Index: src/effects/SkBlurMaskFilter.cpp |
diff --git a/src/effects/SkBlurMaskFilter.cpp b/src/effects/SkBlurMaskFilter.cpp |
index 64c437d80151392e7f8a6b5365c394332f58511e..f1fee065f8f41ef7297c15d04b98aa2350b066a2 100644 |
--- a/src/effects/SkBlurMaskFilter.cpp |
+++ b/src/effects/SkBlurMaskFilter.cpp |
@@ -412,7 +412,7 @@ bool SkBlurMaskFilterImpl::filterMaskGPU(GrTexture* src, |
// gaussianBlur. Otherwise, we need to save it for later compositing. |
bool isNormalBlur = (SkBlurMaskFilter::kNormal_BlurStyle == fBlurStyle); |
*result = SkGpuBlurUtils::GaussianBlur(context, src, isNormalBlur && canOverwriteSrc, |
- clipRect, sigma, sigma); |
+ clipRect, false, sigma, sigma); |
if (NULL == *result) { |
return false; |
} |