| Index: src/gpu/vk/GrVkRenderTarget.cpp
|
| diff --git a/src/gpu/vk/GrVkRenderTarget.cpp b/src/gpu/vk/GrVkRenderTarget.cpp
|
| index 2c3ea4059f6004d0ff0a5b26a56d9c32aa2c5d22..47b2f013e9d3f0a2f0946426a2d0c6059b7627dd 100644
|
| --- a/src/gpu/vk/GrVkRenderTarget.cpp
|
| +++ b/src/gpu/vk/GrVkRenderTarget.cpp
|
| @@ -231,7 +231,8 @@ void GrVkRenderTarget::createFramebuffer(GrVkGpu* gpu) {
|
|
|
| // Vulkan requires us to create a compatible renderpass before we can create our framebuffer,
|
| // so we use this to get a (cached) basic renderpass, only for creation.
|
| - fCachedSimpleRenderPass = gpu->resourceProvider().findOrCreateCompatibleRenderPass(*this);
|
| + fCachedSimpleRenderPass =
|
| + gpu->resourceProvider().findCompatibleRenderPass(*this, &fCompatibleRPHandle);
|
|
|
| // Stencil attachment view is stored in the base RT stencil attachment
|
| const GrVkImageView* stencilView = this->stencilAttachmentView();
|
|
|