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Side by Side Diff: src/gpu/SkGpuDevice.cpp

Issue 19775006: Implement crop rect for SkImageFilter (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Revert more unnecessary changes Created 7 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGpuDevice.h" 8 #include "SkGpuDevice.h"
9 9
10 #include "effects/GrTextureDomainEffect.h" 10 #include "effects/GrTextureDomainEffect.h"
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1380 } 1380 }
1381 1381
1382 int w = bitmap.width(); 1382 int w = bitmap.width();
1383 int h = bitmap.height(); 1383 int h = bitmap.height();
1384 1384
1385 GrTexture* texture; 1385 GrTexture* texture;
1386 // draw sprite uses the default texture params 1386 // draw sprite uses the default texture params
1387 SkAutoCachedTexture act(this, bitmap, NULL, &texture); 1387 SkAutoCachedTexture act(this, bitmap, NULL, &texture);
1388 1388
1389 SkImageFilter* filter = paint.getImageFilter(); 1389 SkImageFilter* filter = paint.getImageFilter();
1390 SkIPoint offset = SkIPoint::Make(0, 0); 1390 SkIPoint offset = SkIPoint::Make(left, top);
1391 // This bitmap will own the filtered result as a texture. 1391 // This bitmap will own the filtered result as a texture.
1392 SkBitmap filteredBitmap; 1392 SkBitmap filteredBitmap;
1393 1393
1394 if (NULL != filter) { 1394 if (NULL != filter) {
1395 if (filter_texture(this, fContext, texture, filter, w, h, &filteredBitma p, &offset)) { 1395 if (filter_texture(this, fContext, texture, filter, w, h, &filteredBitma p, &offset)) {
1396 texture = (GrTexture*) filteredBitmap.getTexture(); 1396 texture = (GrTexture*) filteredBitmap.getTexture();
1397 w = filteredBitmap.width(); 1397 w = filteredBitmap.width();
1398 h = filteredBitmap.height(); 1398 h = filteredBitmap.height();
1399 } 1399 }
1400 } 1400 }
1401 1401
1402 GrPaint grPaint; 1402 GrPaint grPaint;
1403 grPaint.addColorTextureEffect(texture, SkMatrix::I()); 1403 grPaint.addColorTextureEffect(texture, SkMatrix::I());
1404 1404
1405 if(!skPaint2GrPaintNoShader(this, paint, true, false, &grPaint)) { 1405 if(!skPaint2GrPaintNoShader(this, paint, true, false, &grPaint)) {
1406 return; 1406 return;
1407 } 1407 }
1408 1408
1409 fContext->drawRectToRect(grPaint, 1409 fContext->drawRectToRect(grPaint,
1410 SkRect::MakeXYWH(SkIntToScalar(left), 1410 SkRect::MakeXYWH(SkIntToScalar(offset.fX),
1411 SkIntToScalar(top), 1411 SkIntToScalar(offset.fY),
1412 SkIntToScalar(w), 1412 SkIntToScalar(w),
1413 SkIntToScalar(h)), 1413 SkIntToScalar(h)),
1414 SkRect::MakeXYWH(SkIntToScalar(offset.fX), 1414 SkRect::MakeXYWH(0,
1415 SkIntToScalar(offset.fY), 1415 0,
1416 SK_Scalar1 * w / texture->width(), 1416 SK_Scalar1 * w / texture->width(),
1417 SK_Scalar1 * h / texture->height() )); 1417 SK_Scalar1 * h / texture->height() ));
1418 } 1418 }
1419 1419
1420 void SkGpuDevice::drawBitmapRect(const SkDraw& draw, const SkBitmap& bitmap, 1420 void SkGpuDevice::drawBitmapRect(const SkDraw& draw, const SkBitmap& bitmap,
1421 const SkRect* src, const SkRect& dst, 1421 const SkRect* src, const SkRect& dst,
1422 const SkPaint& paint) { 1422 const SkPaint& paint) {
1423 SkMatrix matrix; 1423 SkMatrix matrix;
1424 SkRect bitmapBounds, tmpSrc; 1424 SkRect bitmapBounds, tmpSrc;
1425 1425
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1763 GrTexture* texture, 1763 GrTexture* texture,
1764 bool needClear) 1764 bool needClear)
1765 : SkDevice(make_bitmap(context, texture->asRenderTarget())) { 1765 : SkDevice(make_bitmap(context, texture->asRenderTarget())) {
1766 1766
1767 GrAssert(texture && texture->asRenderTarget()); 1767 GrAssert(texture && texture->asRenderTarget());
1768 // This constructor is called from onCreateCompatibleDevice. It has locked t he RT in the texture 1768 // This constructor is called from onCreateCompatibleDevice. It has locked t he RT in the texture
1769 // cache. We pass true for the third argument so that it will get unlocked. 1769 // cache. We pass true for the third argument so that it will get unlocked.
1770 this->initFromRenderTarget(context, texture->asRenderTarget(), true); 1770 this->initFromRenderTarget(context, texture->asRenderTarget(), true);
1771 fNeedClear = needClear; 1771 fNeedClear = needClear;
1772 } 1772 }
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