_FLATTENABLE_TYPE(SkShader) |
351 | 350 |
352 protected: | 351 protected: |
353 enum MatrixClass { | 352 enum MatrixClass { |
354 kLinear_MatrixClass, // no perspective | 353 kLinear_MatrixClass, // no perspective |
355 kFixedStepInX_MatrixClass, // fast perspective, need to call fixedS
tepInX() each scanline | 354 kFixedStepInX_MatrixClass, // fast perspective, need to call fixedS
tepInX() each scanline |
356 kPerspective_MatrixClass // slow perspective, need to mappoints e
ach pixel | 355 kPerspective_MatrixClass // slow perspective, need to mappoints e
ach pixel |
357 }; | 356 }; |
358 static MatrixClass ComputeMatrixClass(const SkMatrix&); | 357 static MatrixClass ComputeMatrixClass(const SkMatrix&); |
359 | 358 |
360 // These can be called by your subclass after setContext() has been called | 359 // These can be called by your subclass after setContext() has been called |
361 uint8_t getPaintAlpha() const { return fPaintAlpha; } | 360 uint8_t getPaintAlpha() const { return fPaintAlpha; } |
362 const SkMatrix& getTotalInverse() const { return fTotalInverse; } | 361 const SkMatrix& getTotalInverse() const { return fTotalInverse; } |
363 MatrixClass getInverseClass() const { return (MatrixClass)fTotalInve
rseClass; } | 362 MatrixClass getInverseClass() const { return (MatrixClass)fTotalInve
rseClass; } |
364 | 363 |
365 SkShader(SkReadBuffer& ); | 364 SkShader(SkReadBuffer& ); |
366 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; | 365 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; |
367 private: | 366 private: |
368 SkMatrix fLocalMatrix; | 367 SkMatrix fLocalMatrix; |
369 SkMatrix fTotalInverse; | 368 SkMatrix fTotalInverse; |
370 uint8_t fPaintAlpha; | 369 uint8_t fPaintAlpha; |
371 uint8_t fTotalInverseClass; | 370 uint8_t fTotalInverseClass; |
372 SkDEBUGCODE(SkBool8 fInSetContext;) | 371 SkDEBUGCODE(SkBool8 fInSetContext;) |
373 | 372 |
374 typedef SkFlattenable INHERITED; | 373 typedef SkFlattenable INHERITED; |
375 }; | 374 }; |
376 | 375 |
377 #endif | 376 #endif |
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