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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2006 The Android Open Source Project | 3 * Copyright 2006 The Android Open Source Project |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "SkBlurMaskFilter.h" | 9 #include "SkBlurMaskFilter.h" |
10 #include "SkBlurMask.h" | 10 #include "SkBlurMask.h" |
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405 | 405 |
406 SkScalar xformedRadius = this->computeXformedRadius(context->getMatrix()); | 406 SkScalar xformedRadius = this->computeXformedRadius(context->getMatrix()); |
407 SkASSERT(xformedRadius > 0); | 407 SkASSERT(xformedRadius > 0); |
408 | 408 |
409 float sigma = SkScalarToFloat(xformedRadius) * kBLUR_SIGMA_SCALE; | 409 float sigma = SkScalarToFloat(xformedRadius) * kBLUR_SIGMA_SCALE; |
410 | 410 |
411 // If we're doing a normal blur, we can clobber the pathTexture in the | 411 // If we're doing a normal blur, we can clobber the pathTexture in the |
412 // gaussianBlur. Otherwise, we need to save it for later compositing. | 412 // gaussianBlur. Otherwise, we need to save it for later compositing. |
413 bool isNormalBlur = (SkBlurMaskFilter::kNormal_BlurStyle == fBlurStyle); | 413 bool isNormalBlur = (SkBlurMaskFilter::kNormal_BlurStyle == fBlurStyle); |
414 *result = SkGpuBlurUtils::GaussianBlur(context, src, isNormalBlur && canOver
writeSrc, | 414 *result = SkGpuBlurUtils::GaussianBlur(context, src, isNormalBlur && canOver
writeSrc, |
415 clipRect, sigma, sigma); | 415 clipRect, false, sigma, sigma); |
416 if (NULL == *result) { | 416 if (NULL == *result) { |
417 return false; | 417 return false; |
418 } | 418 } |
419 | 419 |
420 if (!isNormalBlur) { | 420 if (!isNormalBlur) { |
421 context->setIdentityMatrix(); | 421 context->setIdentityMatrix(); |
422 GrPaint paint; | 422 GrPaint paint; |
423 SkMatrix matrix; | 423 SkMatrix matrix; |
424 matrix.setIDiv(src->width(), src->height()); | 424 matrix.setIDiv(src->width(), src->height()); |
425 // Blend pathTexture over blurTexture. | 425 // Blend pathTexture over blurTexture. |
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471 } else { | 471 } else { |
472 str->append("None"); | 472 str->append("None"); |
473 } | 473 } |
474 str->append("))"); | 474 str->append("))"); |
475 } | 475 } |
476 #endif | 476 #endif |
477 | 477 |
478 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkBlurMaskFilter) | 478 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkBlurMaskFilter) |
479 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkBlurMaskFilterImpl) | 479 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkBlurMaskFilterImpl) |
480 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END | 480 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
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